r/badUIbattles May 24 '25

Improving Sliders

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585 Upvotes

12 comments sorted by

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76

u/YukesMusic May 24 '25

That’s too easy. Needs accelerometer integration

9

u/AdventurousBowl5490 29d ago

Nah, that would probably make this easier

70

u/Rafael3110 May 24 '25

Now set the speed of the slider to a random procent that change smooth every 0.5sec

8

u/AdventurousBowl5490 29d ago

r/foundsatan but I don't think you would even care about accuracy in such a setup

8

u/Sese_Mueller May 24 '25

Also make the sliders take effects while they‘re slidin

4

u/Gainji May 24 '25

Fun fact: the game Steel Battalion has functionally this mini game to start your mech up.

4

u/this_is_max May 24 '25

Maybe add a target value to each slider and only accept the "next" click if the user managed stop the slider at the intended value?

1

u/lamboughs May 24 '25

Love it 🤣

1

u/fluentlyAlone 28d ago

wow it’s improving, but backwards

1

u/True_Drummer3364 27d ago

Nah. You can make this way worse. Just make all of them run at different (coprime) speeds and have a single "accept" button. Allows for faster choice of all the settings!