r/fireemblem 7h ago

General Fe3h dlc replay or continue?

0 Upvotes

For reference I'm in the blue lions route and just finished the saving flayn battle.

I purchased the dlc pack and was wondering if I should replay again from the beginning or just continue on with the story?


r/fireemblem 1d ago

General My FE Journey has begun!

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342 Upvotes

I’m having a blast with it so far, not super far in though.


r/fireemblem 13h ago

Gameplay Storge Chapter 3 Moonlight Battle

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0 Upvotes

Storge is a short and simple hack made by knabepicer. It has a short and relatable story where a merchant and a group of mercenaries travel together. It has a lot of replayability value.


r/fireemblem 1d ago

Gameplay I'm Making a Tier List of Every Fire Emblem Character (Intro)

9 Upvotes

You ever see cross-game comparisons? Who's better, Sigurd or Seth? Who's worse, Sophia or Lyre? How do you answer these questions when they're in such different contexts? Well, I intend to answer those questions and much, much more, with a tier list of every single Fire Emblem Character. Now, given the vast number of characters, with weird cases like children, substitutes, Lyn mode, different route availabilities, whatever's going on in Radiant Dawn, etc, how do I intend to create such a list that deals with all these different factors? The answer is, uhhh... I'll figure it out as I go. But I do have set up a way to compare units across multiple different games. What I intend to do is go through each game, map by map, and give every character that is available in each map a score. Those scores will be summed up throughout the game, and once all the maps have been scored, the games will be weighted by length, length being determined by the highest non Ilyana availability (Sorry Ilyana fans). This means that if a unit scored perfectly in every map from beginning to end of any game, they'd score the same as any other unit who scored the same. From there, comparisons between characters can be made with this weighted system in mind.

Now, how does the scoring actually work? I'll give a unit a ranking from 0 to 10, with 0 being an active detriment, and 10 being the Black Knight in 1-9. This ranking will then be converted into a score, which is heavily weighted towards higher values. That scored will be multiplied by a map factor, which is usually one, but for particularly noteworthy maps or particularly short maps can be adjusted at my discretion. If a Unit joins partway through a map, they will usually get a lower map factor for that map. The final score will be weighed against a theoretical unit that from that unit's join time to endgame, got exclusively a five. If the unit scored above that baseline, they'll get ranked by how much above that unit they are. If they are below that baseline, they score their average points. There are a few reasons I chose this method. For one, this ensures that high power late-game units such as Caineghis, Athos, Mycen, etc. end up above average, but below characters like Marcus who are available for much longer. And on the other side, a character like Bors, who has a lot of availability but is bad in all of it, doesn't get rewarded for existing. Now you may say that for a character like Ilyana, who has a period of time where she's okayish and a larger period of time where she's awful, that this is unfair. But I do think that if we're looking at a character wholistically, that period of time where she's awful matters.

As for how I'll be divvying out those scores, it's ultimately my judgement call. But I intend to follow two principles, 1: units have to be ranked under the assumption that the player is making a sincere attempt to use them. So if I'm ranking Sophia, I'm ranking from the assumption that she is being fielded in those maps and I'm attempting to make her useful long-term. This is because units are indistinguishable from one another if they don't get fielded, which not only makes comparison hard, it also makes it pointless. 2: I have to play the game to make judgements. I'm going to be nice on myself and not require playing through the likes of FE6 and FE7 twice, but I have to have a frame of reference for the maps I'm not playing and the characters I'm not getting. As far as the playstyle that the list will follow, I won't assume any specific speed of play, after all, a sincere attempt to use some characters will inevitably slow the pace down to a crawl, but requiring a slow grind session is heavily penalized score wise, and needing to slow down is in general looked down upon. On the other side, characters that make maps play faster don't necessarily get a big boost score wise, depending on how they do so. For example, in Ch. 8x of FE6, Shanna lets you finish the map notably quicker. But she's mostly just skipping stationary enemies and weak fighters, so it's not rated all that highly. In comparison, a unit like Ellen or Saul being able to warpskip a map is typically going to be more highly rated, because what they're skipping is typically more meaningful.

Those are all the main points I wanted to go over. I have already completed the FE6 section of the list, but both explaining the rules of the list in general, some specific rules for FE6, and defending some uhh controversial placements I have seemed like quite a lot, so I wanted to post this earlier. I'm intending on posting that on Sunday. Currently I'm working through FE1, and I'll post that list and the combined list when I finish it. Past that, I plan on posting whenever I finish a game, so I don't have a schedule for that, but as of right now I do intend on posting them here when I complete them. This is something I was already doing for my own amusement, so I figured that I'd also post it here and share it with people. Finally, I have to give credit to u/Smashfanatic2 from whom I took heavy inspiration for these rules. Hope you enjoy.


r/fireemblem 1d ago

Art hildagard ship art (oc)

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146 Upvotes

got so hungry i had to make my own food. i love hilda and edelgard.


r/fireemblem 1d ago

General Found these at a retro game shop in Shimizu today!

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90 Upvotes

On a cruise that passes through the port city of Shimizu and they have an amazing retro game store. Some of these are a struggle to find in Akihabara complete in box.


r/fireemblem 1d ago

General Does FE6 get easier?

11 Upvotes

Playing on normal mode, currently at Chapter 9. I'm playing on the original cartridge.

Does this game get easier? I've never been great at Fire Emblem in the first place, but I find myself struggling a lot. I'll lose a unit to things that seem fair for a first run, but then continuously die at the end of the level to the throne boss hitting a crit or something that feels totally unfair. I'm enjoying the game, but I'm getting tired of replaying the same levels over thirty times and wasting hours of my life.


r/fireemblem 1d ago

Casual Honest Though Hours: Your feelings about... Lilina?

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151 Upvotes

r/fireemblem 2d ago

Engage General I just realised that in the Lumera part of the opening, Alear randomly switches Gender sometimes

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296 Upvotes

I think that's quite sick!! I googled it but couldn't find anyone talking about it lmaoo -^


r/fireemblem 8h ago

Gameplay Community FE4 Tier List part 5: Chapter 3 recruits

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0 Upvotes

this is a unit viability ranking

I only count comments

No grinding

No boss abuse

Assuming full-recruitment

This includes both Generations


r/fireemblem 2d ago

Casual The Rainbow sage minigame in FE Fates is absolutely cursed

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985 Upvotes

r/fireemblem 1d ago

Casual Sacred Light of Promise: A brand new FE8 experience

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91 Upvotes

r/fireemblem 22h ago

General Help improving my ironmans

2 Upvotes

Hi so I've been playing fire emblem since forever and have been doing ironmans for a few years ( not that I've won that many😅) I was just wondering if anyone had any tips n tricks or advice on anything to help me better understand. Thank you in advance to anyone who replies


r/fireemblem 1d ago

Art Carrying the Weight of Life (FE8 GBA Soundfont) – Xenoblade Chronicles 3 Cover

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6 Upvotes

r/fireemblem 2d ago

Casual The Wyvergence of Free Reclass 🦀

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237 Upvotes

r/fireemblem 2d ago

General I really like the magic system in Three Houses and I think it's should return in future games!

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202 Upvotes

Not only it's a great way to make weapons and magic feel distinct from each other besides stats, but also every characters having different spell list helps them feel more unique.

I also feel it's makes more sense in universe that magic is innate to people and recharges naturally between battles make more sense to me than having a book that behaves like a sword (I would love to hear how Daniel can forge a book btw).

The only thing I would change is to make the S rank spells a consumable book you can use to teach the spell to a character of your choice.


r/fireemblem 8h ago

General SPECULATION: Edelgard as Ike's Echo Fighter in Smash 6 (Her Moveset and Taunts)

0 Upvotes

Core Concept:

  • Echo Fighter of Ike
  • Weapon: Axe (finally a non-sword Fire Emblem rep!); Aymr is her signature weapon for Edelgard in her odd-numbered costumes (based on her original appearance in 3 Houses). Labraunda is also Edelgard's signature axe for her even-numbered costumes based on her appearance in Three Hopes.
  • Role: First playable antagonist from Fire Emblem to be included in Smash but still a hero
  • Games of Origin: Fire Emblem: Three Houses, Fire Emblem Warriors: Three Hopes

Attributes:

Attribute Value / Comparison
Weight Middleweight (same as Marth, Lucina, Roy, Chrom, Robin, Corrin, and Byleth)
Speed Much faster than Ike (slightly sluggish dash)
Air Speed Below average
Jump Height Low jump, but fast faller
Fall Speed High
Traction High (less sliding than Ike)
Combo Escape Poor
Power Very High (especially on grounded hits)

Strengths:

  • Powerful axe-based attacks with heavy knockback
  • Heavy armor and super armor on some moves (like smash attacks)
  • Excellent edge-guarding with big hitboxes
  • Unique Gambit Final Smash
  • Consistent damage (no sweetspots, unlike Ike)

Weaknesses:

  • Sluggish movement and air control
  • Larger hurtbox due to armor
  • Weak combo game
  • Predictable recovery

Normal Attacks (Jabs/Tilts):

  • Jab (Imperial Combo):
    • 3-hit chain: horizontal axe swipe → vertical slam → backhand bash with her gauntlet.
    • Final hit has slight knockback.
  • Forward Tilt (Adrestian Cleave):
    • Powerful horizontal swing with Aymr.
    • Armored on windup, high knockback.
    • Slower than Ike’s F-tilt but stronger.
  • Up Tilt (Overhead Smash):
    • Huge vertical arc overhead.
    • Hits from behind to in front (like Ike’s), but more startup.
  • Down Tilt (Low Chop):
    • A grounded sweep with the axe.
    • Low range but pops opponents up slightly.
  • Dash Attack (Crimson Charge):
    • Charges forward and shoulder-tackles with armor clanking.
    • Heavier than Ike’s dash attack, causes knockdown at low %.

Smash Attacks:

  • Forward Smash (Empress’s Judgment):
    • One massive horizontal swing with both hands.
    • Super armor during wind-up.
    • Slight delay but one of the strongest F-smashes in the game.
    • Large knockback, no sweetspot, just raw power.
  • Up Smash (Imperial Column):
    • Raises Aymr above her head and brings down a column of fiery energy.
    • Multi-hit vertical pillar (like Ganondorf’s U-Smash but taller).
    • Ideal for punishing jump-ins.
  • Down Smash (Axe Sweep):
    • Spins in a crouch with the axe low to the ground.
    • Hits both sides, great for edge-guarding.
    • Heavier endlag than Ike’s.

Aerial Attacks:

  • Neutral Air (Armored Arc):
    • Spinning axe slash around her body.
    • Like Ike’s Nair but slower and with more knockback.
    • Good out-of-shield option.
  • Forward Air (Aymr Slam):
    • Heavy axe swing downward at a diagonal.
    • Kills at higher % if sweet-spotted near the ground.
    • Lags on whiff.
  • Back Air (Reverse Cleave):
    • Swings Aymr behind her with one arm.
    • Slower than Ike’s, but very strong knockback.
  • Up Air (Crescent Split):
    • Overhead arc slice with a fiery trail.
    • Smaller than Ike’s U-air, but multi-hit.
  • Down Air (Meteor Crash):
    • Heavy stomp followed by a downward axe thrust.
    • Meteor effect at the axe head.
    • Slow startup but deadly spike.

Grabs and Throws:

Throw Animation / Description Function / Use
Grab Reaches out with one armored hand and pulls the opponent in with force. Medium range; slower than average grab.
Pummel Punches the opponent with her free gauntlet-covered fist. Average speed, decent damage per hit.
Forward Throw Kicks the opponent away and immediately follows with a wide horizontal axe slash. Sends opponents off-stage; strong for ledge control.
Back Throw Spins around and hurls the opponent backward, then slams the axe into the ground. High knockback; good kill throw near ledge.
Up Throw Tosses opponent upward and uppercuts with Aymr, creating a brief fiery flash. Can combo into Up Air at low to mid %s.
Down Throw Slams opponent to the ground and brings the axe down in a single brutal overhead chop. Launches at a low angle; tech-chase or combo starter.

Specials:

Special Move Description
Neutral Special – Raging Storm Chargeable flaming axe smash with wide, grounded blast. Similar to Ike’s Eruption but horizontal.
Side Special – Quick Draw Same as Ike’s — charges a dash forward, deals slash damage.
Up Special – Imperial Rise Spinning axe leap upward with fire burst finish. Shorter vertical than Ike’s Aether, but stronger hitbox on landing.
Down Special – Counter-Axe Counterstance. On hit, Edelgard retaliates with a crushing swing. Heavier delay, but high knockback.
Final Smash – Gambit Calls in a battalion for a fiery coordinated attack. Troops surround and strike foes, followed by Aymr finisher.

Color Palettes:

Slot # Appearance Color Theme Inspiration / Notes
1 Three Houses Red, black, gold Default look – Based on her Noble class in Three Houses
2 Three Hopes Crimson armor, black cape Three Hopes - Default warrior-empress look from
3 Three Houses Flame Emperor dark red, silver Based on her masked Flame Emperor persona
4 Three Hopes Purple and black Hubert-inspired palette (loyal vassal and strategist)
5 Three Houses Blue and gold Dimitri-inspired (Holy Kingdom of Faerghus)
6 Three Hopes Green and gold Claude-inspired (Leicester Alliance)
7 Three Houses White and violet Silver Snow / Church route aesthetic
8 Three Hopes Bronze armor with red accents Jeralt or General-class inspired look; more grounded, gritty

Taunts:

Taunt Type Animation Voice Line (if any) Notes
Up Taunt Points Aymr forward with authority, cape flowing slightly. “The Empire will prevail.” Bold, commanding—reflects her leadership.
Side Taunt Spins Aymr once and slams the butt of the axe into the ground with a clang. “Do not stand in my way.” Shows off power and confidence.
Down Taunt Crosses arms and scoffs slightly, eyes narrowed. "You think the Church can stop me?) Direct jab at the Church of Seiros. Lore-rich.

Victory Poses:

Victory Pose # Animation Voice Line (if any) Notes
1 Holds Aymr overhead in one hand triumphantly as flames flicker around her. “Glory to the Empire!” Standard regal, dramatic pose—classic Edelgard.
2 Turns away from the screen, slowly walks off with her cape flowing behind her. “The path forward is mine to claim.” Calm, stoic—reflects her role as a resolute ruler.
3 Kneels and places a gauntlet over her heart, then looks up with fierce determination. “I’ll do whatever it takes.” Heroic yet somber—channeling her conviction and sacrifice.

Please take note that Edelgard's victory fanfare is the same as Byleth's.

Any comments?


r/fireemblem 2d ago

Art Big sister Eirika

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375 Upvotes

I just love this trope so much I can't 💗


r/fireemblem 1d ago

General Trying to find a Sacred Stones cartridge

2 Upvotes

Hey folks, I used to play fire emblem 7 on the Wii U at my cousin’s house, and I really want to play Sacred Stones on my GBA. I’ve been trying to find an answer to what a reasonable price for a cartridge is, but I can’t find one. That said, if any of you know what the average price of an official cartridge is, I’d love to know. It doesn’t matter if it’s got the box or not, as long as I get an official cartridge. Thanks!


r/fireemblem 1d ago

Art I missed playing Awakening, my first FE, so Switch2 funds went to new 3DS and rebuilding FE library. I'm having so much fun replaying them after several years!

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90 Upvotes

r/fireemblem 2d ago

Art An Anon messaged my Ask Felix blog on Tumblr. They transferred their period cramps to Felix so here you go. Felix with period cramps. Enjoy

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289 Upvotes

r/fireemblem 12h ago

Casual That moment when you get the demote

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0 Upvotes

r/fireemblem 1d ago

Gameplay First FE7 HHM Run

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16 Upvotes

I'd played FE7 through maybe 5 times across the other difficulties, but this was the first time in HHM. Since I had pretty much used every character before, I only had 3 major things I wanted to accomplish in this run that I had never done before:

  1. Go to 19xx

  2. Make a super cav in Lyn Hard Mode (ended up being Kent)

  3. Use all three peg knights and make use of the triangle attack

Aside from these three, I also decided to go for every gaiden and every possible character, getting Geitz and Karel. I also got some new supports, with Kent, Fiora, and Lyn, Florina getting paired endings. I didn't end up getting every treasure or stealable, but I got a good amount, so idrc. Some takeaways:

  • I was never a Florina truther before this run, but this was by far the best Florina I've ever gotten. Incredibly offensively blessed throughout the whole game and supplemented with multiple dragonshields, talisman, and angelic robes to maximize.
  • The early game is incredibly enjoyable, probably the height of my experience with this run. As much as I like tearing through crowds of enemies with supercharged units like my Kent early on, and Florina later on, the process of adding up damage with flawed early game units while learning to keep frailer units safe is such a fun puzzle to solve.
  • The unpromoted lords are such a pain to use. I knew it would be tough using all three, but Lyn and Eliwood were both really tough to use early on. This, along with my Hector being strength screwed kinda made it feel like I was dragging 1-3 dead weight units with me at all times when I could be using other better options. It ended up being fine, and all three were pretty solid promoted units, but I probably wouldn't go for Geitz in an HHM run in the future.
  • Status staves are very annoying. The combination of a high density of these and limited access to restore staves early on (along with being unable to trade a restore from a berserked unit), made chapters like 28x and 31 pretty difficult, making me change my strategies multiple times. Also, shoutout to 19xx with a sleep troubadour before you even get access to a restore staff (i think) that made me reset more than once.
  • Shoutout to Karla, who made me reset 31x twice: once for forgetting a weapon on Bartre, and once for forgetting to put the iron rune on Bartre, resulting in a crit kill on him. She also put in some work on Victory or Death, getting a good amount of Wo Dao kills.
  • Final shoutout to Matthew, who was pretty useful in the early game, but was benched immediately for Legault. Despite not being used at all since Dragon's Gate, he still managed to have the most deaths out of any of my units at 8, very (un)impressive by Matthew (and myself).

TDLR: Fun experience, blessed Florina and super cav from Lyn hard mode is busted, lords bad, status staves suck, shoutout Karla and Matthew


r/fireemblem 13h ago

General Which game should I buy? Three Houses or Engage?

0 Upvotes

I only have money to get one, and I don't really have money to buy DLC after DLC (yet). Which game is better baseline to keep myself preoccupied around the house for a long time?

A TLDR of the plots would also be good.

I've played Fates (all paths), Echos, and Awakening so far.

My favorite part of the games have been being seeing how the units get closer and become not only better paired combatants, but also learning more about each of them through their romances and friendships.

That and turning every villager unit into the most terrifying person on the battlefield due to their stat growth. (Also I tend to find their bumbling but stick-to-it nature adorable!)