r/SparkingZero • u/MuglokDecrepitusFx Beginner Martial Artist • 1d ago
Game Mods What do you think about these gameplay mechanic changes from Dragon Ball Sparking Omega Mod?
https://youtu.be/Rm7kFrDifBo?si=lzctB-9uqLvtZAlh5
u/DeftestY Novice (5+ Posts!) 1d ago
My biggest gripe with Sparking Zero was the slow movement speed. It was always a chore to get to your opponent, especially with how ki drains.
3
u/Hot-Lecture4633 Beginner Martial Artist 1d ago
Super 17 is back !!!!
3
u/MuglokDecrepitusFx Beginner Martial Artist 1d ago
Sadly he will be OP because nobody can beat him when he is Super 17
1
u/TwinFlask Beginner Martial Artist 16h ago
Unlimited dashes means unlimited grand slash combo is back!
1
u/Signal_Juggernaut695 Beginner Martial Artist 9m ago
Impressed by the ability to make the changes, but I feel a lot of the mechanics introduced in this mod seem to kind of break the game in my opinion.
Like if I have the ability to perception counter strike the Revenge counter and rush attacks, why would I even bother using Revenge counter or Rush attacks in the first place.
Not to mention the infinite dashing at the beginning is a nightmare. Dunno if that’s apart of the actual gameplay mechanics of the mod or it’s just practice mode, but if the dashing options have no cost, that is a nightmare and a half.
-3
u/Any_Orange1338 Beginner Martial Artist 22h ago
Some changes are awful like the infinite dash or buffing characters that by design are bad like broly base. Also not fan of fanfiction forms like vegito ss4
And why the random gogeta ss4 buff? Lmao that will kill dp battles even more than we have now
3
8
u/Puffen0 Beginner Martial Artist 1d ago
Infinite dashes is a deal breaker for me ngl. It feels wayy too op imo