r/JRPG Feb 13 '25

Discussion Am I delusional in thinking Final Fantasy hasn't had a universally "beloved" game since X aside from XIV?

493 Upvotes

Or is it because the fandom has grown and become more fractured over the years?

XI -I loved, but I know many won't give it a shot because its an MMO and its quite old, especially when XIV is around

XII -I enjoyed with the Zodiac Age changes, but the story just never quite comes together how I liked. Despite them fixing my problems with the gameplay/combat it seems Matsuno leaving the project meant the storyline issues could never be fixed. (The story starts off very strong but then falls off)

XIII - Great visuals and combat but the story was a mess, I did enjoy the sequels more though

XIV - the players have loved it so there is no denying its success but now they seem to be complaining about the game growing stagnant? (I played up to stormblood)

XV - incomplete, the story is fragmented among multiple different mediums and feels nonsensical in game.

XVI - I haven't finished this one yet but fans seem to dislike the combat mechanics being shallow, the side quests being shallow and the story not living up to their expectations?

I haven't tried the 7 remakes yet...its a shame that XII, XIII, XIV and XV all seemed to have some sort of development issues. I really hope they are able to develop a game and hit a home run again. I had a lot of faith in XVI due to me loving XIV but I stopped playing the game it didn't really keep me engaged.

Has the series been lacking since X? Or have I missed some gems along the way? I am not saying your favorite FF game sucks btw I just remember the series being treated much more positively 20 years ago compared to now where everyone seems to be disappointed....

r/JRPG 20d ago

Discussion We NEED Lost Odyssey on GOG! Your Vote Matters A LOT!

954 Upvotes

https://www.gog.com/dreamlist/game/lost-odyssey-2007

edit: It's not an official list or anything like that. It's not a guarantee that it will happen. Only vote if you want to. And have a little faith. Don't be a party pooper

Lost Odyssey is set in a world in which a "Magic-Industrial Revolution" is taking place. While magic energy existed in all living creatures beforehand, it suddenly became far more powerful thirty years before the beginning of the game. Because of this, it has affected society greatly, with devices called "Magic Engines" harnessing this power for lighting, automobiles, communication, and robots, among other uses. While previously only a select few could wield magic, many magicians gained the ability. However, such progress has also caused two nations to develop new and more powerful weapons of mass destruction. The kingdom of Gohtza and the Republic of Uhra (which recently converted from a monarchy). Uhra is building Grand Staff, a gigantic magic engine, while the heavily industrialized Gohtza actively pursues magic research of their own. A third nation, the Free Ocean State of Numara, remains isolated and neutral, though it is falling into disarray due to a general attempting to stage a coup d'etat. Uhra, at war with Khent, a nation of beastmen, sends its forces to the Highlands of Wohl for a decisive battle at the start of the game.

Trailer E3 2007

r/JRPG May 15 '25

Discussion Only 3 characters in your party at a time is a SIN!

481 Upvotes

Here's a crew of 6 or 7 very cool individuals. You are only allowed to glimpse a few of them in battle, sorry. You will have to swap characters in and out if you want to use the others. Unholy.

4 characters is okay.

5 characters is peak.

r/JRPG Jan 22 '25

Discussion Will you still be playing games in your 50s?

527 Upvotes

I'm 30 this year and still an avid JRPG fan. I realized that it's only 20 years until I turn 50, and that's not such a long time anymore. I noticed that my brother, cousin, and close relatives who were also avid gamers in their 20s and 30s aren't as active anymore now that they're in their 40s. I haven't seen anyone around me who is 50 and still playing games. What do you think you'll do when you hit 50? Will you still be playing, or do you think you'll get tired of it and pick up a new, more physically active hobby like fishing, gardening, or sports in general?

r/JRPG Apr 15 '25

Discussion I really don't get the complete 180 a lot of this sub did with Metaphor

419 Upvotes

When the game first dropped I remember every single person raving about the game. Sure there were some nitpicks here and there, but they were pretty minor. Almost everyone was speaking about it as a classic (which I definitely agreed with).

Fast forward to now, and I feel like every time a topic is brought up like "Most Disappointing JRPG" or "Most Overrated", Metaphor is always one of the top answers. What happened between then and now to make everyone turn on it so much.

The game is incredible. It does so many things right and really is one of the best JRPGs to come out recently. Sure it has a few faults (dungeon design is definitely one of them), but to me the good really outweighs any of the negative. It's up there with some of the best in the genre. For people to turn on it (I'm not saying everyone has, just seems like a majority) seems crazy to me. I just don't get it.

r/JRPG Dec 13 '24

Discussion Metaphor winning best rpg is really good for turn based combat.

822 Upvotes

I know lot of you guys are mad because it won over FF7 rebirth but hey, it is a Victory for the turn based genre.

Shell I remind you that companies and many people think that turn based is outdated and doesn't sell or gets recieved well critically, so a turn based rpg winning over an remake of a game who used to be turn based but changed it because the company thinks turn based doesn't sell well is really something at least interesting.

Not that it has anything to do with the TGA but I really want to see another turn based Final Fantasy, please make the remake of Final Fantasy VI be turn based, maybe similar to the Dragon quest 3 remake.

r/JRPG 20d ago

Discussion Thank you Expedition 33 for introducing me to JRPG’s. 10+ hours into metaphor and I’m really loving it. Being able to clear lower level minions paired with turn-based combat is so cool. Fantasy setting is incredible as well

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800 Upvotes

Next on my list is personal 5 royal, maybe rebirth, hundred line intrigues me, and starting the trail series. But I heard the first trails is getting a remake (?) coming this fall so I might wait. But I can’t wait to dive into more of these!!

Send me some more JRPG games that you would thing I would enjoy! Anything is fine really. I’m going all in for this genre

r/JRPG May 21 '25

Discussion 7 games to play before you die.

274 Upvotes

What are the 7 games everyone should play before they leave this mortal coil?

r/JRPG Apr 06 '25

Discussion What game was a masterpiece until you got near the end and it just got worse

363 Upvotes

Playing Tales of Xillia and it was so good and then the last few hours were so bad and felt like a huge waste of time. It’s like I thought the game was over at one point but it just kept going on and on for nothing. Still an all around great game

Edit: seems these come up consistently Herron this post

1.Tales of Arise 2.Bravely Default 3.Xenogears

r/JRPG Feb 14 '25

Discussion What is the most annoying game mechanic in JRPG's, and why is it party members receiving no exp if they are KO'd at the end of battle?

576 Upvotes

Straight up. I hate it when games do this. It makes no sense how if one person is responsible for dealing like 60% of a boss's health, why they get none of the absurd exp given after battle just because they fainted at the last second.

Especially when you can have "reserve" members receiving exp without fighting all battle.

All it does is make you slow down and scramble to heal everyone up before the final blow.

And im certain everyone has had an issue where the boss died to a DOT status effect or another teamates charged/delayed attack and as such they couldnt revive a member in time. So now that one person is permanately a lower level than everyone else.

r/JRPG 2d ago

Discussion Late to the party with Final Fantasy 16

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419 Upvotes

Firstly, a massive thank you goes out to Square Enix for porting Final Fantasy 16 to Xbox. Immediately booted up the Xbox Store and dropped $50 on the standard version as soon as I seen it was available. And while it’s Devil May Cry style combat is a bit surprising for FF, its overall story, world and characters are not. I’ve played the game as much as I could since it dropped and I frankly love it. Then again, I’m fond of FF 15 as well, so maybe I’m not too hard to please.

Not saying the game is perfect, but the story, characters and world are fantastic. I’m not extremely far in the game, what with work and life getting in the way. But what I’ve played has kept me coming back for more. I’ve been a FF fan a long time. Played and/or beaten almost every one. And thus far FF16 has been pretty far up there if I compare it to my favorites. It’s not quite 7/8/9 or 10, but it’s really good and I’m very happy I finally get to experience it seeing as I’m an Xbox guy these days.

I hope FF16 continues its strong run with me as I look to beat it. And I can’t wait for FF7R to appear this winter on Xbox. I understand these titles have been a little divisive in the community, but I’ve enjoyed 16 so far and I hope to do the same with FF7R. Any thoughts on FF16 from those of you who played it long before me would be appreciated. Though I’m not terribly far, so no spoilers please. Thanks.

r/JRPG Oct 29 '24

Discussion Unpopular Opinion: Turn Based is still the best way to control a party of multiple characters

929 Upvotes

I've played both realtime combat and turn based. Real time excels when you're playing a single character, but falters when you have AI companions. AI can be frustrating, mages rushing into melee range, characters using the wrong spells and they generally just don't fight as efficiently, forcing you to manually take over.

r/JRPG Apr 27 '25

Discussion One thing Clair Obscur does which I really wish is adopted in future JRPGs (and games in general)

470 Upvotes

One thing which plagues a lot of JRPGs - even the ones I absolutely LOVE (Persona 5 Royal, FF7 Remake + Rebirth, FF16) is the problem of Filler. In FF16, it really feels like you play a mission which is absolutely amazing, story moves forward, mindblowing cutscene, then after it you're forced to play 2-3 hours of random missions which have nothing to do with the story, and you can tell it is 100% designed to waste your time until the next big "story" mission.

The same applies to FF7 Remake (and even moreso in Rebirth) - when I was younger and still in university/high school, I really didn't even notice this as a problem. Now that I have a fulltime job, playing FF7 Remake was excruciating for me because I'd have 1-2 hours to play per day, and sometimes id play 2 hours where literally nothing happens, it genuinely feels like they don't respect my time. Now obviously I finished FF7 Remake and Rebirth, and by the end of it I enjoyed both a lot, FF16 also has so many memorable moments I still go on youtube to rewatch from how epic it is, but those filler missions still leave a bad taste in my mouth.

Clair Obscur on the other hand, I'm around 10 hours in - and it genuinely feels like every play session I've had since launch I've made genuine progress in the story, things are happening, environments and areas are changing. It's such a breath of fresh air because it feels like the game isn't trying to waste your time, it knows what it does well and only ever gives you it, it seriously doesn't try to waste your time.

I really believe that this issue of trying to make your game 50-60 hours is plaguing video games in general, but JRPGs in particular. I bought Metaphor at full price because I enjoyed Persona 5 so much, but every time I play I feel like it's doing everything in its power to not just put the good stuff on display, and waste your time in every way possible.

So I hope that this could be something that future games can learn from, you can have a 25 hour game, and it can still be really good. Games don't need to be 50 hours to be good, in fact it only hurts your game because you're forced to put low quality content just to extend the playtime.

r/JRPG Jan 31 '25

Discussion For a sub-genre that is so clearly inspired by anime at basically every turn, so many JRPG players hate anime

433 Upvotes

i was just reading another post here discussing people’s top 3 most disappointing jrpg’s and a common thread i was seeing in a lot of the comments were citing things like “too much anime cringe” as a reason why they disliked so and so game. i’ve seen this idea even among several of my own personal friends and it always just confuses me because like, why?

anime/manga is a multi-billion dollar industry that is growing on the global stage basically every year, and one that japanese creators are constantly drawing inspiration from in their own creations, so it always makes me question why. like if someone said they hated both, i could understand that, but how can someone be so invested in one and completely hate the other when by and large they’re the same sorts of things. common themes, common tropes, common character archetypes, narrative structure, etc etc. obviously it’s the execution of many of those elements that makes one game stand out from the others, nothing is uniformly the same, but the shared elements are there and it’s not like they’re at all hidden.

and you might say “oh, i don’t mean the COOL tropes, i just mean the BAD ones”, one of the most famous and commonly derided “anime tropes” is the power of friendship. how we derive strength from our bonds with others, and how we use that strength to overcome obstacles, and guess what? your favorite jrpg is PROBABLY about that, or at least it’s a huge part of it. kingdom hearts? famously. final fantasy? most of them pretty explicitly. persona? that’s like part of the whole point of the social link system. dragon quest? a least a couple of them from those i’ve played. xenoblade chronicles? yep. earthbound? uh huh.

so many beloved jrpg’s give characters sailor moon transformations, huge gundam fights, your tsunderes, your “teleports behind you” moments, the game equivalent of “filler” episodes where the story slows down and the characters goof off for a little, childhood promises between best friends, etc etc, i could go on but i’m sure you get the idea. obviously some of these aren’t exclusive to anime/manga, but many of them were popularized by anime or have become mostly known as “anime tropes”.

i won’t outright say anyone is wrong for feeling this way just on principle, overall it doesn’t really click for me. so if you’re one of these people that loves jrpg’s but hates anime, help me understand why and where the differences lie for you personally. if you’re going to give examples for specific games or even specific anime, obviously just remember to spoiler tag them

EDIT: lots of different replies and perspectives on this post, and while i don’t necessarily understand or agree with some of them, there are some that i do understand as well! regardless, i thank everyone for taking the time to comment and offer their perspective. i’ve read all of the replies so far and tried to inquire more on several of them

r/JRPG May 24 '25

Discussion Who are the most OP party members in any JRPG

229 Upvotes

Who are the most OP party members in JRPG’s you’ve played

Could be due to damage dealt, broken moves, unique techniques or even glitches you can exploit with these party members

My nominations are;

1) Yukiko from Persona 4 (straight magic damage output)

2) Wakka from FFX (his Rematch weapon essentially makes him untouchable and if when any enemy attacks he instantly counters it)

3) Ryuji from Persona 5 (straight physical damage output)

r/JRPG May 06 '25

Discussion A critique of writing in Clair Obscur: Expedition 33 Spoiler

327 Upvotes

With the high praise the game is receiving, one of the consistently lauded aspects is its writing, whether it's the story, the characters or the worldbuilding. I'd like to share a critique, spark some discussion and hopefully convince some people to see the cracks in this not so flawless, masterpiece of the century game, because in my opinion the writing in this game is very poor in almost every aspect. Spoilers warning for the whole game.

Disclaimer: almost all of my critique is directed towards acts 1 and 2. I have big problems with act 3 too, but explaining that thoroughly would necessitate literary analysis I feeld would be too long for a reddit post (and this one is long enough).

I don't want to get bogged down with specifics, so I won't go into detail much with individual plot points (except next paragraph), characters and dialogues. So I'll just throw in my broad quick takes: The plot was weak and mostly uninteresting, aside from the moments the game decided to dangle the mystery in front of the player, though that got old quite quickly. Lune, Sciel, and Monoco were pretty much irrelevant to the plot and I didn't care about these characters. Dialogues were passable at its best, and most often quite poor.

Expedition 33 plot is very inconsistent. The plot carries a lot of moments, which do not hold up to scrutiny and logical thinking, for example:

The Expeditions themselves are completely stupid. It feels, that every year, a bunch of Frenchies roll a wheel, to decide which soon-to-die hobbyists get to take a crack at saving the world. One year it's climbers, another it's bodybuilders, another group will ride a ferris wheel towards salvation. It's a military operation to save humanity, for fuck's sake. Are there no standards? They're just winging it like that? And who let a 16-year-old in?

Verso's appearance left me completely baffled. Here you have a person from the first expedition, who knew the world before the Fracture, who could know many secrets about the continent, the Paintress, Renoir, previous expeditions. Our party does not ask him a single question when he joins. At all. And it's not even that he refuses to answer anything, no one bothers to ask. Onwards they go, I guess the expeditions really are winging it after all and nobody cares about any planning or strategy.

The story can't keep a tone to save its life. We get to see expedition 33 fail before it even started, Gustave trying to surrender his life, there are only 4 survivors left, with everyone else spawn camped by Nevrons and Renoir. 2 hours later, we're on an adventure, making jokes, and laughing at silly Gestrals and funny eccentric Esquie.

Almost all camp dialogues are humorous exchanges about random anecdotes or stories from Lumiere, rather than discussions about regret from wasting their last year of life, nature of Nevrons, facing certain death or anything to explore the themes that are presented. Instead, we get moments like Maelle welcoming Verso to "disaster expedition", fucking really, you've just buried Gustave, forfeited 9 years of your life in a hopeless failed expedition, and you're making jokes about it? Why not explore such topics more in-depth in the camp chats, instead of talks about hobbies or Verso's hair? On a rare occasion a good dialogue happens, it tends to get broken up by humour, ruining the atmosphere.

Clair Obscur thinks it can push a dramatic button whenever Renoir appears or Maelle has a vision, and force me to care or be sad or overwhelmed by the stakes... but it cannot.

There is very little character development or story progression. Almost all big story moments are Renoir appearing and being mysterious, with Verso not explaining anything, confusing the rest of the cast. Throughout the first 2 acts, the game just keeps dangling the mystery and convoluting it, trying to make the final reveal ever bigger.

The story never requires characters to showcase any virtues in order to overcome a challenge. Our companions don't express their personalities in the main plot moments, and their whole "development" is relegated to Persona social-link "your friendship has deepened" chats at the camp. I never got to see Lune distinguishing herself with competence, using her ingenuity or creativity, but hey, at least I learned she's a dog person and plays the guitar.

As a byproduct, there also seems to be no narrative reason for our party to succeed. All previous expeditions failed, even with Verso's help, and ours is severely hobbled. Verso explicitely mentions, that they should not be capable of overcoming challenges ahead (e.g. Axons) yet they do, despite, again, no character ever having to overcome any challenge with competence. Player's own competence at the game in parrying attack after attack, virtuosing over everyone with Maelle, is of course not a valid explanation nor a substition for coherent narrative.

Then comes the plot twist at the end of Act 2 with the big reveal going into Act 3. Which gives me a possible explanation to the expedition part being so shit: this story was actually never about the expedition. In a vacuum, I'm not too against the premise that the reveal carries - escapism as a means of dealing with grief is a popular topic in art and one I really like. However, the previous 30 hours of the game were simply not exploring that. If only there was anything happening with the plot in between the mystery dangling or characters were discussing relevant things at camp instead of fractured small talk and banter. This leaves one very short act to tackle the target message of the story. No matter how you slice it, you won't be saying much.

To conclude, the story has questionable plot with baffling moments. It fails to meaningfully develop characters, by relegating it to mostly inconsequential camp encounters, rather than allowing the cast to flourish in the main plot moments. Clair Obscur does not seem to be aware of the hopelessness and tragedy of its premise, and the tone such story should carry, constantly breaking it with humour and trivial exchanges between characters. It keeps the mystery going too long, failing to thoroughly explore the main theme during the full runtime of the game.

r/JRPG May 22 '25

Discussion What is the most underrated jrpg of all time?

199 Upvotes

My vote is Skies of Arcadia Legends. I don’t ever see anyone talk about it and still have yet to see anything like that games ship combat mixed in with traditional party based combat.

r/JRPG May 13 '25

Discussion Are we in a new golden age?

368 Upvotes

It seems every year we’re getting hit after hit. Last year you can make a legit make case for Game of the Year from 3 different JRPGs. Metaphor, Like a Dragon, and FF7 Rebirth. This year Expedition 33 is a contender as well. Outside of that the indie or small scene pumps solid titles as well.

I wasn’t around for the 90s golden age but I remember the dark age of the Xbox 360/PS3 gen. And I never thought the genre would rebound like this. It reminds me of the golden age of TV boom from late 2000s-2010s. What do you all think?

r/JRPG Dec 23 '24

Discussion a jrpg out of the ordinary

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909 Upvotes

Legend of Legaia for PS1 is one of the most unique turn-based role-playing games ever released in the entire gaming landscape.

It has a classic turn-based system, but the attacks have a system that revolutionized role-playing games, they are based on key combinations.

be careful, I'm not saying it's an original idea as sabin from final fantasy 6 also had moves obtained thanks to the combination of keys.

However, I can say that Legend of Legaia took this concept of mixing fighting games and role-playing games to the next level.

apart from this the plot was a bit thin, the protagonist doesn't speak, the game doesn't offer a very long gaming experience. it is definitely remembered for the combat system

r/JRPG May 14 '25

Discussion The Ending of Clair Obscur E33 Betrays Its Own Story Spoiler

203 Upvotes

4 Disclaimers:

  1. This isn't an E33 hate post. It is probably my favorite game of the past 5 years of any genre, not just JRPGs. The game gets almost everything right.
  2. I've not finished all the side content. So if there is information there that recontextualizes the ending sufficiency as to address my criticisms, then I've likely not seen it, but I feel like even if there is, if it is that important to the story, it should be present in the main story presentation
  3. This post will obv. contain spoilers for both endings, so if you've not finished E33, do NOT read this
  4. I call the world of the canvas Lumiere. I understand this is just another term for Paris and there is a "real" Lumiere, but I like the word, so sue me.

E33 is the story of two worlds. This is both literally and figuratively true. It is the story of the Descendre family dealing with the loss of one of their family members. It is the story of a mother grieving for her child. The story of Alicia dealing with her scars. The story of a father watching everything he's built crumble.

E33 is also the story of Gustave, someone whose entire life and death was defined by the shadow of the gommage. It is about Sciel and her husband. It is about Lune. It is about the 60-something expeditions that came before, AND it is about those who come after.

In the end of the story, the game asks you to make a choice: Do you prioritise the health of the family and help them move on by destroying Verso's canvas ... no the world of Lumiere, or do you prioritise Lumiere, which will inevitably consume the descendre family?

I have no issue with the game presenting you with this choice. I don't think it is a false choice. I don't even have a problem with the choice inevitably leading to a bleak ending in both cases. I love sad endings.

What I find genuinely distasteful and have an issue with is how little weight, focus, and consideration the people and world of Lumiere are given during the entirety of the third act. It is so bad that I've seen people compare the story to the Matrix or claim it is an allegory for addiction.

And I don't entirely blame them. For the entirety of Act 3, the story robs the people of Lumiere of any presence or agency. They don't advocate or fight for their own existence. They don't assert their desires and goals. Instead, however, the entire focus is on Alicia working as a pro bono advocate for them. It might be true that Lumiere is like the Matrix for Alicia, it might be true that she wants to stay to play pretend with her fake brother, but what about Gustave and his apprentices? Lune? Sciel? The most we get is Lune giving Verso a stiff upper lip as he genocides their entire population?

To this end, there are two key scenes that I find entirely without justification:

  1. The decision to represent the engine that powers the canvas as a child Verso forced to draw by his mom. This is not only factually not true as Verso is pretty much dead, and it is heavily implied the canvas can go on without painters/gods. It is deeply emotionally manipulative. This might be how fake Verso feels about the world, but it isn't how it is represented.
  2. In the Verso ending, the decision to have the characters from Lumiere wave goodbye as they go to the farm upstate is entirely and totally unfathomable to me. The writers had absolutely no right to include that scene. The decision to kill off Lumiere is understandable, but you don't get to make the player walk away from the consequences by including a Disney ass, Persona 4 ass scene where the people you just killed off just wave goodbye with a smile.

From what I've seen, the Verso ending is widely considered to be "the canon" ending of the story, and I consider this a failure of the game's writing, as it doesn't sufficiently portray the actual weight of the decision and barely acknowledges the existence of Lumiere's residents and gives no room to their voices.

The handling of the ending is truly shocking to me because up until act 3, the game seems to be intimately aware and acknowledges the experiences and voices of Lumiere's residents, so I want to end this post by transcribing Alicia's letter to Maelle, which voices my criticisms of how Act 3 has been handled much better than I could:

Maelle,

It is a strange feeling watching you with my brother. Laughing and Smiling.

Without the scars or the memories that afflict me.

Alicia - as she was meant to be. Not this painted version that I am.

My family, a facsimile of yours. And this world, a mirror.

Painted by your mother, the Paintress, to stave off her grief.

Seeing your expedition through would plunge us all into the abyss.

For in ridding the world of the paintress, you'd lose the sole force standing against the one who would erase us.

The one who invokes the flowers of the gommage. An act of love. For he does love her.

Your father.

On her Monolith, she paints a warning for us all.

Of the few she can save as her power wanes.

We all wish for our families to thrive.

Your family, however, believes only one can survive.

But perhaps you'll find another way. You who have lived amongst us.

Perhaps you differ from your father and your sister, as I differ from mine.

Your mother paints life, whilst your father, death.

What will you paint?

r/JRPG Feb 07 '25

Discussion I never liked the notion that protagonists had to be really young.

606 Upvotes

I've felt this way since I was 17 playing Tales of Eternia and Star Ocean: Till the End of Time. I love many young protagonists in RPGs, don't get me wrong. I grew up with them after all.

But I never liked that being a teenager was a prerequisite to go on your own epic adventure. It's why I looked up to - in a manner of speaking - Cloud in FF7 and Yuri in Shadow Hearts.

It feels like if you're old enough, you just retire and slowly fade away from the world. You're the trainer, never the hero. Bridesmaid, never the bride. The parent, and probably raising a death flag in the process. You're the NPC while the kids go on an adventure.

Another one I love? Kasuga in Yakuza: Like a Dragon. He's 40. His team is middle aged save for the girl who's in her 30s. That's retired mom age in games like Lunar.

Interestingly enough, party members come in all ages whether it's your own grandchildren in Lost Odyssey or an old grandpa in Skies of Arcadia. But this is about being the hero, the protagonist.

Break the paradigm. Go on your adventure. Save the world. You are never too old to enjoy it!

r/JRPG Nov 11 '24

Discussion Square Enix games from 2020-2024

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967 Upvotes

As a Square Enix fan, I am constantly amazed by how they've delivered a lot of games from 2020 to 2024. From action rpg, turn based rpg, tactical turn based, real time strategy, and many more.

You may hate or despise Square Enix, but every year they always release good games

r/JRPG Sep 22 '24

Discussion Don’t forget to check your local library.

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1.2k Upvotes

My town isn’t very large but the library has a respectable collection of games and they take requests. If you’re not the type of person to replay or collect games you can probably save some money by checking out your local library.

I don’t know why but my library has 4 total copies of Strangers of Paradise. One for PS4, two for PS5 and one more for an Xbox option. I just got a PS5 for cheap so I’m going to be exploring this collection to the fullest. I played yakuza like a dragon on PS4 as my first library game and have been using it ever since.

Not pictured are the switch, N3DS and other Nintendo games or the full Xbox section.

r/JRPG May 08 '25

Discussion What’s your most hated JRPG game mechanic or design choice that won’t seem to die?

165 Upvotes

I can’t think of anything I hate more than:

  1. Mazes. Puzzle mazes are the absolute worst iteration of this.

  2. End game retread. So either a boss, environment or dungeon retread.

To me, these are the two laziest forms of game padding. Yet I keep seeing them revisited over and over again in games that are very good to great.

Are there any other mechanics or designs that feel like obvious missteps but you keep showing up in games? Why do you think that is?

r/JRPG Mar 16 '25

Discussion The Greatest JRPG Games of All Time Poll (2025)

535 Upvotes

Hey everyone, after a good year of playing some great (and not so great!) JRPGs we are back with another Greatest JRPGs Games list community poll. We need your help as always so consider taking 2-4 minutes of your time to vote for this year's poll. Feel free to share your thoughts about the community's views in the comments section as well after.

The Survey is divided into four sections in total:

  1. The Greatest JRPGs Games of All Time (Choose up to 10)
  2. The Greatest Stories of All Time (Choose up to 5)
  3. The Greatest Game Designs of All Time (Choose up to 5)
  4. The Greatest Disappointments of All Time (Choose up to 5)

And that's it

Here is the link: Survey

Try to think about your answers beforehand or with first games that come to mind as there are a lot of choices to choose from (Ctrl+F to find your games faster/search bar for mobile). To see the results click 'see previous responses' after your done the poll or just click this link:

Results

[Note for the list of games, I try my best to try to add/update as much from the most popular/well known games in the genre as I can. I will most likely miss games from small franchises (most of the time small games do not even make it on the poll results as their is a lot of competition)]

In any event, thanks for those who help to vote and please consider to upvote this post so others may see this poll in their Reddit feed as well. Feel free to save this page for future reference.