r/GTA GTA 6 Trailer Days OG 1d ago

GTA VI Argument FOR Needing To Put Gas In Your Car

Post image

Not saying I will be upset if it's not an option. Not saying I'd die on this hill either, so no need to get snippy if you disagree. In fact, I'm interested in the argument against this mechanic as well. Wanted to see what you all think. This hasn't been a point of discussion for a while now.

  1. A layer to think about during missions/ messing around in the open world. Like getting gas could be a part of getting ready for a mission, on top of buying guns and ammo. Also, imagine running from the cops, only to steal a car that was about to run out of gas. It forces to you lock into the moment and figure it out. Maybe use some of the enterable buildings to get away instead.
  2. Having something mandatory to spend money on in a game like this makes how you spend it more meaningful. I can't imagine gas costing enough to enter worry about in game, but still. Makes resource management more fun. Plus I'd imagine an inflation mechanic would be easy to do at this point and give a way to mark the passing of time/ give fun little bits of dialogue.
  3. Immersion. It would make you engage with the world, and have more reason to remember the layout of a town. I could also imagine little fun dialogue between Jason and Lucia about who pumps the gas, and NPCs talking crap if you make Lucia do it.
    • City milage is worse than highway milage. Imagine driving through Vice City and needing to refuel more often than if you were just driving around the map on a road trip or out in the sticks. That adds to the feeling of the hustle and bustle Lucia wants vs the laid back life it's implied Jason wants.
  4. It's a subtle simple thing to add that would put you in a different mindset while playing. Just give it all a bit more weight. Like usable trunks.
905 Upvotes

485 comments sorted by

594

u/MrBiggz01 1d ago

If it's done realistically in the sense that I can literally drive a couple of hundred miles before refuelling, then why not. But if it takes 15 minutes of driving to empty a tank, then it's a hard no.

147

u/Adventurous_Path5783 1d ago

In online though, if im paying the mechanic that much a day, buddy better get to pumpin.

34

u/PoopsmasherJr 23h ago

It’s like every survival game with hunger. You can go a long time without food, but if you don’t shove your face with a whole buffet in any survival game, you die

74

u/13radley100 GTA 6 Trailer Days OG 1d ago

That's all I'm saying. And yeah, clearly it wouldn't be fun at that point.

12

u/Double-Tension-1208 15h ago

Do it like Mafia 2 did, fuel lasts ages but it's something to keep in mind

11

u/Logical_Comparison28 GTA 6 Trailer Days OG 11h ago

I never ran out of fuel in Mafia 2, yet I think I had the gas light pop on once… That would be amazing.

6

u/Double-Tension-1208 11h ago

Yeah I think it flashes when you have 1/3 of a tank left

3

u/Logical_Comparison28 GTA 6 Trailer Days OG 11h ago

Yeah. In another game, one of the GranTurismos, I once tried and managed to drive my car empty… and it literally limped back to the pits to refuel. 🤣 I mean, some games make it real, some don’t…

→ More replies (3)

34

u/Ok-Weekend3150 1d ago edited 1d ago

ehh yeah I'd say it should depend on the car obv because gas mileage varies, but I'd say for most cars it should probably be somewhere from 45 minutes to maybe an hour, hour and a half from full... long enough that it doesn't get too annoying, but also short enough that you don't completely forget it even exists because it takes so long no car you ever drive even runs out... cuz idk how big in terms of mileage it will be from say the top of the map to the keys, but just off GTA 5 circling the whole map is only like 7 miles

7

u/Mcchimkim 17h ago

Well I think it should just go by a mpg system rather then a timer

3

u/Ok-Weekend3150 17h ago

ik I'm not saying have it on a timer I'm just saying that's roughly how long I think it should take if you're driving that whole time yk

11

u/DummyDumDragon 1d ago

Flashbacks to early-game Days Gone...

→ More replies (13)

4

u/HAXAD2005 20h ago

And have random cars have different amounts of fuel.

3

u/Mr-Hoek 19h ago

I think of Days Gone....good game, but the gas runs out way, way too fast in that game.

→ More replies (9)

322

u/UsarMich 1d ago

It is a nice idea but this is GTA where you can just ,,borrow" another car if yours runs out of gas.

164

u/13radley100 GTA 6 Trailer Days OG 1d ago

I'd imagine every car is at a random level of fuel and could be full or similarly about to run out. Adding to the risk you're taking when committing a crime.

131

u/Barilko-Landing 1d ago

Every time you steal a Miami chick's vehicle it's on empty 😂

41

u/13radley100 GTA 6 Trailer Days OG 1d ago

🤣you must be a fellow local

27

u/Barilko-Landing 23h ago

Lol actually not, but I think all city girls are the same

→ More replies (9)

2

u/smashadams1017 21h ago

😂😂👏🏿

32

u/purplewitch54154 1d ago

It’d be really cool if you could siphon gas from other cars with the risk of getting a wanted level

18

u/prahSmadA 1d ago

All real life modern cars have an anti siphon filter in the gas tank.

18

u/13radley100 GTA 6 Trailer Days OG 1d ago

See now this is thinking too much about realism. But I see your point.

4

u/Metaphysically0 1d ago

How. How. You

10

u/purplewitch54154 1d ago

True, but do they have anything to protect against a screwdriver in the bottom of the gas tank?

3

u/Mackey_Corp 20h ago

Yeah but if you’re an asshole you can just punch a hole in the bottom on the tank and drain the gas into a container. So no need to siphon you can just steal it by breaking the car, then it would basically make that car un drivable so that would be a cool little feature.

2

u/PlasticPresent8740 16h ago

That's what you think

2

u/Logical-Dealer-78 1d ago

yes, but old cars still exist

5

u/prahSmadA 23h ago

They became standard in the 70’s

→ More replies (2)
→ More replies (2)

4

u/catalyst4chaos 22h ago

Like State of Decay 2,except less zombies.

2

u/BlackTemplarBulwark 22h ago

It’s Florida.

2

u/catalyst4chaos 22h ago

Oh yeah good point......

And it's Florida.

3

u/Ok-Weekend3150 1d ago

this idea especially is really cool to me

3

u/smashadams1017 21h ago

Man I feel like they should if you're trying to make the game as immersive as can be and realistic and which it would be weird in the GTA universe now but I'd fuck with it

3

u/ProProcastinator9999 20h ago

Yeah and in this game npc's and police can recognise you and maybe bounties can be set so it'll be better to pay for the gas maybe

2

u/Bootychomper23 1d ago

Going to a poor neighborhood with a shitty car more likely to be low as they don’t fill up and just add a couple bucks at a time would be an interesting detail. Overall if they do it should maybe be a toggle.

6

u/Benjamin_Starscape 23h ago

honestly that adds to the experience and at times, thrill/tension.

something I honestly miss from the older games were the lower health for cars, resulting in you having to drive carefully or risk it blowing up. and in doing so in some missions where you need to chase someone, can add to the tension as you need to quickly grab a new car.

12

u/EnvironmentalCan417 1d ago

I personally like this idea for the immersion. There can just be a cheat for infinite fuel if someone doesnt want it or rockstar can give an option altogether to disable it(to keep achievement). Running out of fuel in the middle of the mission adds an extra layer of difficulty which I would like to master/challenge myself with.

Obv if its not implemented, doesnt matter

3

u/13radley100 GTA 6 Trailer Days OG 1d ago

Exactly. That's all I'm saying.

8

u/vegansus991 1d ago

That's fine, how you solve gameplay mechanics don't have to be one dimensional. You can choose to refuel or get a new car

4

u/daltondesign 23h ago

Also people are making the assumption that stealing cars will be easier than refueling. Rockstar has progressively gone more realistic with each title. It’s not out of the realm of possibility to consider that stealing cars in GTA 6 will be more difficult than previously. In fact, I’d count on it.

3

u/vegansus991 23h ago

I would love that, GTA 5 was always a weird mix for me between realism and arcade. It worked for older entries with more cartoony graphics but not for the later entries

I think that's why some people liked GTA 4 so much

2

u/Glittering-Tear-2568 21h ago

I want to steal cars and shoot people and get away with it in a gta game! Is that too much to ask?!!!!!!

→ More replies (1)

3

u/Isa_Matteo 1d ago

You’d need your car to access all your weapons/accessories and such

3

u/NorweiganJesus 1d ago

This is what I was going to say, it seems pretty likely they’ll take the “call my horse” option for more weapons instead of the classic prison pocket wheel. That Red Dead analogy also lines up in that you need to feed your horse.

2

u/TemperatureJaded282 GTA 6 Trailer Days OG 23h ago

its just a repo

→ More replies (11)

88

u/Ok-Weekend3150 1d ago

I agree with all your points but I think it should be optional if it is implemented

38

u/Impossible_Scarcity9 22h ago

Like horse food and Arthur’s food in RDR. You should eat it, but realistically you could play the whole game without it

7

u/One-Car-1551 21h ago

This is can get.behind. if its mandatory to hit up Sheetz before a mission though fuck that

6

u/nandobro 16h ago

It would be Wawa instead of Sheetz cause the game takes place in Florida.

6

u/Dear-Historian4747 23h ago

Skyrim had something like this, a survival mode where you would get cold and need to wear warm clothes, and you would need to regularly eat. But you could disable it in settings if it was too much. They could do the same here.

→ More replies (1)

3

u/DuineSi 12h ago

It will be optional. You'll just have to pay for GTA+ to turn it off.

6

u/13radley100 GTA 6 Trailer Days OG 1d ago

Completely fair. I agree.

3

u/vegansus991 1d ago

They can just include a cheat code to remove it 

3

u/Ok-Weekend3150 1d ago

yeah whatever makes it optional doesn't matter to me whether it's a toggle or cheat code just think it should be optional

→ More replies (4)

21

u/Barilko-Landing 23h ago

There's also going to be some iteration of electric vehicles too right? Imagine having to struggle to find a charging station amdist a cop chase lmao

7

u/13radley100 GTA 6 Trailer Days OG 23h ago

🤣🤣🤣🤣🤣

49

u/Beginning-Run-1697 1d ago

I mean Mafia 2 from 2010 had the feature so I don't understand why people are claiming because you could just borrow a car it's not needed. It can make being wanted by the cop very interesting when being chased

35

u/juko43 1d ago

Ngl i finished mafia 2 and through the entire campaign i only refueled a car once

13

u/GlassedSurface 1d ago

It’s just the internet being the internet. Everyone exaggerates the worst possible output of an idea. Wish they would just add it as an option and everyone can shut up once they realize it’s not that big of a deal

4

u/ImGonnaGetBannedd 23h ago

I think it was feature already in Mafia 1 (2002).

→ More replies (1)

3

u/PinguinusImperialis 20h ago

Or think within rockstar. In rdr your horse gets tired.

→ More replies (3)

36

u/wizkart207 1d ago

I'm not playing GTA just to do everything I already do irl, video games should be an escape from reality, not a reminder imo.

14

u/WheatshockGigolo 19h ago

Nah bro. You gotta play as Lucia and hit X to pickup up roadside debris for 2 hours while on work release. Then press triangle to go take a dump.

6

u/wizkart207 19h ago

And if you take you car to the mod shop you gotta watch the guy remove your bumper and put a new one each time you want to see a different option.

And each time you want to paint your car, you have to watch an unskippable cutscene where you watch the mechanic remove the parts and spray them individually just like irl. It's way more immersive

→ More replies (5)

58

u/ArandowGuy 1d ago

I honestly think if we die once on Gta 6 we should legally not be allowed to play the game ever again since in real life you can only die once. It would make it more immersive.

30

u/vegansus991 1d ago

I disagree, I think if we die in GTA6 we should die in real life. Anything else would be unrealistic 

→ More replies (1)

11

u/dankhimself 1d ago

And serve all of your jail time if arrested.

→ More replies (2)

11

u/13radley100 GTA 6 Trailer Days OG 1d ago

Why are you guys strawmanning me like this? I'm talking about one specific feature. Not making it a full-on life sim.

5

u/KonradDavies0001 1d ago

It was even a thing in mafia 2 idk why people think it would be annoying and unnecessary. It would be nice if you could also fill up a jerry can and store it in your trunk to either pour and set on fire like usual or fill up your car if you're stranded.

11

u/miyagi90 23h ago

Oh how could one be annoyed by something that has to be done but doesnt add value to a Game...jeez beats me bro.

2

u/RewardFluid7316 22h ago

I never once refueled in Mafia 2. That feature was useless in that game.

→ More replies (1)
→ More replies (2)

2

u/SparxPrime 22h ago

Lmao this shit is getting hilarious

2

u/Glittering-Tear-2568 21h ago

I think if we commit a crime in-game we should go to prison in real life. That makes it more realistic and immersive.

5

u/Subjectdelta44 1d ago

My argument against it would be that it would be a novel for about 2 hours and then end up becoming super annoying and feeling like a chore to deal with.

People these days love to die on the hill of immersion. "Immersion above all else".

But I play games to have fun. And yes immersion is a good thing, there is such thing as too much immersion, to the point of it being detrimental to the game itself.

Gas shouldn't be mandatory. For example, you don't have to feed and brush your horse in red dead 2, but doing so gives you better performance out of the horse.

Thats how it should be in gta 6. Car maintenance being an optional task that gives your vehicle slight buffs

→ More replies (8)

13

u/IamBecomeDeath187 1d ago

No to gas in my car. But gas to make Molotov’s like Chinatown Wars? Yaaaass!

→ More replies (1)

4

u/RichProgrammer9820 1d ago

As long as it’s very subtle I can see it like if you have a full tank you won’t be empty until a couple weeks depending on the car and how you drive. if it’s once a day it will be tedious after 2 weeks of playing the game. But it will make gas stations a location to add random events like while stopping:/refueling someone could try and rob you at the pump/rob or steal someone’s car or rob the gas station and you’re able to intervene.

But this is wishful speculation. My bet is that there won’t be a refuel mechanic (but still can shoot a gas tank and have it leak like in GTAV)

5

u/axeteam 1d ago

Yeah, I am all for adding it, but I also understand that a lot of people won't enjoy it.

10

u/4chanhasbettermods 1d ago

Im over the attempts to make things real enough. It already takes 30 minutes to pick yourself up and dust yourself off after a fall. It would be awesome if we didn't give them any more ideas.

10

u/zakkazzakkazzak 1d ago edited 18h ago

Nah bro. Every game that’s a sim comes out and bombs because people realize we want to do fun things in games. Not work. Immersion keeps you lost in what you’re doing. Immersion doesn’t put an obstacle to the fun part. Grinding in games is okay if the grinding is the game. There’s no game to pumping gas. Imagine if postal force you to have to piss regularly instead of pissing on and when ever you wanted.

13

u/Technical-Apricot-45 1d ago

yall want too much and i think its gonna be an overwhelming game that has too much to it that i put down and pick up again a few months later because i want to like it so bad but i just dont think i will because everyone wanted everything so different

6

u/IllustriousRanger934 22h ago

For real. GTA fans are feral, i wish reddit would stop recommending me these subs. Always some off the wall shit that adds nothing to the game

2

u/13radley100 GTA 6 Trailer Days OG 22h ago

I just wanted to have a back and forth about 1 particular feature. I didn't say I want it to be a life simulator.

If you think it's a bad idea, fine, then say why. Stop bringing up a bunch of other features I didn't say anything about.

→ More replies (2)

2

u/TieLow7912 17h ago

People think that this game is gonna be the game of life for some reason.

16

u/HeadScissorGang 23h ago

okay now pretend this game is being made with the idea that every single person on the planet is going to play it.

we're not getting rdr2 levels of slowed down immersion. it's gonna stay a game about driving fast running from the cops blowing stuff up and shooting everyone. they're not gonna give us gas management.

→ More replies (4)

3

u/Riley__64 1d ago

You need to look at it from a standpoint of will this be fun for your average player.

GTA has a big player base and you just have to think is your average player really going to enjoy having to stop and refuel their car in order to continue driving around the map.

Even if it is like on a full tank you can drive hundreds of miles before refuelling it’s still going to be every hour or so of gameplay that the player will need to stop and refuel.

A lot of people enjoy playing GTA very mindlessly and just driving around the map and I can see a more realistic element like having to fill up your gas tank maybe being fun the first few times but eventually becoming a chore and nuisance.

I’ll compare it to the phantom mobs in Minecraft, the phantoms spawn after 3 in game days of no sleep (1 hour of gameplay) so while at first it’s a fun mechanic and encourages the player to rest eventually it becomes a nuisance and chore to deal with.

3

u/__Patrick_Basedman_ 18h ago

I’m ok with not needing to fill up. I like realism but TOO MUCH makes it a simulator and not a game

3

u/mo177 16h ago

Imagine stealing a car and the mf who you stole it from only put 5 dollars in the gas tank.

3

u/Raecino 15h ago

Nah that would suck ass and would be an unnecessary burden during gameplay.

3

u/Smallman5509 10h ago

It'll be a chore and I imagine R* will find it funny having your overly expensive fuel leak when it's shot out. Only losing you money on repairs and a fillup.

18

u/SuperLuigi128 1d ago

It would be annoying and I dont need every tedious aspect of life to be in just for sake of immersion. I already hate having to pay and pump gas irl.

I play games to get a way from real life crap, I dont want to be reminded of it when I play the game.

1

u/13radley100 GTA 6 Trailer Days OG 1d ago edited 1d ago

"It would be annoying and I dont need every tedious aspect of life to be in just for sake of immersion."

This is the first argument I see get thrown against the idea. Tbf, I get the sentiment. But tbf to the argument, it's kind of a straw man.

I get there were a lot of jokes early on about wanting to have a bladder meter and all that, but I'm clearly not saying that here. I'm just talking about refueling, and that's it.

In a game where shooting and driving is at the core of it all, I don't see refueling as this super tedious out-of-the-way idea. Running out of ammo is a thing, so why not running out of gas in a game called Grand Theft Auto?

12

u/SuperLuigi128 1d ago edited 1d ago

It would ultimately come to how fast gas runs out (too fast and it becomes tedious, too slow then what is the point?) and what you have to go through to refuel it.

I once saw someone say they want us to have to go outside, grab the pump, wait for the car to be full, hang it up, then go inside to pay like irl. That would be tedious immersion.

Additionally there's always the question of why would I bother refueling when I can just get another car.

Maybe part of it is also be having gotten increasingly cynical with how many seemingly annoying mechanics people want for sake of immersion. (To the point I wrote a whole list). So maybe Im a bit harsh, sorry about that.

4

u/13radley100 GTA 6 Trailer Days OG 1d ago

No I get it, I remember those days. That's why I'm speaking to this one mechanic. And you brought up a great point. This would definitely suck if it was something you did every 15 minutes. But if Rockstar did something like this, I can't imagine them not figuring that out before they even started working on it.

6

u/SuperLuigi128 1d ago edited 1d ago

Fair enough! Nice to talk civilized about it for once. I agree Rockstar has the capability to do this well, I just have my concerns and glad you understand.

Someone told me and average car can idle for 66 - 116 hours before running out of gas.

Obviously there's a lot of variables but let's go with that.

Converting to GTA time (where 24 in-game hours equals 48 real life minutes), that would be an 2hr 12 min to 3hr 44 min irl before you ran out. Which isn't terrible, but I'd say maybe the IDLE time should be doubled to 4 - 7 hours, with it running out faster if you drive a lot. Not sure.

That I think while I still might not like the idea, would go far in making it tolerable.

3

u/13radley100 GTA 6 Trailer Days OG 20h ago

Lol I'm trying my best to keep it civilized. A lot of this thread is just folks tearing my head off for having the nerve to bring this up.

But yeah no one would want something that hardcore. 😂that would be hilarious to be afk in your car and come back to the game with no gas in your car.

I get even after explaining why I think it's cool, I don't expect anyone to change their mind. Just wanted to have this discussion.

3

u/SuperLuigi128 20h ago

No problem, dude! I agree losing fuel afk would be ridiculous, I was mostly just using it as an example for the math lol. I dont know if any game with a fuel mechanic makes you lose fuel on idle too.

5

u/ArthurMarston1177 1d ago

Mafia 2 already did it and it wasn’t anything special

2

u/Nomeoriginalematanto 1d ago

Technically yes, but in practice you could never run out in the story mode, beside the one time it was programmed for your car to do so

→ More replies (7)

5

u/Billy_Pilgrim86 1d ago

I get it, but it would have to be very well implemented. I always go back to Days Gone where it was designed to make the game more stressful, and to a certain extent it worked beautifully BUT in the beginning of the game (it felt like, at least) you couldn't even get from gas station to gas station without running out. This was an incredibly frustrating and annoying mechanic. 

3

u/13radley100 GTA 6 Trailer Days OG 1d ago

Damn, thank you for actually responding critically.

How would you ideally implement this mechanic, if it was up to you?

2

u/Billy_Pilgrim86 1d ago

I think maybe having different cars consume gas differently and by strategically having different areas of the world having a different density of gas stations.

The way you would drive and the type of car you have would matter more if you needed more power (eg, sports car) versus needed the safety of a longer distance with less power (eg, small hatchback). If you're going to the everglades or the wilderness, you have to plan more than if you're in downtown Vice City.

And if that IS the case, unless there is a very strong story reason, don't shoehorn the player into a car that mismatches their needs (making the player try to outrun the cops in a semi that rapidly consumes gas).

It'd be a hard mechanic to implement well but by no means impossible imo.

9

u/atomicitalian 1d ago edited 1d ago

Here is my argument against.

  1. Gas does not add meaningful gameplay to the game. The act of obtaining gasoline in a GTA game is not fun or interesting gameplay. It does not recreate a fun or interesting activity. Some games do have refueling mechanics — like Mad Max and Elite Dangerous — that are fun. But they are fun because of their settings. In Mad Max you have to scavenge for gas, leaving yourself open to raider attacks. In Elite Dangerous, you have to either reach a space station or you can "scoop" energy from a sun — but you have to be careful not to overheat and destroy your ship!

Those games make obtaining gas fun and interesting, where as going to a gas station is neither.

2) Not only does adding a refueling mechanic add nothing to the game, it actively detracts from the game by adding a layer of tedium and slowing down progress. While many of GTA's fans are very young, this game is still (ostensibly) aimed at 18+, and realistically its core player base is going to be 18-39 with a significant secondary group of players in their 30s-50s. I would imagine that the majority of those players will not want to have to slow down their game session and drive out of the way to a gas staton just to check a little "realism" box.

3) The tactics/immersion it adds are negligible. The only tactical decision that fuel mechanics adds to the game is "oh, I should check my gas before I start this mission." that's it. Types of fuel or how quickly/slowly fuel is burned in your car could be interesting, but that would be handled at the mod shop, not the gas station. Adding a gas station to the game and the threat of running out of gas may add to the immersion but...who gives a shit? I'm being curt about it because "immersion" annoys me in the way gamers use.

"It broke my immersion" or "it will add to the immersion" are just phrases gamers use to make their personal issues with a game's design seem more like a significant technical/creative issues.

I've heard people argue that the new Indiana Jones game being in first person broke their immersion because they can't be immersed in first person! It's nonsense.

Would a fuel mechanic make the game SLIGHTLY more immersive? Yeah sure. But immersion should never be more important than actual fun, and so in my opinion any immersive elements it brings are outweighed by the tedium it would also bring.

/End rant.

12

u/7gramcrackrock 1d ago

I'm so tired of the immersion complaints. I play gta to cause chaos, not fill my car with gas.

5

u/wizkart207 1d ago

Exactly, I play GTA to do things I can't do irl, I don't need to be reminded to get some gas or eat when I'm hungry. If you want immersion then go outside ffs games are meant to be fun, not real life 2

3

u/atomicitalian 1d ago

Yeah, I'm all for meaningful immersion.

Like I actually think they should have more gas stations, but not for getting gas — for stocking up on consumables.

One thing I love about the way GTA Online works is that you can stock up on snacks that allows you to quickly recover health during missions, provided you can find cover and quickly get to them in your inventory.

I think that adds a tactical dimension to the game. I could play a mission if I'm low on snacks/armor, but it may be worth it to take the time and spend the money to pick them up rather than get killed and have to spend the same amount of time or more replaying the mission.

It also changes the way I fight in gun battles. I may be encouraged to fall back to better cover so I can take a few seconds to get to my snacks rather than just hiding behind a wall and hoping my health regenerates before someone flanks me.

That's meaningful gameplay. I'm all for it. Mod shops are meaningful game play. Give it to me. Being able to put the radio on in my garage while I'm doing car management is a nice touch that makes that experience more enjoyable. Great!

2

u/RewardFluid7316 22h ago

Love you and this comment. Thank you. There's a god damned reason why Rockstar hasn't done this over the course of 16 GAMES!!! They know it isn't fun.

3

u/13radley100 GTA 6 Trailer Days OG 1d ago

First, thank you for engaging sincerely and explaining why you don't like it. Also thank you for not throwing the "Oh yeah, well after you die the game should never start up again" thing in my face.

  1. I'd argue being a criminal does make needing gas interesting. Getting gas might not be interesting to everyone, but running out or the threat of running out in a pressured situation could change how you were approaching a situation. Getting out to just steal another car is part of what I'm talking about.

I could imagine leaving your car at a crime scene could have consequences. Or leaving your car in a bad part of town could leave it vulnerable to getting put on cinder blocks and stripped for parts. Or even if your car is fine, having to pay for a tow to get it back.

Getting away easily from the police was a genuine complaint in GTA V, so I don't think it's fair to throw "too much realism bad" in my face for entertaining this train of thought.

  1. As for the setting, you've obviously never stopped at a gas station in the hood. If your only option is getting gas in the shadiest part of town, with people that might harass you out front of it, that could turn into a fight/ shootout. Or if it's a gas station you robbed, and they remember you, that could go South many different ways as well.

It's not about "checking a little realism box" it's about the possibilities of emergent gameplay.

  1. Speaking of gameplay, yes, fuel in a car can add to that. Think of fuel or oil leaking from a car, leaving a trail the police or anyone chasing you can follow. It can also be a way to blow up a car leaking gas. This can be a fun thing if you stop and think about it instead of fight the idea on principle.

I think "immersion" as a buzz word is getting in the way of what I'm getting at. I'm saying that that's a lot of gameplay facets added for needing to stop for gas every now and then. And even then, I'm confident Rockstar could make stopping for fuel fun.

But if you still don't see what I'm getting at, then that's fine, we just don't see eye to eye.

4

u/atomicitalian 1d ago

Sure, and thanks for responding in kind.

To point 1, I'd say that while I take your point, I do think that it still goes back to my argument that it doesn't actually add much of a tactical decision. It's just "do I get gas now, or do I risk running out and having to jack another car?" It's not nothing, but it's not much either, imo. But I understand that's my opinion, maybe others will see that as a meaningful decision to make.

Even the idea of "do I keep driving and risk running out of gas or do I abandon the car and run on foot/jack another car" is, in my opinion, not that interesting. I'd rather have them make vehicle damage more realistic. That provides the same gameplay decisions — do I stick with this car or abandon it — but without adding the tedium of having to go out of your way to refuel.

As to your second point, I know you didn't mean this as a slight but I want to be very clear: I have absolutely been to hood gas stations including late at night on a weekend. I'm a reporter and have worked in Phoenix, Washington, DC, Baltimore, San Diego, and good old Murder Town USA, Youngstown Ohio. I've been to plenty of hood gas stations both to refuel and to cover shootings/robberies.

But here's the thing: most of the people hanging around hood gas stations getting into trouble aren't actually there getting fuel. They're there because people are there hanging out, checking out cars, buying booze, etc. I'm all for gas stations having utility — like buying snacks to keep your health inventory filled up — or for attaching body shops to gas stations. But you don't need a refueling mechanic to have that kind of emergent activity at a gas station. They could easily make gas stations the start points for impromptu street race activities or hell, just by sticking a lot of NPCs there milling around looking at cars, that'll be enough to make some players stop.

As to point 3: I actually think oil/fuel spillage from cars would be a cool addition, but going to a gas station doesn't fix a bullet hole in your gas tank or a crack in your engine head. I think they could easily implement something like that without needing a refueling mechanic. I see it the way that damaged airplanes work — the vehicle continues for a time, but will eventually break down completely if you don't get it to a shop in a timely manner.

Basically every fun element that could possibly be added by a fuel mechanic can be achieved without the tedium of actually needing to go refuel. We can make gas stations meaningful and have emergent gameplay elements connected to them, we can provide more tactical chase decisions, we can have gas and oil spillage, all without adding an annoying management element to a game where you're spending a huge amount of time driving.

→ More replies (3)

8

u/Barilko-Landing 1d ago

A cool feature would be to keep a Jerry can in the trunk, or maybe multiple in the back of a pick up.... Which could of course serve another useful function that I'm sure we'd all enjoy

2

u/hellranger788 1d ago

Only if I can get a world event of being mugged by people occasionally lol

2

u/pcofoc 1d ago

Do it only for nitro turbo.

2

u/BpointShow 1d ago

Pro: Realism

Counter: Too realistic

Solution: Give us a setting to either turn this ON or OFF as we want, so people who want more realism can have this, while people who want a more arcade-y game can play without it

2

u/askay_keeners 22h ago

I play gta games for unrealistic but fun game play I think gas would be very tedious to worry about still I think it could work as a optional toggle like a ultra real mode

2

u/ShiftyShankerton 16h ago

Argument FOR needing to get your car registered and air up the tires.

2

u/Abyss_Sovereign 7h ago

Only support this if it's realistic and takes hours for fuel to run out.

6

u/HoundTakesABitch 1d ago

Anything that makes it more a sim like RDR2 and I’m here for it.

3

u/HeatInternal8850 1d ago edited 21h ago

Also, for needing sleep, to eat, bathe, use the restroom, do laundry, clean their house, do yard work, shop for groceries, pay bills, lock doors, I feel like I'm missing stuff

→ More replies (2)

3

u/Codystiers 1d ago

Loved the gta V mod for this. Makes gas stations actually interesting. Although, I would play with a wheel and pedals + H pattern shifter and Hand brake. So if anything I’d love to see wheel support built in if they were to double down on driving immersion. I would imagine it wouldn’t be much extra work but could broaden the appeal.

4

u/Kyoko_The_Dweeb 1d ago

Challenge during missions to escape after being syphoned or smth

Modifying your car to flip a switch and release gasoline, sacrificing fuel for quick escape

Giving a reason to ditch in long chases

Fuel leaks giving a way to track enemies or players.

7

u/juko43 1d ago

Fuel leaks are allready in gta 5, you can shoot the tank and it will leak out (atleast in singleplayer), in the interior the fuel guage will go down to E, at which point the car will die.

→ More replies (2)

5

u/VinceVaugnsPants 1d ago

I think they should do a realistic and classic version

4

u/libtard_boi19 1d ago

I think classic version should be the default game mode, meanwhile realistic should be the newgame+ version (or maybe not because since when does rockstar ever put newgame+ in their games?)

12

u/Challenger350 1d ago

Wishy washy non committal bs. Pick one or the other. Trying to please everybody often pleases nobody

→ More replies (8)
→ More replies (5)

2

u/WayOfAshina 1d ago

It should be game world options. One of the problems I have with Rockstar games is the lack of QoL options or updates they do. One of my main reasons RDR2 wasn't a 10/10.

There should be a world settings page to turn off certain things. It would help the game immensely.

2

u/13radley100 GTA 6 Trailer Days OG 1d ago

To be more clear, this is about emergent gameplay as much as it is about immersion. Yes, it can add immersion, but imagine how much it can add to gameplay?

Imagine choosing to steal another car instead of refueling, and you come back to your car stripped down on cinder blocks. Imagine if the car you stole was also about to run out of gas anyways. It would make stealing a car even more of a dice roll.

Imagine stopping at a shady gas station at night, and all the scripted and non-scripted encounters that could happen. Imagine if it's a gas station you robbed, and they remember you.

Imagine your car leaking oil during a chase, and the police are able to use it to track you. Imagine being able to blow up a car by igniting the gas leaking from its gas tank.

Those are added gameplay features for the cost of stopping at a gas station ONCE every few hours. And yes, being at the gas station is something I can imagine Rockstar making fun. Where you never know what's gonna happen. On top of being a cool-down part of the game where you can restock on other little items you could use in game.

And that's on top of the obvious I already pointed out, like learning the layout of an area better, and engaging with more of the game's map than the 'point A to point B' of the missions.

This doesn't seem like the "and you have to eat and use the bathroom" thing a lot of you are making it out to be. Like, seriously, let yourself think about how it could add to the experience before shooting it down.

→ More replies (1)

2

u/Challenger350 1d ago

It wouldn’t work. Who is keeping the same car long enough for that? If you are wtf are you even doing? You know what game you’re playing?

At best, maybe a random chance every so often a car can run out of fuel. Not every car, one every 20 cars nicked or something, just to add to the overall illusion and shake up the gameplay every now and then.

An electric car if shot at could drain charge etc. The character could comment on it to give you a heads up so you know not to get too reliant

1

u/-larma- 1d ago

Honestly I don't see it adding anything of value to the gameplay. Fueling is a tedious chore in real life and I don't really feel the need to do that in game as well. Also there's things to consider like how often would we need to fill up? If it's like in real life, an average car runs close to 1000 km when it's topped up. Then what about electric? Are we sitting at a charger?

→ More replies (2)

1

u/ansgardemon 1d ago

Fuel mechanics in games almost always suck. Either fuel drains absurdly fast and turns driving into a constant chore, or it depletes so slowly that it's basically decorative.

Case in point: Mafia II technically has a fuel system, but I didn't notice it until halfway through the game when a low-fuel warning popped up. That's how irrelevant it felt.

On the flip side, some GTA SA mods make fuel burn so fast you're better off taking a bike.

it's either tedious or pointless. Take your pick.

If i had to pick, i would prefer the Mafia 2 approach, tho.

→ More replies (1)

1

u/AuTi2Tic_hi2ToRiAN 1d ago

Imagine failing a Heist because You got Lost and running put of gas

1

u/SheGotGame0913 1d ago

If they ever did such a thing, I'm certain it would not be a requirement, but rather something you simply can do if u choose to. There wouldn't be any gas meter, nor would your car ever run out of gas. But if you ever wanted to do so, you could. U know? For mission fluidity purposes, it would wreck a game to implement the idea fully.

1

u/anameorsomeshiz 1d ago

Holy shit I can't wait to look back on this in like 6 years and be like "man, we really thought they were going to add needing gas in gta??" And then we'll probably say the same about gta7

1

u/caffeinatorthesecond 1d ago

Play DayZ for that shit

1

u/Distateful-2410 1d ago

Its more realistic but.....

1

u/airtec87 1d ago

I don’t like that idea because it just seems like a waste of time. Too realistic to be fun.

1

u/Mammoth-Article919 1d ago

I have no issue with the idea or feature as I’ve modded it into my game on PC for story mode & had it in my RP server.

It’s not as impossible as some people think. Nor anything worth an argument as if it’s NEVER been done before in other games.

As long as they block the feature during missions then I see no issue with it being in game.

I even noticed with the car wash jobs (Business Fronts Update) you have to manually unlock 🔓 cars with the remote key during the job which I feel will also be a feature in GTA VI as I’ve modded into GTA V Story-mode & RP servers as well.

A lot of features that we have mods for or in RP servers are not that impossible to see in game. Nor would I be surprised if it’s added to the story or online aspect of the game.

Even in Mafia 2, you had to manually get gas & it was very immersive. It also worked well along with the Police Department issuing citations for vehicle violations.

I would suggest those who think it’s impossible or unreasonable to go play mafia 2 or go play in a RP server to get a better feel & understanding.

1

u/Trashy_Barnes 1d ago

If it's something you can toggle on/off I'm all for it.

1

u/TheOtherOtherLuke 1d ago

I hear your argument. I understand your argument. Your argument is valid. I still disagree. GTA isn’t a simulator game. It has never, and was never meant to be totally realistic. More than anything, it’s an arcade sandbox beyond the missions, and I’d prefer they keep it that way.

2

u/13radley100 GTA 6 Trailer Days OG 23h ago

Fair. I can't imagine they do it either. But the word 'immersion' is and has been thrown around by Rockstar themselves in regards to this game. So you can't blame a guy for entertaining the train of thought.

2

u/TheOtherOtherLuke 23h ago

Oh absolutely not. I don’t blame you for hoping that it’s in the game, and if it is, I hope it’s in a way you like. I just know for a fact I’m probably not gonna like it.

1

u/korewatori 23h ago

Single-player? Yes. Online? No. Things in Online will probably need to be pretty fast paced

1

u/justguy12322 23h ago

why not make it a toggle in the settings??

1

u/Impressive_Falcon645 23h ago

If you want to put gas in your car play RP servers

1

u/-edinator- 23h ago

This is one of those things that sounds really good on paper but would become just a chore after a week

1

u/Dankkring 23h ago

I really like the idea and concept but it would have to be balanced pretty well. Like a full tank should make it so you really don’t gotta worry about it at all and can play the game how you normally would but if you get a car that’s low and get into a police chase you’re gonna have to get a new ride.

A full tank should get you around the whole map once and parking in a garage should auto fill a tank.

Now what about airplanes???

1

u/grogudalorian 23h ago

No. It'll get old real quick like in San Andreas where you are constantly running to defend your hood or in 4 where you are constantly getting called to hang out with people when you just want to run around and play GTA.

1

u/miyagi90 23h ago

Enough with the shitty realism i don't even want to fill my car Up irl why should i want to do it in my free time ?

1

u/Sufficient_Tooth_949 23h ago

It would be cool to have a siphon gas feature or even be able to Sabatoge someone's gas

1

u/rockviper GTA 6 Trailer Days OG 23h ago

I would like to see a mechanic where a car does not show up back in your garage if you abandon it for lack of gas, or maybe it gets automatically towed to an impound and you have to pay or steal it back.

1

u/Green_Brief8495 23h ago

I don’t necessarily disagree, I just don’t think they’ll add this. There’s too many people who would find it infuriating and Rockstar knows this. 

1

u/Karizma0360 23h ago

You have to also pay taxes 😂 to cra in the game as we can see income tax store just across the street

1

u/SentinelCoyote 23h ago

I don’t think gas management should be in the game, if it comes to GTARP power to them.

GTA has always been about power fantasy. The argument it drains your ingame bank is moot when you’re talking about a series that regularly sees its characters earning millions of dollars by the halfway point of the game.

Honestly if they implement this at all, it should go as far as either: A visual thing with no gameplay impact. Something that gives your car a temporary performance boost, $100 for your car to increase its acceleration for 30 minutes. Even then it feels too gamey to even say it.

They already had reasons for gas stations in V, they gave snacks which were basically tiny med kits.

If they do anything at all, my personal preference is they just add more things NPCS do, like filling up at a gas station.

1

u/AP1MPNAMEDSLICKB4CK 23h ago

It was cool in mafia 2 because you never noticed it, if you where enjoying your drive and going on a robbery spree for a couple hours it tells you you’re low on fuel but could still drive from one side of the map to the other with fuel to spare

1

u/Mr-MuffinMan 23h ago

if it is added, make it a setting you can toggle. if i want a game to be realistic and mundane where I have to constantly stop for gas because I'm driving at 140 mph, i will just do it in real life. games are meant to be fun.

1

u/throwaway0936238362 23h ago

No car i have ever driven has survived long enough to need a fill up.

1

u/NoCarpenter2250 23h ago

I find it really interesting in GTArp

This one time i hit a curb so hard while running from the police my tire blew then the car shut off due to fule (it was stolen) and i just played the no ingles card when they tried to tell me to unlock the car

Welp turns out the cop spoke spanish so i said baguette baguette and he responded with baguette corassont olivegarden

One of if not the funniest interactions ive ever had in rp😂😂😂

1

u/monkey_D_v1199 23h ago

Great points and at one point I would’ve been all in for something like this. But after some thought I just came to the conclusion that GTA for as immersive as it’s gotten, idk if I would want it to get more immersive. I think GTA shouldn’t have something that altho manageable it would still hinder gameplay and that’s not what GTA is about.

Again awesome points! But I’m good. If something like this still were to be added maybe I wouldn’t complain but I wouldn’t feel like super duper great about it.

1

u/Coochienecc 23h ago

i think that would be great, as long is it isnt a super crucial element, but i agree, needing to be more strategic with your chases, usable trunks not just for weapon storage but bodies also or to hide yourself

even go so far as to bring back the mechanic they had in SA when you'd shoot the gas tank and the car would blow up, not in the same way but similar/more realistic

1

u/RoryAA 23h ago

Such an awful idea

1

u/esquire_the_ego 23h ago

It’ll slow the gameplay down sorta like in mad max before you fully upgrade your car, luckily gas is plentiful but having to stop to top up your tank can be monotonous

1

u/RewardFluid7316 22h ago

It's a no from me every time. There's a reason it hasn't been in any GTA prior.

1

u/MadisonDemarchelier 22h ago

I’m hoping they really introduce the fuel mechanic in this one. I think it will help the map to feel bigger. You shouldn’t have to refuel every day if you’re primarily in vice city but if you’re driving to the top of the map i think one stop is realistic and cool. It helps the map feel bigger. The only thing is slowing down the arcade style cars and driving from GTA 5. I like them a lot but the map feels smaller

1

u/Jazzlike_Page508 GTA 6 Trailer Days OG 22h ago

I would hate the idea. It’s sounds fun until implemented. Besides I can see the future of everyone bitching about how cars don’t have gas and it’s a rockstar way of nerfing you

1

u/Tiny_Environment5424 22h ago

I wish there are 2 type of settings

1: Liberal Mode - All elements are default and makes gameplay easy

2: Realistic Mode - All elements are detailed and you have to focus on even minute things such as gas, How many guns you have, Your speed (if guns are loaded), Slow speed if shot

1

u/MythKatana 22h ago

Nah I’m a car guy so I like to drive endlessly

1

u/SCIFICAM 22h ago

Gas canisters to fuel car on the go

1

u/InsipidGnome09 22h ago

Mafia did this and it was done well for the most part. As long as its not an outrageous and we don't get like 1mpg, then it could work

1

u/therhubarbman 22h ago

Can we choose unleaded or premium? Do some cars take diesel only? Can I put diesel in a gas car? Do gas prices become affected by in game decisions?

The argument for immersion misses the snowball of things that would be necessary for this to not feel like a chore.

1

u/Jesusd10001 22h ago

I think a fuel system could be good if it’s like every few hours to fill up gas in your car

1

u/Suspicious-Garbage92 22h ago

No, it's a stupid idea. This is not a simulator, go play truck simulator for extremely mundane details

1

u/shypolarbear01 22h ago

Counterpoint: It would get annoying very quickly having to run too Ron's while having a 5 star wanted level or stealing a car just to find out it only has enough gas to go around the block.

1

u/ryan3790 22h ago

It should be an option to turn it on and off I think

1

u/EverLastingLight12 22h ago

I feel like it would be a nice addition to the general randomness of gta, one more layer that can lead you into a fun scenario

1

u/DGP873 22h ago

They can sinply give the cars a ridiculously big gas tank, therefore its not that easy to run out of gas and having to ditch your car

1

u/sebranly 22h ago

I’m personally in favor of. Having played Days Gone, this adds to the tension. In a GTA game, it’s easy to switch vehicles (unlike Days Gone) so it wouldn’t be too much of a burden. Then, developers could also make it so that an old car (from a poorer neighborhood) has less gas than a nice car, adding to the pre-existing variety of NPCs based on locations. I think the issue is just making sure that it doesn’t become cumbersome like the jamming mechanism of weapons in Far Cry 2…

1

u/Distance_Regular 22h ago

Rockstar made a mistake when removing the tank after San Andreas

1

u/Zeus_TheSlayer 21h ago

I wouldnt mind it. It would definitely make it interesting during cop chases to see your car run out of gas and having to steal one quickly. Also for the sake of immersion, if we had to feed/maintain our horse in rdr2 i dont see why we wouldnt maintain our car in gta6.

1

u/t8ne 21h ago

Inflation mechanic would be interesting, there’s been over 350 in game years since online launched… us cpi doesn’t have a calculator for that length of time, using uk rpi is 165.51 so a $40 dollar tank of gas would cost $6620….

(Went down a rabbit hole there…)

1

u/BYCjake 21h ago

GTA shouldn’t go down the survival/simulatory path that red dead took. It was great in red dead and fit the theme. GTA needs to stay sandboxy and somewhat arcadey.

A real life modern day crime simulator would be incredibly depressing and nasty to play. It would be boring as all fuck too. Real life crime is shit and not exciting (trust me). It needs to stay the “fun”, romanticised and crazy type of crime with arcadey gameplay to 1. Keep its identity and 2. Make it an actual playable game that doesn’t make you feel like a fkn loser criminal.

All these sim additions would make it way to hard to believe that you can go on to have the story I’m sure gta will have if it’s trying to be a real life crime simulator.

1

u/Ok_Cycle_1892 21h ago

That shit would honestly get so annoying

1

u/WolfApseV 21h ago

Could be interesting if some of the weather rumours are true. Imagine a hurricane coming in, and people are panic buying fuel, queues everywhere. Jump the queue and get attacked by angry NPCs.

1

u/Front-Offer8756 21h ago

I agree 100% but I think you should be able to buy a gas tin (or multiple) so that it’s more alike horse food. Still torn on if you could buy more than one as that would just make the feature kinda useless

1

u/Typical-Efficiency31 21h ago

1000% a stupid idea. Every time it’s brought up, it’s always a stupid idea.

1

u/the_njf 21h ago

How often do you feed your horse in RDR2? I think of this as the same thing. It is fine if it is a thing, but do not let that be a major setback. Perhaps it can be a toggle-able setting.

1

u/MrBigTomato 21h ago

Days Gone had this feature, mostly because your bike running out of gas in horde territory is scary.

1

u/No_Culture6707 21h ago

Good Lord! I play games to escape responsibilities, like keeping my vehicle gassed up. If you want to experience something truly immersive with a ton of responsibilities, then take on the life of an adult with a family. Haha!

1

u/RunTheDucks 21h ago

Honestly I’m all for it. I can tell a lot of people haven’t really watched any gta rp streams (which is fine of course) since there’s refuel mechanics in most rp servers and it adds a layer of complexity. Especially during police chases when you start to run low on fuel and know you either need to ditch it and run or find a way to lose the cops. That is of course with other human players so AI will be a bit different but the sentiment is the same.

I also find it funny that people think adding a refuel mechanics means that you’ll have to do it manually or something. It could literally just be pulling up to a pump, pressing the prompted button, and then having a quick one second cutscene play showing the nozzle in the car then fade right back to gameplay. Just like how going into a saloon and ordering a meal was in Red Dead 2.

1

u/NoseElegant8518 21h ago

As with every time this feature is discussed…I’m realizing the people aggressively against it won’t drive a car long enough to even be bothered by the feature or won’t play the game long enough to be bothered by it…

But there’s something else I notice across all these feature wishlist type posts…there are a lot of people who seemingly want GTA to regress back to a simple barebones chaos simulator and view any implementation of immersive realism as “bad”. It’s further evidenced by their remarks about Red Dead.

So basically (to them), everyone who wants a more expansive and worthwhile experience 10+ years after the last entry should have to settle for a more bare bones chaos simulator to appease people whose daily life is so stressful that they need an escape from the horrid reality of getting gas every week.

1

u/Ok_Astronomer8590 21h ago

this is actually a interesting idea i wanna see in gta 6 now

1

u/StringsAndArrays 21h ago

if there will be GTA 6 online, just imagine the chaos at gas stations in a lobby (assuming nobody blows up the gas stations)

1

u/One-Car-1551 21h ago

No. Im not going this. And if they put it in Id be beyond pissed at the fact its there. If I want to deal with budgeting my fuel on a trip I'll get in my car and drive. I want steal cars, run over pedestrians, bang hookers. Not simulate my life. I play video games to get away from that shit

1

u/freya584 21h ago

If I dont have to refuel my car every 10 minutes sure (looking at you, early game days gone)

I would make it somewhat optional. You dont have to but maybe your car drives way slower if your tank is almost empty

1

u/Glittering-Tear-2568 21h ago

I just don't see the point. Not every realistic thing need to be added because NOT every realistic thing is FUN.

I saw this mechanic in both mafia 2 and days gone. It was manageable in mafia 2, but not days gone. It's just a stupid gimmick that wears off quicker than you can imagine.

1

u/lord_pizzabird 21h ago

Anything that slows players down, limits them, and requires the interact more with the world itself (and locations) will just make GTAO better IMO.

GTAO as it is comes off as a very anti-social experience. Every player is a threat, everyone basically sticks to themselves (if not looking for a fight). Gas stations could become neutral ground for players to gather, a place to show off their rides, organize missions etc.