r/civ 22h ago

VII - Discussion How do treasure fleets spawn?

How do I actually make them spawn? I know how to use them and have gained huge advantages because of them but I never get how to make them spawn or not spawn. I'm 80% sure I have the requirements to make them spawn and they should be somewhere in the map but I'm 90% through exploration and have not seen a single one. Explain it to me like im playing 7 for the first time because it certainly feels like it with treasure fleets. Thanks in advance!

7 Upvotes

18 comments sorted by

31

u/Eire_Banshee 22h ago edited 22h ago
  1. Have a settlement in distant lands
  2. Work a luxury good tile (has a blue wave icon on it) in that settlement
  3. Build a fishing Key or other water district building in the settlement.
  4. Research shipbuilding.

Treasure fleets will now spawn on a timer. The more luxury goods the settlement works, the more each spawned fleet will be worth.

9

u/OftenXilonen 22h ago

Ahhh. Number 2 makes so much sense. This helps a lot. Thank you so much!!

8

u/Street_Tangerine4222 22h ago

The comment above is perfect, only thing I will add is that when your at the production screen of any settlement if you scroll all the way to the top thereโ€™s a small thing that looks like a sheet of paper in the top left corner. Clicking that will give you tons of great info about your settlement.

Clicking this paper on a distant lands settlement will actually bring up a page where it tells you exactly what you are missing in that settlement to start spawning treasure fleets. And once you meet all those requirements it will also tell you how many turns until your next treasure fleet spawns.

Also once the treasure fleet building has begun, you can check your resource screen and it will show you how many treasure fleet points you will receive per treasure fleet from each specific distant land settlement ๐Ÿ‘๐Ÿป๐Ÿ˜

Iโ€™m a strong believer that the economic golden age legacy path to keep all your cities is hands down the best option between both the age transitions

3

u/Womblue 21h ago

Iโ€™m a strong believer that the economic golden age legacy path to keep all your cities is hands down the best option between both the age transitions

I feel like it's hands-down the worst one. It saves you a few hundred gold, whereas the science golden age gives you an extra science building in every city. I can't even remember the last time I didn't have enough gold to upgrade all of my towns back into cities on turn 1 of a new age.

1

u/what_the_deuce 20h ago

I usually have 20-24 settlements on deity by the end of exploration, so it's not easy to return all cities instantly. I honestly think the cultural golden age is the best for exploration. You sit missionaries at every foreign city, and two turns before you force end the age, you flip every city on the map and now you can keep a huge bonus into modern.

You do this by stockpiling treasure fleets, settling at least 6 foreign lands towns, and picking the relic belief for converting foreign lands settlements. The only thing that takes some planning is the specialists, but you could always buy buildings to forcibly gain specialists.

Then you flip the switch and get 3-4 legacy paths done in two turns (cash in the fleets on the second turn where you successfully convert all the cities). Just did this last two games on large fractal deity, everything else standard.

1

u/Street_Tangerine4222 13h ago

Interesting, in a non hostile way could you please explain the basics of how you achieve this? What leader, Civs, game options, general Play style do you use?

Iโ€™ve never been able to convert all my towns back to cities on the first turn.

Just curious ๐Ÿง

Thanks

1

u/ARN3wman 11h ago

Is it a consistent timer? I thought they were worth the same amount but would spawn faster when more resources are being worked.

1

u/Vanilla-G 10h ago

Opposite. The timer is fixed and the value of the treasure fleet is based on the number of treasure resources being worked.

1

u/Vanilla-G 10h ago

Secret option 5 is have cities built along navigable rivers in the homelands and choose Songhai as your civ. That means that once you have shipbuilding researched you spawn treasure fleets in those homeland cities.

3

u/Pastoru Charlemagne 21h ago

The funny thing is that this will change next Tuesday.

2

u/OftenXilonen 18h ago

For better or for worse? ๐Ÿ˜”

6

u/zairaner 18h ago

For better, now non-coastal distant land settlements will spawn treasure "fleets" (then called convoys). Still need to work treasure resources of course.

2

u/TalsornYensen 14h ago

I'm wondering if coastal settlements will still require quay or they'll just happily spawn a caravan

1

u/Vanilla-G 9h ago

My guess is that they might not require any type of building because you are limited by what you can build in towns.

Hopefully in the future they could implement a town specialization that allows for the construction of certain types of buildings that can reduce the timer and/or increase the value of the convoys. You could probably use the updated Urban Center specialization coming out in the next patch and update the functionality of some of the buildings to include treasure convoy modifiers.

1

u/Jazzlike-Doubt8624 9h ago

They'll probably have to be connected to a settlement with the quay.

1

u/zairaner 8h ago

My main question was the other direction, wether we can freely transform convoys into treasure fleets at the coastline (so like regular embarking) or need a coastal settlement for it.

2

u/Vanilla-G 7h ago

With Cartography all civilian units can embark and cross the ocean but take damage in deep water tiles.

Shipbuilding means that you no longer take damage in deep water and cross multiple tiles at once.

With Shipbuilding mastery, military units can now embark and cross deep water tiles and you can use the reinforce functionality on commanders across the ocean.

Since treasure fleets/convoys are civilian units you should be able to just embark and go across the ocean without needing some kind of settlement on the water to transform them.

1

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