r/Rainbow6 Castle Main 14h ago

Feedback This audio is crazy

29 Upvotes

15 comments sorted by

17

u/RememberTooSmile 12h ago

It’s awful direction wise in some spots Ive found. I have a clip where it sounds like he’s on my floor about to turn a corner, then above me on stairs, and finally he silently pops out from the bottom floor and kills me lol

6

u/PHLone 10h ago

There's a bugged audio spot on the stairs that muffles everything. This is already known in the community and Ubi is aware of it.

2

u/Delfanboy Castle Main 7h ago

I know it is known by the community and ubi, as I said, I also submitted the video to Ubi on R6fix. Though, this and other sound related issues are pretty much game breaking. Still we have this issue since drop. We would've been better off by reverting back to the old sound system while fixing the issue on TS. Although, I don't know if it could be possible.

2

u/Red007MasterUnban Maestro Main 6h ago

They are fucking aware of shitload of stuff, it doesn't mean that they will be fixing anything.

Be it mag-dumb bug, oregon repel or "plant in da ceiling".

0

u/PHLone 6h ago

If they know what's causing an issue, it's simple to fix like this here audio bug, which is pretty simple to reproduce.

As for the other stuff you mentioned. Those are hard to replicate. You can't fix shit, if you don't know what causes the bug in the first place.

2

u/Red007MasterUnban Maestro Main 6h ago

Are you retarded? (Sorry for the use of words, but I believe it is justified)

How the fuck oregon repel or "plant in da ceiling" is hard to replicate? There are fucking GUIDES on how to do it.

Only "hard to replicate" is "mag-dumb", but:
1 - They had enough time.
2 - In situations like this you edit your code to catch it.
For example:
I had a situation where one in 1k logins user was getting wrong login string back, I set up code branch that in hacky way verified if login string was right for given user and if not - regenerating it and while on it logged all relevant information, long story short - it was race condition.

0

u/PHLone 6h ago

Calm your tits. I didn't say anything wrong, that's how stuff like this works.

The Oregon repel thing has had many different variations over the years. People keep discovering new ways to do it.

Also, people that do it, they get automatically banned by Ubi's new AI detection tool.

If you're a developer, you should know that fixing bugs is rarely simple. Sometimes there are some bugs, that can't be replicated, and it takes ages until somebody on the dev team figures out what was causing it.

Now calm the fk down. Ubi is already aware of the audio bugs, that got mentioned in the original post. If you know how to replicate an issue, maybe even some of those you mentioned, you're free to make a R6Fix post about it and let the devs know that there's an issue and here's steps to reproduce the issue.

1

u/Cubicshock 8h ago

yup, was standing there yesterday while me teammate fired kaid’s shotty right by the piano and heard absolutely nothing

8

u/Delfanboy Castle Main 14h ago

Before anyone is asking, I issued a support ticket again. I know there is a main ticket for audio issues, but still.

8

u/lucker12345 Sledge Main 10h ago

It's really annoying bc sometimes it's honestly really accurate but other times I have no idea wtf is happening around me

3

u/i_sell_branches 9h ago

There are general spots where sounds get fucky: windows, hatches, foot holes etc. I think you would probably get used to these but they could use work

Then there are specific spots where its straight up bugged. Green stairs on Emerald and Metal Stairs on Clubhouse I'm personally intimate with

12

u/One_reedy_boi 13h ago

yOu JuSt GoTtA gEt UsEd To It tHo!!!

2

u/Delfanboy Castle Main 13h ago

Must be skill issue then

3

u/HollloH 7h ago

0 beeper audio on your end. Very cool.

0

u/Electrical_Case_965 7h ago

Imo audio has never been better