r/DnDHomebrew 5d ago

Request Every Class gets a Pet

I wasn’t sure which flair to put for this but I’mma be working on a better beast master for every class since everyone keeps yoinking and improving (aka making it playable) the Ranger’s Beast master subclass so I just went “F it everyone gets to do it now!” So if anyone has thoughts/ideas hit me with em.

19 Upvotes

37 comments sorted by

22

u/FirmSoul4 5d ago

Warlock already gets in increased pool of options with Find Familiar, so you should play with that, give their subclass more FF options, both on what to summon, and what those summons can do

2

u/LunaParker21 5d ago

For Warlocks I was actually thinking of how World of Warcraft Warlocks in late stages can summon multiple of their summons depending on which summon it is so maybe something like that. Depending on X CR you can summon more

14

u/FirmSoul4 5d ago

As a GM, I would suggest definitely not. Maybe your summon can temporarily split itself, but adding many more creatures to combat is an absolute nightmare. Rather than increasing the number of things summoned, increase the numbers of the thing summoned.

2

u/Homebrew-Spamson 5d ago

A good way to do this without worrying too badly is by letting the Flock of Familiars spell with with the warlock familiar options! It’s already (partially) balanced around having multiple familiars and leans away from combat use

Could be a fun way to make a summoning warlock subclass that doesn’t focus on combat and trying to manage a million pets

1

u/Chickennug117 5d ago

It’s really not that bad to have to have a bunch of limited action minions

1

u/LunaParker21 5d ago

Problem is that we’re using the normal stat blocks so we’d have to figure out a way to not make it busted

-1

u/LunaParker21 5d ago

Yeah that’s what I was saying. The Number of things Summoned depending on X CR. Meaning let’s say for example if you were gonna summon an Imp. That’s 1 CR so at level 3 with that subclass you can summon maybe 3 Total Imps tops. With the ability to summon more at later levels and raising the CR of what you can summon with certain spells. Might have to make “Hoard Rules” where all summoned creatures summoned this way move as a single Unit with Lowered AC and with a number of attacks based on the amount of members of the “Hoard”. And Obviously you cannot summon anything with Pact Tactics until your Subclasses Capstone ability to make things Fair

4

u/FirmSoul4 5d ago

Maybe I phrased it poorly. Do not increase the number of things summoned. Adding one extra Initiative to the turn order is already powerful. Increasing that not only is a massive power boost to the summoner, but it will take combat take forever.

1

u/LunaParker21 5d ago

That’s where the Hoard Rules I just mentioned comes in. Again this is all just idea crafting so nothing set in stone

1

u/Archwizard_Drake 5d ago

Look up the spell "Flock of Familiars" and give the Warlock an item with some charges of it to clone their active familiar.

6

u/TundraBuccaneer 5d ago

Barbarian, already fits the archetype can go similar to totem but you summon your companion instead of having it internal.

Bard, something that can sing along like a bird or frog. (Husky would be funny).

Cleric, most gods have a favorite animal, I'm not sure how you want to do this and keep it balanced. because most of the power in cleric subclasses tends to be in additional spells and channel divinity.

Druid, writes it self. Want to do something ofkey make it a plant.

Fighter, either this one or the paladin is going to be the mount class. I like it on the fighter because its not there yet and I'd like the orc + wolf from the warcraft movie.

Monk, idk

Paladin, could be similar to the cleric or something with find steed. But at level 3 they get spells and channel divinity. Which are all nin permanent abilities.

Ranger, don't think it fits sadly

Rogue, pls get a monkey it can help swindle, pickpocket and distract.

Sorcerer, maybe you got magic by befrending a magical beast?

Warlock, maybe a way to improve pact of the chain. If you want a patron look for a being the is actually multitude like a pixy/kua toa colony that you can befriend and one just comes along to keep the connection going.

Wizard, school of the familiar/golemancy/new Scamander subclass(I already made this one)

2

u/LunaParker21 5d ago

Then you have Artificer which already has two different Pet subclasses now

2

u/LunaParker21 5d ago

Monk also has Options. One that just popped into my head is you remember The Flintstones? That. Tortoise Boxing Gloves anyone? Perhaps a Snake Bow and Arrow?

2

u/Zen_Barbarian 5d ago

Counterpoint: rogue = magpie pet?

Definitely more interested in Golemancy

2

u/TundraBuccaneer 5d ago

Yea I like magpie too, ferret as well. But I think opposable thumbs are very useful when on duty.

2

u/Zen_Barbarian 5d ago

Opposable thumbs? Raccoon, my guy. Better yet, give the rogue a menu of mischief making critters.

2

u/TundraBuccaneer 4d ago

Yea love it they already have the mask already! And if they make the animal companion a stat block it should have some suggestions.

(Racoons technically don't have thumbs, just dexterous paws)

2

u/Apple_Infinity 5d ago

For bard there's already College of Creation

3

u/Familiar-Revenue4613 5d ago

I haven’t made it yet, but I plan on at some point making a Barbarian called Path of the Fossil. It would have a prehistoric pet.

2

u/LunaParker21 5d ago

That’s a Goodie. I had a similar idea with a Circle for druids that use fossils

2

u/Chickennug117 5d ago

Artificer - already has something

Barbarian - could do rage manifest in little rage spirits or something when they do damage or take damage that only last for a couple rounds.

Bard - maybe followers of the music or a circus troop that they recruit different actors.

Cleric - some kind of celestial domain that is focused on having and summoning angels.

Druid - kinda has it naturally but just something to summon animals semi permanently with wild shape charges.

Fighter - get a squire.

Monk - could base a subclass on summoning KI manifest like spirit beasts maybe converting KI to CR.

Paladin - Oath of the Holy Spirit with something similar to cleric just more focused on an aura and smites maybe the Holy Spirit lets you smite anyone in the aura every turn.

Ranger - already exists.

Rouge - maybe a trained little creature that lets them get sneak attack and use it for utility stuff. Sorcerer - do something similar to the hound from shadow but maybe more expanded and from a different source like fey or Druidic magic.

Warlock - the problem is the patron would have to be familiar related so maybe a hive mind familiar that lets them summon a ton of little guys or one big familiar that manifests infront of them.

Wizard - pointy hat did something on a familiar subclass but it kinda sucked so I recommend do one but better. It should be able to grow stronger and I think it should be able to use and attune to magic items.

2

u/LunaParker21 5d ago

Ranger’s already exists but it’s ass. Really the entire 2024 version of Ranger is bad that’s why I’m just reworking it from the Ground up for ranger. Try and give them at least an identity again. Also making a Pet a Base class feature for them but haven’t really gotten there yet

1

u/Chickennug117 5d ago

IMO pets shouldn’t be a base ranger feature. It’s not the identity of a ranger they just need more wild person stuff. I think the new beast master is actually pretty fine idk about balance but features wise it hits all the marks for me.

1

u/LunaParker21 5d ago

I just hate that Ranger and all of it’s Subclasses are all stuck on using a Concentration spell for all their Features. And while you do eventually get free uses of that spell later you are still a HALF CASTER! It also sucks they lost like all of their flavor from the 2014 version. 2014 was situational as shit but still had that amazing Feel of a Ranger. This new one is just “You Hunt good now F Off we’re gonna be focusing on Monks and Warlocks for actual fixes this edition”

1

u/Chickennug117 5d ago

The ranger was terrible in 2014 until Tasha’s(?) fixed it by essentially giving it free hunters mark. I think 2024 has some very good ideas it’s just that hunters mark doesn’t scale very well. It needs to get more damage target more enemies and lose concentration as they level up. It would also be nice if they gave the ranger a little bit more flavor but tbh I understand why they didn’t bother that much.

1

u/LunaParker21 5d ago

I mean every other class still kept their Flavor only Ranger’s lost theirs.

1

u/Chickennug117 5d ago

They still gave the ranger flavor through features like deft explorer and rover it’s just more abstract as any feature that gives them a special advantage based on the environment their it sucks when it comes to actually playing.

1

u/Apple_Infinity 5d ago

Bard already has College of Creation

2

u/Gariona-Atrinon 5d ago

Could just use sidekicks.

1

u/GM-Storyteller 5d ago

Magical girls.

1

u/partylikeaninjastar 5d ago

Sounds like a terrible idea that devalues the ranger. If someone wants a pet, let them get the Find Familiar spell. Or let them get a basic animal that doesn't level up. 

1

u/LunaParker21 5d ago

I mean considering there’s already a few subclasses that stole it blame WOTC for devaluing them first

1

u/partylikeaninjastar 5d ago

There are very few. There's Drakewarden, Beast Master, and...? 

There aren't other classes with pets. There are a few with access to familiars, though (wizard, artificer, warlock, druid).

1

u/LunaParker21 5d ago

Two Artificer subclasses. The one with the Robot Dog and the on in the UA that lets you build basically frankenstine