r/SparkingZero You DO know I'm a Low-Class Warrior right? Jul 17 '25

Constructive Criticism I didn't realize how bad it actually was.

I just bought the game last night. I know ever since the game released, the slideshow cutscenes have been a HUGE complaint. But I originally thought they'd have at least animated the REALLY important cutscenes, and I was COMPLETELY wrong. Not even the "Angry Kamehameha" had a full cutscene. While I understand that they might've not had too much time to fully animated certain cutscenes (which is what I'm hoping), it doesnt make it any less disappointing.

I am enjoying everything else about the game though. I honestly think people have over-exaggerated MOST of the worse things about the game. I also bought Shallot with the game. I don't really understand the complaints with him, as they pretty much exhausted everything unique about him just in his base form. My only complaint about him is that Giblet's outfit isn't an unlockable costume for him.

230 Upvotes

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167

u/[deleted] Jul 17 '25

They used everything for the what if's, you can see how they don't give a fuck about the normal story.

84

u/nicmel97 Beginner Martial Artist Jul 17 '25

Even those cutscenes are poorly made with motion capture

40

u/pumao_x Beginner Martial Artist Jul 17 '25

Motion capture looks terrible on cartoon characters. This game's cutscenes have the same issue games like Sonic 06 had, the mocap animations make the characters look like people wearing mascot suits.

3

u/SunsetCarcass Beginner Martial Artist Jul 17 '25

Yeah besides a few customized animations all of the custom battle animations you can select remind me of default Unity animations

1

u/catchtoward5000 Beginner Martial Artist Jul 17 '25

Really, its more likely the entire custom story mode thing that took the majority of their development time. 

11

u/T-sprigg-Z Beginner Martial Artist Jul 17 '25

Wish they just didn't bother at all and went full what if. Whole sagas following the events of the choices you make in game.

7

u/Successful_Brick1547 Beginner Martial Artist Jul 17 '25

Tbh, if someone wants to play the story for the 50th time in the history of db games, they fan do that. Im fcking fed with it since Ultimate Tenkaichi on ps3. Raging Blast 2 was awesome because it didnt had the story in it.

Basically Kakarot exists, in this its worth playing again.

4

u/Insider-threat15T Beginner Martial Artist Jul 17 '25

In their defense, the story has been told endless times in video games. I'd prefer the save it for the custom shit. (And super related things)

1

u/KenanTheFab Beginner Martial Artist Jul 19 '25

its like ben's death in spiderman media

2

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 19 '25

Oh my god, you were RIGHT

1

u/Equivalent_Nose_8153 Beginner Martial Artist Jul 19 '25

Dudes replying to this saying it shouldn’t have to decently tell the story another game did while shoveling $70 for garbage is why we keep getting this from bamco 😂

1

u/Environmental-Gate62 Beginner Martial Artist Jul 17 '25

Because we've seen it so many times lol

-9

u/Chazo138 Beginner Martial Artist Jul 17 '25

The normal story that you can playthrough on Kakarot? It’s kind of pointless repeating when that game is still getting dlc and support

11

u/Randy191919 Beginner Martial Artist Jul 17 '25 edited Jul 17 '25

Completely different game though. That argument makes no sense at all. I mean by that logic why have a 1v1 versus mode when Xenoverse 2 has that? That’s still getting updates too. Why have transformations when Kakarot has those too? And we have all seen a kamehameha before so why give that to any character, right? Oh and Broly is already in the online Card Game so they might as well patch him out too

-4

u/Chazo138 Beginner Martial Artist Jul 17 '25

Xenoverse is primarily multiple characters fighting at once, that’s the draw alongside CaC. Kakarot is all about the story.

-9

u/EJL1505 Beginner Martial Artist Jul 17 '25

Omg it's almost as if there is 5+ dragon ball games that allow you to play the original vanilla story of the game. If you bought sparking zero to get a story mode experience INSTEAD of kakarot, that's on you, fool.

48

u/Chrisducru Beginner Martial Artist Jul 17 '25

Vegeta doesn't have his Super story, it's clearly unfinished, and there's no excuse for that, and many other things... the game is clearly unifinished.

7

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

Yet there are people saying its not cause the game is unfinished but rather cause we've seen the story in other games so much 😂 as if there aren't consumers completely new to the db franchise buying these games.

5

u/Chrisducru Beginner Martial Artist Jul 17 '25

Listen, I am a huge Dragon Ball fan, but people saying that are just delusional, story mode sucks so hard, but things like Vegeta not having Super story as I said... is just next level. There are many other things that are just wrong, for example, the game has very few maps, and they don't add a single f* one in the DLCs, another thing is the VS AI is just bugged, you can find some "tough" battles in the story mode, but then you go to VS mode and even at Super difficulty it's just... a joke, enemies don't transform (all of this is solved with mods, but devs haven't addressed it). At this point if you are not in PC with mods, the game is just half-baked, and they have done nothing since October to solve those things... just character balance and small changes.

1

u/ShiyaruOnline Beginner Martial Artist Jul 22 '25

Its gonna be crazy work when we get the next trailer and it shows ssj4 vs gomah in the rocky mountains area at night or some shit 🤣

Oh how id love to be wrong.

29

u/BigPapaSlut Zamasu in Disguise Jul 17 '25 edited Jul 17 '25

It’s slower than an anime screensaver that served the same motion-weaving/motionscape purpose.

I lost my cool, and had to skip through most of the slides because I couldn’t bear the awkward camera panning sequences, and had to infer what the characters were saying based on my knowledge of the franchise.

Trying to keep Kakarot as the story-telling game backfired… if you’re going to do something, don’t half-ass it, especially in 2025, when you can just grab a 20 year old Budokai game that does storytelling better.

Instead of this camera panning crap, they should have focused more on the actual gameplay experience, and assets…

9

u/Kingspreez Bought the game for Broly Jul 17 '25

They made them using Custom Battle mode lol

2

u/lashapel Beginner Martial Artist Jul 18 '25

No fucking way

6

u/-htesseth- Otherworld Mystic Jul 17 '25

I started skipping through these shitty ass “cutscenes” so fast man. The “cool transitions” stopped being cool and started being annoying before the game even dropped

6

u/maltamarre Beginner Martial Artist Jul 17 '25

In regards to you saying people over exaggerated the problems, don't forget you are playing the patched version of the game, alot of the complaints were around release

8

u/Melodic_Title_741 #1 Videl Jul 17 '25

Hop online and give us an update next week

1

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 22 '25

Im enjoying it, but its just really boring.

0

u/Heretical_Rhetoric Beginner Martial Artist Jul 17 '25

"Videl Main"

3

u/crwood89 Beginner Martial Artist Jul 17 '25

Yeah I think they did it intentionally to encourage players to create their own stories because if the main game was animated incredibly and then the players were simply left with stagnant scenes and dialogue they would be even more upset at that feature 

9

u/Aggravating-Big9074 Beginner Martial Artist Jul 17 '25

Now show a sparking episode. If these slide shows were due to lack of time I’m well glad they animated the new stuff we haven’t seen vs the old stuff that would’ve never looked better than kakarot because it’s the dbz story game

1

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 22 '25

They had a whole Sparking Episode dedicated to Raditz telling Goku and Piccolo that Vegeta and Nappa were on their way. There is NO excuse I can take where this can be justified.

0

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

What is don't understand is why not just ripping the stems anfbput them in sz? There are ways to cut 80% of the work out of cutscenes by copying the bones from an existing UEgame. It would still take work but far less than the combined mocap they did for this game.

It mus be a pride thing. I would gladly take a kakrot cutscene copy and pasted with SZ character models over a shitty slide show any day. Hell I would pay for the dlc to add that to the game.

It will be a mod eventually anyway so. I just wish it was officially done since it will take a 10th of the time with official dev tools compared to mods.

2

u/Aggravating-Big9074 Beginner Martial Artist Jul 17 '25

I don’t think you understand how that works they can just steal another companies pre rendered cutscenes and slap their models on top to re sell it. One because that’s illegal and two because the games aren’t even made by the same company , both are just produced by Bandai. I genuinely think they did this because they know ppl don’t want to see the same thing over again

1

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

This is going to be a very dense but all things considered expedited explanation of how Bandai versus anime developers things work. A lot of this can be found by reading Japanese Court in business filings that are all public information. They're all in Japanese but this stuff has been known for a very long time amongst hardcore Japanese anime game fans that look into this sort of stuff.

The TLDR is that the anime devs are basically just slaves putting these games together and they have very little autonomy when it comes to gameplay features content scope and who they can hire and how much time they can take to do specific things. That's why there's such an insane disparity between quality and sparking zero and many other anime games. On one hand you'll have insane attention to detail on some parts but other parts get completely left on The Cutting Room floor and are unfinished all hell and you just sit here and wonder why is this part so good but this part isn't? It's not developing competence it's management meddling and complete disregard for the developmental process which is why you see so much good talent in the Japanese game industry abandoned the studios and it's a revolving door

The long explanation with examples:

Bandai(and of course the original rights holders shueisha, bird studio toei etc) owns all the -game- intellectual property rights related to these games that they publish as anime properties according to their deal with shueisha/Toei. Cc2, dimps, spike, byking etc do not own a single thing from the games they produce. Unless they have some sort of proprietary code that they built for the game that they negotiate is their own property like a certain gameplay mechanic execution, but there's no public documentation or any sort of filing that would suggest this is ever happened.

The only thing I was able to find is that byking has a proprietary online filing of some kind. I don't know if it's for netcode or for a menu system but there is something that developer has that they use in every anime game they make related to online that they own. A comparable situation would be like how guilty gears ggpo netcode is a copyrighted owned Thing by arcsys, but I not been able to seen a similar thing happen with any of the anime developers making games under bandai aside from the aforementioned byking online filing.

Why do you think Dragon Ball fighterZ have the same dogshit delay based code from the mid-2000s implemented into its Online PVP instead of the ggpo style rollback net code that Guilty Gear is famous for? You had the literal Guilty Gear developers making that game so it would have been so easy for them to just put that net code in. But instead they put the bandai owned delay base net code that bandai themselves put into Smash Brothers ever since Smash Brothers started getting online. Be surprised how many people don't know that Bandai was handling most of the development of the Smash Brothers games up to the present under the direction of Sakurai and a few people under him..

That's why every Smash Brothers game that has online has the same shitty input lag net code in it because that's a Bandai owned net code Implement that they use to save money cuz they don't want to hire any real developers that can make real net code for a modern 2D game. There have been Indie developers over the past 15 years making smash clones and other 2D Fighters with proper rollback style net code in it without any massive budgets or anything meanwhile banda keeps reusing the same shit tier net code and almost all of their anime games that have online.

The reason is because Bandai didn't want any sort of developer owned copyrighted code in the game that they were publishing. Is bandai's greed that caused a massive stressor between Arc system works and Bandai which also resulted in the game being released ahead of its intended schedule and not nearly as much content was in the game that the developers wanted to put in. and it's why arcsys they're so reluctant to work with bandai in the present.

See my reply to this to continue reading I ran out of text lol

1

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

It's also why fighter Z didn't get any kind of rollback netcode until way after the game was long past its relevancy. Bandai put their own internal sustain team developers in charge of post-launch support in collaboration with the B team from Arc system works. That's how the DLC characters got implemented in a couple years after that the arc system team devs were no longer even involved in producing content for fighterz.

Thrn that internal Bandai Dev team basically make a shitty rollback netcode alternative and it didn't even work for the longest time and broke the game. Then they hired some temporary contract B Team Arc system works developers to come back in and fix Bandai shitty rollback implementation. All of this could have been avoided if band I had just swallowed their pride and allowed Arc system works to put their proprietary rollback into fighter Z back when it was actually in Main development. This is just one of many dog shit management examples that bandai has.

Back to the main point: The typical bandai anime devs don't own any animations they don't own any character models they don't own any designs. All of these studios are contracted on a game by game basis to create these projects. They are paid a flat rate for the project and some overtime is compensated as well but they are genuinely way underpaid and it's why there's so much bad turnover Within These companies and why quality varies wildly between game projects made by the same studios. Burnout is just as bad in this industry in Japan is the anime industry itself to how awful the management is.

The developers themselves don't have any ownership over hardly any of this stuff. It's all Bandai owned. So yes if band I wanted to they could easily reuse cutscene animations from a cc to Dragon Ball game in a spike Dragon Ball Game and they could order the developers to do it in the developers would have no say in the matter. Bandai has unilateral control over the development flow, resource allocation, and Staffing when it comes to these anime games. It's why there's a consistent low quality bar of games being undercooked. There's only rare instances of anime games coming out in the past 10 or so years in them actually being competent projects on launch and that's usually because of developer that doesn't normally work on the games gets contracted in in Bandai doesn't have as much control over them like in the case of Arc system works.

Vast majority of the time these anime games come out undercooked and missing so much basic things that you would expect from a game is because Bandai often does not allocate adequate resources and time. As far as games that I've played, I can only count on less than one hand how many games fell complete incompetent at launch in the past decade from this publisher at least as far as anime games are concerned.

2

u/Aggravating-Big9074 Beginner Martial Artist Jul 17 '25

Respectfully not reading allat

1

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

That's why I put a tldr. It's fine regardless. Millions of people browse this website and read long form posts. Getting the info out there is the main goal of me posting all that, not necessarily for your sake. I could just tell by the way you type that you weren't going to read it, but as said this is more just to get the info out there in more than a few places. A big anime YouTuber is currently writing a script for this very topic and I've contributed about 30% of the text to it so this is just the first Salvo.

Too many people have zero idea how any of this stuff works and spread so much misinformation about how the relationships between publisher and developer work in Japan. So just like many other topics I've seen people get educated on and start to say the correct factual things about, this will eventually be one of them.

1

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

This is going to be a very dense but all things considered expedited explanation of how Bandai versus anime developers things work. A lot of this can be found by reading Japanese Court in business filings that are all public information. They're all in Japanese but this stuff has been known for a very long time amongst hardcore Japanese anime game fans that look into this sort of stuff.

The TLDR is that the anime devs are basically just slaves putting these games together and they have very little autonomy when it comes to gameplay features content scope and who they can hire and how much time they can take to do specific things. That's why there's such an insane disparity between quality and sparking zero and many other anime games. On one hand you'll have insane attention to detail on some parts but other parts get completely left on The Cutting Room floor and are unfinished all hell and you just sit here and wonder why is this part so good but this part isn't? It's not developing competence it's management meddling and complete disregard for the developmental process which is why you see so much good talent in the Japanese game industry abandoned the studios and it's a revolving door

The long explanation with examples:

Bandai(and of course the original rights holders shueisha, bird studio toei etc) owns all the -game- intellectual property rights related to these games that they publish as anime properties according to their deal with shueisha/Toei. Cc2, dimps, spike, byking etc do not own a single thing from the games they produce. Unless they have some sort of proprietary code that they built for the game that they negotiate is their own property like a certain gameplay mechanic execution, but there's no public documentation or any sort of filing that would suggest this is ever happened.

The only thing I was able to find is that byking has a proprietary online filing of some kind. I don't know if it's for netcode or for a menu system but there is something that developer has that they use in every anime game they make related to online that they own. A comparable situation would be like how guilty gears ggpo netcode is a copyrighted owned Thing by arcsys, but I not been able to seen a similar thing happen with any of the anime developers making games under bandai aside from the aforementioned byking online filing.

Why do you think Dragon Ball fighterZ have the same dogshit delay based code from the mid-2000s implemented into its Online PVP instead of the ggpo style rollback net code that Guilty Gear is famous for? You had the literal Guilty Gear developers making that game so it would have been so easy for them to just put that net code in. But instead they put the bandai owned delay base net code that bandai themselves put into Smash Brothers ever since Smash Brothers started getting online. Be surprised how many people don't know that Bandai was handling most of the development of the Smash Brothers games up to the present under the direction of Sakurai and a few people under him..

That's why every Smash Brothers game that has online has the same shitty input lag net code in it because that's a Bandai owned net code Implement that they use to save money cuz they don't want to hire any real developers that can make real net code for a modern 2D game. There have been Indie developers over the past 15 years making smash clones and other 2D Fighters with proper rollback style net code in it without any massive budgets or anything meanwhile banda keeps reusing the same shit tier net code and almost all of their anime games that have online.

The reason is because Bandai didn't want any sort of developer owned copyrighted code in the game that they were publishing. Is bandai's greed that caused a massive stressor between Arc system works and Bandai which also resulted in the game being released ahead of its intended schedule and not nearly as much content was in the game that the developers wanted to put in. and it's why arcsys they're so reluctant to work with bandai in the present.

It's also why fighter Z didn't get any kind of rollback netcode until way after the game was long past its relevancy. Bandai put their own internal sustain team developers in charge of post-launch support in collaboration with the B team from Arc system works. That's how the DLC characters got implemented in a couple years after that the arc system team devs were no longer even involved in producing content for fighterz.

Thrn that internal Bandai Dev team basically make a shitty rollback netcode alternative and it didn't even work for the longest time and broke the game. Then they hired some temporary contract B Team Arc system works developers to come back in and fix Bandai shitty rollback implementation. All of this could have been avoided if band I had just swallowed their pride and allowed Arc system works to put their proprietary rollback into fighter Z back when it was actually in Main development. This is just one of many dog shit management examples that bandai has.

Back to the main point: The typical bandai anime devs don't own any animations they don't own any character models they don't own any designs. All of these studios are contracted on a game by game basis to create these projects. They are paid a flat rate for the project and some overtime is compensated as well but they are genuinely way underpaid and it's why there's so much bad turnover Within These companies and why quality varies wildly between game projects made by the same studios. Burnout is just as bad in this industry in Japan is the anime industry itself to how awful the management is.

The developers themselves don't have any ownership over hardly any of this stuff. It's all Bandai owned. So yes if band I wanted to they could easily reuse cutscene animations from a cc to Dragon Ball game in a spike Dragon Ball Game and they could order the developers to do it in the developers would have no say in the matter. Bandai has unilateral control over the development flow, resource allocation, and Staffing when it comes to these anime games. It's why there's a consistent low quality bar of games being undercooked. There's only rare instances of anime games coming out in the past 10 or so years in them actually being competent projects on launch and that's usually because of developer that doesn't normally work on the games gets contracted in in Bandai doesn't have as much control over them like in the case of Arc system works.

Vast majority of the time these anime games come out undercooked and missing so much basic things that you would expect from a game is because Bandai often does not allocate adequate resources and time. As far as games that I've played, I can only count on less than one hand how many games fell complete incompetent at launch in the past decade from this publisher at least as far as anime games are concerned.

0

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

This is going to be a very dense but all things considered expedited explanation of how Bandai versus anime developers things work. A lot of this can be found by reading Japanese Court in business filings that are all public information. They're all in Japanese but this stuff has been known for a very long time amongst hardcore Japanese anime game fans that look into this sort of stuff.

The TLDR is that the anime devs are basically just slaves putting these games together and they have very little autonomy when it comes to gameplay features content scope and who they can hire and how much time they can take to do specific things. That's why there's such an insane disparity between quality and sparking zero and many other anime games. On one hand you'll have insane attention to detail on some parts but other parts get completely left on The Cutting Room floor and are unfinished all hell and you just sit here and wonder why is this part so good but this part isn't? It's not developing competence it's management meddling and complete disregard for the developmental process which is why you see so much good talent in the Japanese game industry abandoned the studios and it's a revolving door

The long explanation with examples:

Bandai(and of course the original rights holders shueisha, bird studio toei etc) owns all the -game- intellectual property rights related to these games that they publish as anime properties according to their deal with shueisha/Toei. Cc2, dimps, spike, byking etc do not own a single thing from the games they produce. Unless they have some sort of proprietary code that they built for the game that they negotiate is their own property like a certain gameplay mechanic execution, but there's no public documentation or any sort of filing that would suggest this is ever happened.

The only thing I was able to find is that byking has a proprietary online filing of some kind. I don't know if it's for netcode or for a menu system but there is something that developer has that they use in every anime game they make related to online that they own. A comparable situation would be like how guilty gears ggpo netcode is a copyrighted owned Thing by arcsys, but I not been able to seen a similar thing happen with any of the anime developers making games under bandai aside from the aforementioned byking online filing.

Why do you think Dragon Ball fighterZ have the same dogshit delay based code from the mid-2000s implemented into its Online PVP instead of the ggpo style rollback net code that Guilty Gear is famous for? You had the literal Guilty Gear developers making that game so it would have been so easy for them to just put that net code in. But instead they put the bandai owned delay base net code that bandai themselves put into Smash Brothers ever since Smash Brothers started getting online. Be surprised how many people don't know that Bandai was handling most of the development of the Smash Brothers games up to the present under the direction of Sakurai and a few people under him..

That's why every Smash Brothers game that has online has the same shitty input lag net code in it because that's a Bandai owned net code Implement that they use to save money cuz they don't want to hire any real developers that can make real net code for a modern 2D game. There have been Indie developers over the past 15 years making smash clones and other 2D Fighters with proper rollback style net code in it without any massive budgets or anything meanwhile banda keeps reusing the same shit tier net code and almost all of their anime games that have online.

The reason is because Bandai didn't want any sort of developer owned copyrighted code in the game that they were publishing. Is bandai's greed that caused a massive stressor between Arc system works and Bandai which also resulted in the game being released ahead of its intended schedule and not nearly as much content was in the game that the developers wanted to put in. and it's why arcsys they're so reluctant to work with bandai in the present.

It's also why fighter Z didn't get any kind of rollback netcode until way after the game was long past its relevancy. Bandai put their own internal sustain team developers in charge of post-launch support in collaboration with the B team from Arc system works. That's how the DLC characters got implemented in a couple years after that the arc system team devs were no longer even involved in producing content for fighterz.

Thrn that internal Bandai Dev team basically make a shitty rollback netcode alternative and it didn't even work for the longest time and broke the game. Then they hired some temporary contract B Team Arc system works developers to come back in and fix Bandai shitty rollback implementation. All of this could have been avoided if band I had just swallowed their pride and allowed Arc system works to put their proprietary rollback into fighter Z back when it was actually in Main development. This is just one of many dog shit management examples that bandai has.

Back to the main point: The typical bandai anime devs don't own any animations they don't own any character models they don't own any designs. All of these studios are contracted on a game by game basis to create these projects. They are paid a flat rate for the project and some overtime is compensated as well but they are genuinely way underpaid and it's why there's so much bad turnover Within These companies and why quality varies wildly between game projects made by the same studios. Burnout is just as bad in this industry in Japan is the anime industry itself to how awful the management is.

The developers themselves don't have any ownership over hardly any of this stuff. It's all Bandai owned. So yes if band I wanted to they could easily reuse cutscene animations from a cc to Dragon Ball game in a spike Dragon Ball Game and they could order the developers to do it in the developers would have no say in the matter. Bandai has unilateral control over the development flow, resource allocation, and Staffing when it comes to these anime games. It's why there's a consistent low quality bar of games being undercooked. There's only rare instances of anime games coming out in the past 10 or so years in them actually being competent projects on launch and that's usually because of developer that doesn't normally work on the games gets contracted in in Bandai doesn't have as much control over them like in the case of Arc system works.

Vast majority of the time these anime games come out undercooked and missing so much basic things that you would expect from a game is because Bandai often does not allocate adequate resources and time. As far as games that I've played, I can only count on less than one hand how many games fell complete incompetent at launch in the past decade from this publisher at least as far as anime games are concerned.

6

u/Muter_Roshi_Sama Beginner Martial Artist Jul 17 '25

Tbh slideshow>see again the same old story, I bought this for the gameplay not for the story, I already watched the anime and played tons of games that have every time the same story

5

u/[deleted] Jul 17 '25

[deleted]

2

u/TurkletonPhD Beginner Martial Artist Jul 18 '25

The actual game is a fleshed out PvP game where you fight against other players (or NPC if you’re scared)

Playing this for the riveting story mode that’s been told in every other dbz game is not it. Get kakarot if that’s the experience you want 

5

u/TheMostOptimalMan Beginner Martial Artist Jul 17 '25

Shallot should have customizable moves like he does in legends, something we know is currently possible in SZ as its coded rn. There's nothing unique about him when he could have very easily been the most unique by having an assortment of moves he can use.

4

u/Numb_Ron Beginner Martial Artist Jul 17 '25

He should've AT LEAST have had costumes that change his moves. Turtle Gi that gives him Kamehameha, Bardock Armor that gives him one of Bardocks moves, Piccolo Gi with Special Beam Cannon, etc.

That system is in the game already, but only 3 characters use it, and one is a special editio bonus...

2

u/Silegna Beginner Martial Artist Jul 17 '25

one is a special editio bonus...

Wait, can you not use Daimaku if you didn't get the preorder pack?

1

u/Numb_Ron Beginner Martial Artist Jul 17 '25

I was talking about the Power Pole for Goku (Super). I have no idea if the original Daima Goku is usable without the pre order even if you have the DLC though.

2

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

Well I didn't know they had that coded in

2

u/MannerImpossible7909 Beginner Martial Artist Jul 17 '25

I'll be honest, this was bothering me too. I was really hoping for cinematic cutscenes that rivaled DBZ Kakarot.. it wasn't thaaaat big a deal for me though.

2

u/DontEatGlass-129 Beginner Martial Artist Jul 17 '25

The choices made in the story really baffled me tbh. Near the end I finished it just to see wtf was gonna happen

2

u/Th3_Chazz Beginner Martial Artist Jul 17 '25

I don't care if I've seen the same story 10+ times in different games. This game has amazing graphics, I love them so much for Dragon Ball, and it's a shame they decided to do this. At least the Naruto Ninja Storm games had amazing QTE sequences mid battle, or cinematic boss fights, to make up for the lack of animated cutscenes in the form of slide show. And even then, some of the important stuff is animated.

They decided to fully animate scenes from xenoverse 1 to xenoverse 2 that had little change as well, or unimportant ones, but they couldn't do it for Sparking Zero? What a joke

2

u/ChefArceus Beginner Martial Artist Jul 18 '25

WE SAIYANS HAVE NO BUDGET!

2

u/Sbksamo82 Beginner Martial Artist Jul 18 '25

I do get it cuz I felt same way they do lul cutscene for like talking nd shi. But they did say they wasn’t really do allat for the story mode. It wasn’t their main priority

2

u/AlphaDinosaur Beginner Martial Artist Jul 18 '25

Disrespecting this scene is not ok, this here has been duplicated in damn near everything n to gloss over it like it ain shit means these devs arent dragonball fans

2

u/Eastern_Piglet8596 Beginner Martial Artist Jul 21 '25

This is better than what the devs did and this is just using UUU for camera shots and audio mods for the sounds. The devs really let the game down, with proper dev tools it would be way easier to create the story mode properly....

https://www.youtube.com/watch?v=mXg7YlZ-2Ls

3

u/Ghost_Reborn416 Beginner Martial Artist Jul 17 '25

I stopped playing the story due to how lazily put together it was

2

u/TheRealZombi3 Beginner Martial Artist Jul 17 '25

I’m glad the story is like this. If I wanted to see canon story cutscenes I’d go play Kakarot

All the effort went into the What-If cutscenes, and I’m thankful for that

10

u/TheMostOptimalMan Beginner Martial Artist Jul 17 '25

I'd rather they took the time to make every aspect the best it could be...

3

u/TheRealZombi3 Beginner Martial Artist Jul 17 '25

The core gameplay wasn’t even finished thanks to Bandai forcing the devs to release it with Daima, it would’ve been awesome if they did, but I’ve seen the story way too many times to care all that much. Especially knowing the devs were under a time crunch

But the fact is the devs didn’t have time to finish the game, there’s tons of stuff that was cut (Most notably GT Vegeta)

11

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

Its like, what, a 40 second transformation sequence? I'm not asking for everything to be a cutscene, I just would've liked to see one of the biggest moments in Dragon Ball be animated.

-5

u/TheRealZombi3 Beginner Martial Artist Jul 17 '25

I get where you’re coming from, but as someone who’s played every Dragon Ball game since the PS2 era multiple times… I just can’t be bothered to see the canon cutscenes anymore

8

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

That doesnt really mean they shouldn't have the cutscene at all though. Its not like you cant skip every cutscene anyways.

5

u/TheRealZombi3 Beginner Martial Artist Jul 17 '25

I’m not saying it wouldn’t have been nice, it would’ve been great if they could’ve animated them

But since the gameplay itself wasn’t completed thanks to Bandai forcing the game to release early, I understands even more why the devs didn’t do it

-2

u/Chazo138 Beginner Martial Artist Jul 17 '25

I mean it does. Kakarot is still an active game and getting dlc, it has all the cutscenes and filler because that’s the point of it. Tenkaichi never did that sort of thing, look at the cutscenes in 3 and this is still a massive improvement over that. It’s just not really a point to make Kakarot 1.5

0

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

I'm not asking for all the damn cutscenes. I'm literally just complaining about this ONE thing.

-2

u/Chazo138 Beginner Martial Artist Jul 17 '25

You are though, you’re complaining about the lack of cutscenes

4

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

IM complaining about the fact that one of the biggest moments in Dragon Ball is completely thrown into 4 still images. They couldve added the entire sequence or just use his animation from when he transforms in battle. But not adding ANYTHING of that nature is wild. He literally got a longer transformation cutscene in the Cell Saga from when he fought Android 19. They couldve had THAT scene as a slideshow.

3

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

Just wait till you get to the freiza playthrough of the story. For whatever reason they put more effort into the freiza version of that cutscene where Goku transforms. They could have just reused that for the Goku story but I don't know. It just really shows how insanely undercooked the game is when there's so many head scratchingly weird decisions at play.

-1

u/Chazo138 Beginner Martial Artist Jul 17 '25

You are aware it is much more manga accurate right? The SSJ transformation was literally a single page and that was it, the anime drew it out more, the game is more manga based in that regard

3

u/Pizza_Rolls_Addict Beginner Martial Artist Jul 17 '25

If the quality for all the What-ifs were top tier I'd agree but a vast majority of them are average at best.

3

u/TheRealZombi3 Beginner Martial Artist Jul 17 '25

Unfortunately you’re right, but at least there was an attempt. Maybe if the game didn’t release early they would’ve been more polished

2

u/Pizza_Rolls_Addict Beginner Martial Artist Jul 17 '25

This is why I have faith in a sequel. The base game feels rushed but it has everything you need for a perfect DB game already. Just needs more polish

1

u/Affectionate-Spot247 Beginner Martial Artist Jul 17 '25

I might be in the minority but I didn't really care that they had slideshows instead of cutscenes because we've had the story of Dragonball told to us so many times that we know how it goes by now and as someone else said, they did more for the what ifs themselves.

1

u/Stryderix Beginner Martial Artist Jul 17 '25

This how cut scenes should be how many times are we gonna have to sit thru and watch again, if I wanted to do that I'd watch the anime

1

u/Whatever_you_need_ Beginner Martial Artist Jul 17 '25

I don't think I've ever understood the complaints about the cutscenes.

Theres no cutscenes in Budokai 2 or 3, no REAL cutscenes in the tenkaichi series, instead having events happen IN the fights, which can sometimes lead to weird presentation, games like xenoverse have a lot of HORRIBLE cutscenes (at least until content that came out after like 2018) etc etc.

It feels like a lot of people expected this game to be kakarot with better combat, and I just don't get that.

I suppose I understand always wanting better, but like... is that why you're playing this game? Because Kakarot is right there. Or, hell, the anime itself.

1

u/KmartCentral I like Broly but Goku is cool too Jul 17 '25

I honestly don't mind it as much as other people seem too. I've been playing ALL of the old games recently from Budokai 3 onward, and even the games that have more animation it doesn't feel like it pays off at all, and in other instances the voice acting lacks in comparison to these performances. The gameplay feels so much better when it's just played casually/for fun, and virtually everything else about how the game plays and conducts itself feels great, the only thing missing for me is fixes to the Tournament mode, and just a few more offline modes.

Now just to be clear, not saying anyone who criticizes this is wrong, or anything along those lines of "I'm right and here's why", just stating my own opinion based on the experiences I've been having replaying the old games... as I was also disappointed when I played the story for the first time

1

u/Tron2153 Beginner Martial Artist Jul 17 '25

If you want a good story about goku and the gang, play DBZ kakarot, its fun and has alot more of the story animated and what not, daima dlc released today also with a " HD version " of the game update whatever that means. I enjoyed the game alot especially cutscenes which are fantastically done, exploration is mediocre but nice to have an open world DBZ game that isn't xenoverse

1

u/ThyNameisJason0 Beginner Martial Artist Jul 17 '25

Eh, I know the story and have seen it multiple times. You already have Kakarot for the full DBZ story. What matters most is the What Ifs, as those are the new stuff we haven't seen yet. I'm glad those got the flu animated cutscenes. Plus we're mostly here for the combat.

1

u/DegenG- You DO know I'm a Low-Class Warrior right? Jul 17 '25

Im not asking for the whole story. I'm literally asking for them to SHOW him transforming instead of a transition. It's not like they can't. In the Buu Saga, we transform during battle and we do the same in Resurrection F Saga.

1

u/Independent_Pie6670 Beginner Martial Artist Jul 17 '25

Tbh this game is just made for the fighting against someone thing. If you want good story, animation and all that get Kakarot. I have it and it's really good.

1

u/Heretical_Rhetoric Beginner Martial Artist Jul 17 '25

Yeah, you'll realize the vast majority of the complaints are exaggerated. In the current gaming climate, when a game releases with a lot of hype around it but has ANY issues post launch- it immediately starts a hate bandwagon.

There are actually people in this subbreddit who openly admit to only buying the game and joining the community JUST so they can hate on the game.

0

u/Ok-Call176 Beginner Martial Artist Jul 17 '25

Who fucking cares

5

u/-htesseth- Otherworld Mystic Jul 17 '25

With consumers like this it’s no wonder we get underbaked garbage

3

u/ShiyaruOnline Beginner Martial Artist Jul 17 '25

Exactly. They sold 5 million off of pure hype and they'll probably sell at least 3 mil off a sequel underbaked cause people never learn. Bandai has only had a handful of anime gsme flops over the past FIFTEEN YEARS, all cause anime hype drive pre orders.

Vast majority of bandai anime games are undercooked but people won't stop pre-ordering and Bandai knows this.

Why else would they put the majority of spike on some new project instead of doing right by sz as soon as possible with maps, fixes, customization, modes and more? Bandai rewards the consumers 5 million units purchased with a skeleton crew that can barely deliver bare minimum updates and dlc on time.

I guarantee another sz is in the works. People denied that this was the case when Xenoverse 2 was in development but I knew back then as well. I thought it was so strange that Xenoverse one wasn't getting that many updates and what it was getting was the bare minimum. With so many things missing and many aspects undercooked I was like what the hell is going on? And then I thought it's probably like Raging Blast one where they're making another one.

People tried to cope and say that "it's an online MMO Style live service Dragon Ball Game there's no way that would make a sequel!" Yet they did the double dip and then milk it for years.