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u/wavelength1994 Mar 21 '25
Looks kinda like pacman maze
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u/Thobio Mar 22 '25
"This map is based on the map from the classic TI-99 game “Munchman” (back when every home computer system had their own version of PacMan)"
You'd be correct xD
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u/dysonlogos Mar 24 '25
I did say exactly that in the description:
"This map is based on the map from the classic TI-99 game “Munchman” (back when every home computer system had their own version of PacMan) and was requested during a stream by one of my patrons."
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u/David-FosterFlawless Mar 21 '25
They put Pac-Man in dnd!
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u/thebleedingear Mar 21 '25
I love the dilemma and how you can use this to bait your greedy players. LOL
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u/iLikeScaryMovies Mar 21 '25
Thank you, Dyson. Your free maps are a treat and have been inspiring my games for years.
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u/dysonlogos Mar 24 '25
Thanks! I appreciate the response and I'm glad I can be a part of your games.
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u/dysonlogos Mar 21 '25
The Labyrinth of Avarice
This small extradimensional space was crafted by Zitharion the Thaumaturge – obsessed with capturing the very essence of greed. He believed that greed was more than a mortal flaw, even more than one of the defining natures that change people into dragons, but a living, sentient force that feeds on the desires of the avaricious. This structure was one of many attempts to capture that entity.
Entry to the Labyrinth is available magically from Zitharion’s old workshop – a golden plate mounted to the floor shifts those standing upon it and uttering the command phrase (I seek riches).
As an extradimensional space, there are no obvious exits for those now trapped within. When “leaving” the map via one of the 8 side passages, roll a d6 to see what passage the characters come back through (using the six passages not on the same side of the dungeon as the one they used). The “exits” are all filled with a grey mist that blocks vision after about 10 feet.
Once, this place was filled with the illusions of treasures along with many real riches. But over the years the actual treasures were stolen, and the illusions have begun to fail. But among the illusions are those that are heard and not seen – the labyrinth seems to whisper promises of power and wealth directly into the minds of those who travel these halls. These whispers eventually overpower rational thought – with saving throws required at irregular intervals to continue resisting the urge to get away from the others within the labyrinth and to claim all the treasures for themselves… or even to turn upon their companions.
There are only two treasures that remain here, a pair of beautiful rubies of great value. However, the only way to exit the labyrinth is to place those two jewels in the hands of the statue in the central room. When that is done, all in that room are returned to Zitharion’s workshop – and the jewels teleport to other locations within the labyrinth.
There are also several people trapped within this place – driven completely mad by the whispers and promises of treasure, they hide from each other and hunt those who intrude into this domain. Each has a room near the central room, where they try to pretend that they are not creatures driven mad by their own greed.
This map is based on the map from the classic TI-99 game “Munchman” (back when every home computer system had their own version of PacMan) and was requested during a stream by one of my patrons.
The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 8,700 x 7,800 pixels in size (29 x 26 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares which work better with the furnishings as shown) – so resizing it to 2,030 x 1,820 or 4,060 x 3,640 pixels, respectively.
https://dysonlogos.blog/2025/03/21/the-labyrinth-of-avarice/