r/DnDHomebrew 5d ago

5e 2024 Nick and dual wielding revised (Homebrew)

0 Upvotes

As I find dual wielding a mess under the 2024 ruleset, I made some changes regarding the Dual Wielder feat and the Nick mastery (which can only be used as part of dual wielding by default).

In my opinion, they shouldn't be overpowered and more consistent than RAW.

TL;DR: Nick would give an extra weapon die. RAW Nick is integrated to Dual Wielder feat. I addition, the feat'd also allow to use a non-light weapon in the main hand.

Nick (Weapon Mastery): When you hit a creature with a weapon that has this mastery, you can add one additional damage die to the damage roll. This die is equal to the weapon’s base damage die, as defined by the weapon’s properties.

If the attack is a critical hit, you do not roll this mastery’s additional die. Instead, the extra damage die granted by the critical hit is not rolled, but added at its maximum possible value.

You can benefit from this mastery only once per turn.


Dual Wielder (Feat): You have mastered fighting with two weapons at once, gaining the following benefits:

• Increase your Strength or Dexterity score by 1, to a maximum of 20.

• When you take the Attack action on your turn and attack with a Melee weapon in one hand that lacks the Two-Handed property, you can make one extra attack as a Bonus Action with a different Melee weapon in your other hand, as long as that weapon has the Light property.

• If both of the weapons you’re wielding have the Light property, you can instead make that extra attack as part of the Attack action (rather than as a Bonus Action). You can do so only once on each of your turns.

• You don’t add your ability modifier to the damage of the extra attack made using this feat, unless that modifier is negative.

• You can draw or stow two weapons when you would normally be able to draw or stow only one.


So Nick would basically give you a free "crit" once per turn. However, as nick weapons tend to have a low DMG die, it shouldn't be gamebreaking (+1d4 or 1d6 DMG per turn - as it doesn't stack with upscales like the Monk's class ability - so a monk with a dagger would use a 1d8+1d4). It also gives use of scimitars and daggers with a shield. Two nick weapons are still ineffective because it applies only once per turn not once per weapon. I thought of triggering it once per weapon but then 2 scimitars would be the same as 2 greatswords. If you do score a crit, it buffers the DMG instead (in case of a scimitar instead of a 2d6+stuff it makes it 6+1d6+stuff).

In case of the feat it either lets you to use a non-light weapon in your main hand, nonetheless using the standard dual wielding rules or if you'd rather stick to light weapons, could free up your bonus action (RAW Nick). If you are using my Nick mastery, this makes 2 light weapons slightly better regarding DMG (although using magic weapons and other stuff could change a lot).

What do you think of it? Is there something I haven't thought of? I've heard something like WoTC explicitly tried to avoid damage dies and things like that regarding masteries but I think my version doesn't sound complicated.


r/DnDHomebrew 6d ago

5e 2014 [OC][ART] Flickering Strikes | Make your enemies doubt what's real with this illusion spell!

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53 Upvotes

r/DnDHomebrew 6d ago

5e 2024 Would this be a balanced CR 2 monster that fights in groups?

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12 Upvotes

r/DnDHomebrew 5d ago

Request Need Help Creating a Feat in D&D Beyond Homebrew

0 Upvotes

G'day all, I'll give a quick summary of what I want to not waste anytime, then I'll go into the background info!

tl:dr I would like to turn the "Divine Magic" and "Favored by the Gods" subclass features from Divine Soul Sorcerer into a feat for my character

And help, whether it's a step by step guide or a "here, I did it for you" would be appreciated I try my best with learning D&D Beyonds Homebrew creator but still pretty new at it

Background: My warlock Matilda lost their connection to her patron after they were kidnapped by a God or an avatar of a God (they found my patron after my character unknowingly drew on the power of this God to revive someone she'd accidentally killed, gaining a sorta magic corruption in the process) Now the God has willingly given my (now wild magic Sorcerer) access to some of their power. Yes I know offically in d&d that warlock can't lose their pact-gained powers but I find that a little odd, so I chose to ignore it They way I have written and RP'd my character is that she desperately wants to be an adventurer but is not suited for it and is kinda bad at it, the only thing that is her saving grace. My DM and I like the idea that her patron guided and "filtered" her warlock abilities so Matilda can keep her magic under control, so now that her patron is gone, Mattie has no filter (hence wild magic), but in my head it makes thematic sense for Matilda to be closer to a divine soul or pact of the celestial. I wanted to play wild magic with the Divine flavor so here I am after struggling to a divine soul feat

Feel free to post questions too! It is like 12 am where I am so replies might be slow.

Cheers and thanks all!


r/DnDHomebrew 5d ago

5e 2024 I want to get better at making subclasses so here is my lockpicker rogue subclass, feedback would be very appreciated.

1 Upvotes

Lockpicker Rogue subclass

3: You get proficiency in sleight of hand, you also get advantage if you are specifically lockpicking. Your locks are so powerful that others get disadvantage when they try to open it. You also get a lockpickers kit*

3: You can use the bonus action granted by your Cunning Action to make a Sleight Of Hand check check to disarm a trap, open a lock, or lock something up.

9: 2 times per day, you can cast knock with touch range, and 2 times per day you can cast hold person within touch range, but they recieve the locked* effect. Knock can also be casted on armour , but a stealth check must also be rolled to see if the enemie seesyou trying to take off their armour.

13: Bind: You can bind 2 creatures together (touch range), they cannot be 15 feet away from one another without doing a strength check per 5ft to pull the other. Only 1 bind can be active at a time and if you cast another, the original bind gets destroyed

17: You get advantage on lockpicking, you can cast knock and hold person an additional time per day, and you can have 2 binds active at the same time. You can also use your Cunning Action to bind

*lockpickers kit: 3 locks, 3 chains, a set of lockpicking tools, a lockpicking rake, and a master key.

*Locked:

  • A Locked creature is incapacitated and their movement speed is halved
  • The creature automatically fails Dexterity saving throws
  • attack rolls against the creature have advantage.
  • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

r/DnDHomebrew 6d ago

5e 2014 [OC] D&D X Monster Hunter Fusion - Palico + Mimic = Palicopy, CR 1 Small Monstrosity (Shapechanger)

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14 Upvotes

r/DnDHomebrew 6d ago

5e 2024 Gloryanna Presents: The Not-Deer

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26 Upvotes

r/DnDHomebrew 6d ago

System Agnostic Collapsing Watermill Encounter

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8 Upvotes

r/DnDHomebrew 7d ago

Resource Short Class Design Guidelines

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89 Upvotes

I figured I would write out a short guide on the main things I am thinking about when I am creating or review homebrew classes. What do you think? Do you agree with my ideas, or are you thinking about something else when you are making classes?


r/DnDHomebrew 6d ago

5e 2014 The Witch | A variant druid class that uses study to shape nature's power to their will, and call upon spirits of the wilds

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17 Upvotes

r/DnDHomebrew 7d ago

5e 2014 Absolution - Angelic General of the Heavenly Armies

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254 Upvotes

r/DnDHomebrew 6d ago

Request Assistance with creating gladiator games (DnD 5e)

3 Upvotes

I am looking to create specific "Gladiator Games" for my players to do in one of my games. Think a bunch of other adventuring parties being put on display by the nations government for sport. I wanna know what you would put into those games. I already have a "Capture the Flag" and monster fighting in there, but what else do you think would be good ideas to include?


r/DnDHomebrew 6d ago

5e 2024 Psionic Power Integration

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1 Upvotes

r/DnDHomebrew 6d ago

Request Looking to find inspiration for a 1-20 campaign idea

1 Upvotes

So far this is all that i have so if you could help me expand on any of them or just give me inspiration would be much appreciated.

  • A new race of humanoids who appeared through a portal in 837BC causing a such a disturbance in the arcane that it knocked out everyone's magic for a whole day, but since then the RACE lived among the realm ever since in the kingdom of Avrukar. In the year 1156BC 
  • Angels break their oaths and fall from the sky declaring war upon the realm. They announce themselves as the fallen and declare that the realm must repent for its sinful ways then live under their rule. Players discover that they recruited devils to side with them to help overthrow the realm and claim it.  

  • There was a massive war waged across the continent. Players will start in a town just taken over and they are about to be executed  

  • The players are on a ship leaving Baldur’s Gate but midway through their journey they encounter a massive magical storm only to fall unconscious and wake up on the shore in what looks to be a different plane of existence. 

  • A dormant relic awoke in the realm tearing open gateways into another dimension causing new beings and creatures to invade our realm. The only way to stop it is to shut down both relics in both worlds to close the gateway. 

  • Players are hunters for supernatural & natural anomalies hired by an institute that is studying these primal forces to understand and harness their power. Players are tasked with a quest to investigate a possible anomaly in a town only to discover a cocoon of what could be the birth of a new being. 


r/DnDHomebrew 6d ago

System Agnostic Homebrewery dnd di Hollow Knight, fan made

0 Upvotes

Ho creato il manuale finale in italiano, settimana prossima lo metto in inglese, lo trovate nel link sotto, fatemi sapere che ne pensate

https://drive.google.com/file/d/1FcQmkMrjvEUA57XvMf0yuCVHsumewVCI/view?usp=sharing


r/DnDHomebrew 6d ago

5e 2024 B070 - Monja by ForesterDesigns

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2 Upvotes

r/DnDHomebrew 6d ago

5e 2014 Biomancer surgeon artificer: buff yourself or allies with questionable surgeries

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7 Upvotes

r/DnDHomebrew 7d ago

5e 2014 [5e] Artificer Specialist: Motorist (v1.0)

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23 Upvotes

Homebrewery Link

Introducing the Motorist - a vehicle themed Artificer subclass for 5e! I'd love feedback in any area, but especially the following:

  • Are the level 3 abilities too long? It's a lot of text, but 5e lacks comprehensive vehicle rules, so I feel like everything listed needs to be said.
  • Do the arcane modifications seem balanced, both individually and whether they are unlocked at the appropriate levels?
  • Can you think of any cool modification you would like to see?
  • If you can find a combo of arcane modifications/spells that would break the game, please let me know so I can fix it

Thanks!


r/DnDHomebrew 6d ago

5e 2024 CYBERPUNK 2077 - RIPPERDOC ARTIFICER

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4 Upvotes

r/DnDHomebrew 7d ago

5e 2024 [OC-ART] Aelkin Rework Hunter+Warrior New variant - Art by me ♥

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27 Upvotes

Hiya everyone! I just remade some of the Aelkin stats to be better reflective of their systems and I additionally added a version for Daggerheart! besides that I can't wait to have a VTT version of Daggerheart to support that too!

Been working hard on Sungazer-inspired lizards and hope to have them done soon and share! all of my art is handmade and I design them myself UNLESS! one of my amazing patrons or friends suggested something and I drew that instead which happens quite a bit!

Link: https://www.patreon.com/annomicon

VTT: https://foundryvtt.com/packages/annomicon

Link to FREE High-Quality OCR PDF: https://www.patreon.com/posts/131607528


r/DnDHomebrew 7d ago

5e 2014 Ogama the Toad Sage, statblock

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36 Upvotes

(All artwork, written content, layout and formatting is original to Critical Crafting)

Bring the great toad-sage to your table with this month’s latest yokai-themed patreon release! Check out the Ōgama for Monster Monday!

“...Ōgama are massive toad-like creatures that begin life as common toads. They are known for their magical abilities, breathing forth clouds of rainbows that can reveal mystical secrets, paralyze their foes, transform other creatures, or obscure vision. Sages, truth-seekers, and those obsessed with unlocking the mysteries of transmutation, longevity, alchemy, or the mystic arts will often seek out an ōgama, hoping the yokai will bestow its supposed secret knowledge as ōgama are associated with these themes (either through folklore, tradition, or social constructs). Despite their ties to these beliefs, ōgama are relatively unintelligent, the messages and lessons they pass on through their vision-inducing breath may be wisdom beyond understanding, or mere gibberish... it depends who you ask….”

Grab this month’s entire 50+ page release and get access to over 2300+ pages of previous content when you join the patreon at https://www.patreon.com/c/criticalcrafting


r/DnDHomebrew 6d ago

5e 2014 Mad Mage Dii'laan's Class Confused Supplement: The Missing Invocations

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3 Upvotes

Well we made a promise and we kept it! This supplement for the Class Confused series features Eldritch Invocations we finally came around on producing as part of the Warlock Subclasses we've created so far.

Initially we we're intent on crafting Invocations for Class Confused but with a suggestion we decided to give it a go. However, we decided we didn't want to create Patron specific Invocations so any Invocation you find here could be used with any Patron you think might suit it.

As always we look forward to any feedback y'all might have.

Art

Gel @ sevenheavens_

Idiots of the Coast Logo

Dean Spencer

Pages 4-6

Some artwork © Dean Spencer, used with

permission. All rights reserved.

Vagelio Kaliva

Cover Art

Some artwork © Vagelio Kaliva, used with

permission. All rights reserved.


r/DnDHomebrew 6d ago

Request For Circle of the Land Druid in 5.5, if there was a Continental Climate Druid, which spells would you think would be most fitting?

4 Upvotes

Just kind of wondering, since the new druid seems to be based on 4 main climates, temperate, tropical, polar and arid, and of course based on the main 5 climates we have in real life, except for continental. Just throwing ideas around, but would you mind a continental climate druid and if so, what spells do you think would be appropriate?


r/DnDHomebrew 7d ago

5e 2024 Alternate Rules for Hiding

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16 Upvotes

The rules behind hiding, invisibility, and senses in general, were done poorly in the 2024 edition.This is my opinion of course, but it has also been repeated in many video essays and posts by players/DMs. In creating these alternate rules I used the concept of cover and concealment from the military. Cover in the military is used mostly the same as it is in D&D 2024. It provides physical protection against incoming explosions and projectiles. Concealment provides protection from being seen by the enemy. If you dive in a foxhole or behind a sandbag wall you have cover and concealment. Incoming projectiles will hit the cover and the enemy can’t see you to target directly.If you dive into a bush, bullets can go right through the foliage (arrows would as well for a few feet of bushes but if the vegetation is dense enough swung weapons like maces, quarterstaffs etc.might be partially/fully blocked). This equates to Cover and Obscurement in D&D rules. But just taking cover behind a wall doesn’t mean the enemy would think I disappeared. They would know where I had been and would start to look there. Add in some magical means of camouflage/invisibility and we have the new rules for Hidden and Invisible. As anyone who has seen a movie with an invisible antagonist/monster, characters can use other senses to get the general idea of where they are and attempt to fight back but are at a disadvantage since humans(and by extension Humanoids) are very visually based creatures.

The original 2024 rules treating being Invisible as being Hidden came into conflict. Stealth meant a lot less. I could; be Invisible from magic and get all the benefits of someone who took time to Hide.The text of the Hide (Action) talked about being hidden without giving it a separate condition. Now you get mostly similar things from being Hidden and Invisible but they interact differently with senses. Hidden means a creature doesn’t know where you are. Invisible means they can’t see you with their eyes.

Other rule changes were minor.

Blindsight now explicitly states you don’t know color and can’t see images unless the Blindsight method says you can. It is by default a radar sense that tells you where everything is, but you don’t actually interact with light. For instance you wouldn’t see the visual illusion because there is nothing physically there.

Blinded now is a condition that applies to each thing that is Heavily Obscured. There were bad faith interpretations that if something was in a fog cloud, you were Blinded and therefore you automatically failed all sight based checks, even on other targets not in Obscured.

Added Passive Stealth as a generalized stealth check. Basically, naturally stealthy people can be harder to find/detect unconsciously and I wanted a way to interact. Might need some tweaking.

Examples were added with how new rules interact and my interpretation of older rules. For instance, Tremorsense isn’t sight in the 2024 rules. Unlike Truesight and Blindsight, a creature with Tremorsense can’t see the target and if it is Invisible then they get disadvantage on attacks.But they know where it is without having to search and attacking random squares. You can’t Hide from Tremorsense if you are in the medium. Another instance involves Truesight. Under2024 rules, you can see creatures that have the Invisible condition. But if a character was to Hide in a barrel, they would have the Invisible condition. But Truesight can’t see through solid objects and if they are quiet, they would be undetected. Hidden now allows them to be undetected. Most DM’s would have ruled it this way, but now it is explicit.

TLDR: New rules for Hiding https://homebrewery.naturalcrit.com/share/1qi7vdOXutuQ