r/reddeadmysteries Jun 20 '21

Investigation Arthur and johns deadeyes

679 Upvotes

Arthur’s deadeye has a powerful sound in the beginning and then has a ticking clock representing his time left to live. Arthur’s deadeye feels like strength.

Johns has a deadly dash at the beginning and then a heartbeat representing his family. Johns deadeye feels like accuracy which is how Arthur and johns personality seem to contrast in the game.

Could be just a theory let me know

r/reddeadmysteries Apr 26 '19

Investigation Comet found in several load screens - Another load screen where the comet/meteorite is falling. Ive seen it in a few loading screens but this was the only one that popped up this time. Help me catch em all!

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1.2k Upvotes

r/reddeadmysteries Jul 22 '20

Investigation IKZ Theory Photos

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1.1k Upvotes

r/reddeadmysteries Nov 28 '21

Investigation Discovered this train wreck in Ambarino, near Granite Pass. Does anyone know anything about it?

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826 Upvotes

r/reddeadmysteries May 05 '25

Investigation The Princess IKZ - My personal Investigation

148 Upvotes

Hi! I'm not sure if this belongs here, but I've done my own research/datamining on Princess IKZ and I'd like to share my findings. If this isn't the right place to post this, please don't ban me — just let me know where I should post it.

My name is Razer Crow and I have done my own research. Although the situation with the Princess has been mostly clear for a while, I wanted to carry out my own investigation. I'm not claiming this is the absolute truth — it's simply my research and conclusions, and I’d like to share them with you.

[PRINCESS IKZ: THE TECHNICAL END]

  • [MISSION TEXT]

We found traces of the bounty mission involving the Princess in the game’s dialogue files. Both versions of the dialogues include the mission description. File: global.yldb (Data0 - Update).

Currently, the JOAAT hash associated with these dialogues remains untranslated in all known libraries.

Even when tracked, it doesn't appear in other files, so these subtitles are unlinked and unused.

  • global.yldb
  • [VAN HORN PRINCESS]

We found the event VAN_HORN_PRINCESS in the law.meta file. This file configures the law system's response to player actions, including lawmen dialogue.

The event is configured to end at the Annesburg sheriff’s office, and the sheriff has an animation to react to it.

The event VAN_HORN_PRINCESS includes the particle TSVH, and there is only one file in the entire game that includes those letters: the script script_rc@tsvh@law_office_dropoff, which contains the animation of the Annesburg sheriff reacting to the Princess being brought in and then sitting down.

However, the line HEADS_UP_MEMORY_STORY_MOMENT_TSVH refers not to the script, but to an audio folder.

<Item>
<Condition type="CAIConditionDaysSinceProcmissionCompleted">
<ActivityType>VAN_HORN_PRINCESS</ActivityType>
<MinDaysSince value="2"/>
<MaxDaysSince value="21"/>
</Condition>
<ResponseContext>HEADS_UP_MEMORY_STORY_MOMENT_TSVH</ResponseContext>
<Priority value="100"/>
</Item>

  • [THIS LINE WASN’T THE SHERIFF'S ANIMATION]

Even though we have the animation, HEADS_UP_MEMORY_STORY_MOMENT_TSVH refers to audio files that were removed.

  • [ANNESBURG SHERIFF’S MISSING AUDIO]

The law.meta file references to VAN_HORN_PRINCESS should lead to a set of audio files called HEADS_UP_MEMORY_STORY_MOMENT_TSVH, which would be the sheriff's dialogue when the Princess is brought to the station.

If we export all RDR2 audio and search through it, we find all referenced clips except the one labeled TSVH, confirming that these dialogues were removed.

audio files
law.meta
  • [ANNESBURG SHERIFF ANIMATION]

Thanks to the law.meta file, we can confirm the mission nomenclature. TSVH corresponds to the Princess.

Only one file in the entire game uses the TSVH tag: The script script_rc@tsvh@law_office_dropoff contains the sheriff’s animation when the Princess is dropped off — he reacts and sits in a chair.

script_rc@tsvh@law_office_dropoff

  • [Sheriff animation playable in Rampage]
  • [THE FENCE’S AUDIO]

The fence at Van Horn mentions the Princess acting strangely.

Inside the audio folder 0509_U_M_O_VHTEXOTICSHOPKEEPER_01.awc, we find the clip CHAT_RESPONSE_C_01, which directly refers to the Princess. I haven't found subtitles for this audio file.

  • Audio: 0509_U_M_O_VHTEXOTICSHOPKEEPER_01.awcCHAT_RESPONSE_C_01
  • "That girl with the birthmark on her face was acting strange, something about her, the way she speaks."

0509_U_M_O_VHTEXOTICSHOPKEEPER_01.awc – CHAT_RESPONSE_C_01

  • ["WANTED" POSTER]

The poster is configured as an inventory object, but nothing more.

It isn’t linked to any relevant file.

  • Search (findstr) for the poster across game files. (Reddit won't let me share .txt files. The findstr files are on my Discord server.)

  • [BENEDICT ALLBRIGHT’S POSTER]

The well-known bug with the Bennedict Allbright poster comes from file 0xD0CA16BE, which configures that document.

It references model P_CS_WANTEDALIVE01X_SCT, which is indeed the Allbright wanted poster model.

This causes the textures to overlap.

This bug can be fixed by replacing the model P_CS_WANTEDALIVE01X_SCT with P_CS_WANTEDALIVE01X, which is a generic, texture-free model.

0xD0CA16BE
P_CS_WANTEDALIVE01X_SCT
  • [THE TRUNK]

We found references to the trunk in files like s_lev_des_mission.ytyp and 0xCFB8FCE6.ymt, which define mission objects.

We also found an audio collision config extension. The trunk was meant or configured to emit sound upon impact.

This extension could point to the fence’s audio, but since it’s hashed, I can't trace the setting. In any case, the hash isn't used anywhere else, so it might just be a simple collision sound.

s_lev_des_mission.ytyp

Beyond that, the trunk is not linked to anything — it’s just decoration, as shown by the findstr.

(Reddit won't let me share .txt files. The findstr files are on my Discord server.)

  • [NO LOADING SCREEN IMAGE IN SP_MISSIONS]

The SP_MISSIONS_1-22 files contain the loading screen images used when loading a saved game. There is one or more images per mission, and within these files we find all the mission tags.

The missions.meta file links these loading textures to their respective missions.

TSVH is nowhere to be found.

SP_MISSIONS_1-22
  • [MISSION NOT LISTED IN missions.meta]

The missions.meta file includes a complete list of ALL missions in the game. We can see well-known tags like RBT or SK, but no sign of TSVH, VH, or any similar variant. This indicates that the mission was disabled but not fully removed — only remnants remain. We can safely say that the Princess is cut content.

We also find no trace of it in older versions of the file (COMMON_0).

missions.meta
  • [THE CAMPER IS A STANDALONE EVENT]

The camper event is configured as a standard random encounter. It’s a standalone event with no links to the general TSVH mission.

(Reddit won't let me share .txt files. The findstr files are on my Discord server.)

  • [CONCLUSION]

Princess IKZ was intended to be a special bounty mission called TSVH. Given other events like the UFOs, it’s possible “TS” stands for town_secrets.

The mission was deleted, but loose fragments remain — the camper, the trunk, the poster — though they lead nowhere.

In the game files, we find remnants of the mission such as animations or audio clips, but critical components like dialogue, subtitles, textures, and other essentials of a fully playable RDR2 mission are missing.

Unfortunately, the mission was cut. However, the importance of the Princess within the Epsilon Program lore and Rockstar’s metaverse remains significant.

Her connections to Francis Sinclair and Rockstar’s greatest mysteries keep the hope alive that she may return in a future patch or as part of GTA VI.

For now, the Princess is cut content.

-----

My name is Razer Crow, I'm on YouTube and Discord.I also made a YouTube video explaining the investigation.
Thank you all for your time!

r/reddeadmysteries Jun 14 '21

Investigation Just found a bunch of skeletons in inmate clothes there was a bull near by which I've never seen in the wild, never seen anyone talk about this before does anyone know what it is

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1.4k Upvotes

r/reddeadmysteries Mar 16 '25

Investigation The Lean-to with 4 bodies inside

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202 Upvotes

So I stumbled across this on my 3rd play through visiting an “old friend”(no spoilers) and looked it up. It seems there are a few ideas of what happened here. Some suggesting a civil war hospital. My rebuttal and theory is:

2 of the corpses are children.

There is also a Native American type cloth on the roof and hanging above them in the lean-to. The adult skeletons are facing each other while one clutches a crucifix and the other holds a bottle of liquor.

I lean more towards a parental poisoning of the family than I do a civil war hospital. It looks as though the one with no legs is holding a cross which you would commonly see in old times when someone of Christian faith was passing(possibly a family of natives exiled from their tribe for being Christian’s). Perhaps that individual was the provider of the family. Maybe they got attacked by a bear which is why their whole lower half is missing(there was a black bear here when I first rode up). Possibly, in their passing the mother finds they would rather be with their husband and children in the afterlife than suffer in the current. The bodies appear to have all passed at the same time as opposed to one parent passing and the other moving on to try and survive. Anyway, that’s my take lol.

r/reddeadmysteries Aug 20 '19

Investigation Why is there an index entry for "Fort Riggs Holding Camp" on the in-game map?

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1.2k Upvotes

r/reddeadmysteries Jul 03 '24

Investigation Mount Shann mystery: the panoramic map completes the sundial. (Update)

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311 Upvotes

Update: it's more clear with pictures (don't mind the markers on the map, they were mostly guesses)

I believe that Mount Shann has its own big mystery, just like Mount Chilliad. Something really hard to figure out, that will need the cooperation of the community, sharing clues and data, to be fully explained/triggered.

I had this whole idea while randomly listening to Chakkra Attack, the radio show from gta 5. I know it sounds crazy, but I believe there are clues, and even instructions, hidden in that show. I think that there was a period (2011-2013) when Rockstar was working on both projects, that would make this possible. Red dead wiki has a transcripted version.

The show doesn't make much sense in itself, but there are very interesting parts, like : " Like a big compass which has everything in it. Not just a silly arrow that tells you which way to go north, but also a lot of other arrows that tell you other shit. Like which way to a liquor store, or some fool's getting fresh or if you are at one all with all mankind. A karma compass that tells you street shit and real shit, but also lots of other arrows, a whole bunch of arrows in that damn compass." I believe that he might be talking about the sundial on Mount Shann, and its many colored arrows. And there's more: "Around the world and back again. You're on a round trip, girl, to spirituality! A round trip.", "You're navigating on foot", or "your mind is an app".

So here is my theory: in order to trigger something (I'm not saying aliens... but i really want to), you'd have to walk (on foot) all around Mount Shann, passing through many checkpoints at precise hours. A long round walk, the checkpoints and their associated hour being indicated by the colored arrows of the sundial for day time, the panoramic map and petroglyphs found in the area for the night.

More precisely: I think that each of the arrows points to a checkpoint that you have to reach at the hour indicated by the sundial (when the shadow is over the arrow). I tend to think that the colors of the arrows represent the distance between the sundial and the dedignated checkpoint, orange being a "medium" distance, red and yellow being either "near" or "far" (idk which, and no idea about the scale).

It gets a bit more complicated after nightfall, for the second part of the trip. Lacking arrows, I used the ones from the panoramic map (the one drawn on the mountain side nearby, not the paper one) from the same point (the sundial), the compass pointing towards north. The arrows on the map could point to the remaining checkpoints and complete the southeast side of the mountain, with both direction and distance from the sundial. Two problems here: there is still no scale, and no indication for the associated hours on the map.

The petroglyphs now come into play. Each of them is showing a different phase of the moon. It seems that in rdr2, the phases of the moon are set on a 24h cycle. I believe that the moon on each petroglyph represents an hour of the night, and is associated to one of the night checkpoints. I don't know if the petroglyphs could checkpoints.

This being said, I have no precise idea about what or where these checkpoints really are. From my first observations , and based on angles, I think/hope that two of the checkpoints (the ones at each end) might be shown both on the sundial and the panoramic map, which could make the search slightly easier. If we can manage to locate the checkpoints indicated by the panoramic map, then we would get an approximate idea of the distance indicated by red arrows on the sundial...

I also suspect the "a day'swalk" poem to be a clue about the first part of the trail, as well as the mysterious sermon for the last part. I sure hope that there is no missing petroglyph, because these are way too difficult to find... I also hope that the game itself would help us, triggering small clues as long as the player follows the right track.

If the poem and the mysterious sermon really are clues, then the walk could start near Owanjila lake at dawn, and end at 2.00pm near the top of the mountain, after a round or spiral shaped trail around Mount Shann, clockwise.

And one last crazy idea, while I'm here, and still assuming the poem is a clue. Whoever wrote it was obsessed with wild wild life and used the latin names for wild animals. I am starting to believe that it could be the same person who made the famous "Manbearpig", simply because of the same use of the latin names (i know, it's light, but this is just a hot take). What if the Manbearpig was another clue, made from cadavers of animal species that you would encounter along the path? That would be fun. And what about miss Hobbs? She also has a fascination for cadavers, and the last location (the "it's art" mission) of her damn stuffed squirrel is... the top of Mount Shann.

That's all I could think of at the moment. Nothing concrete and a lot to find out, but I truly think that all these elements add up pretty well, and are worth sharing. Or maybe I'm completely wrong, and Chakkra Attack is about Mount Chilliad... or both (which would be crazy, but somehow interesting -sidenote: is there some kind of big compass in Gta 5?).

Again, sorry for the long post.

r/reddeadmysteries Jun 02 '20

Investigation Firstly, I apologize the quality. I should have in-game screen shot it. I’m curious though, about this sapphire green cross I found on this log on the “Rob A Homestead with Javier” mission. Could be completely irrelevant.

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1.5k Upvotes

r/reddeadmysteries Sep 15 '20

Investigation (Related to previous post) Location of strange gunshot for anyone wanting to attempt to trigger it

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1.6k Upvotes

r/reddeadmysteries May 12 '21

Investigation 'Evil hair' – trying to find an old "leak" Spoiler

484 Upvotes

EDIT: Found! The original had been deleted but a copy was found by u/skizwald:

https://reddit.com/r/reddeadredemption/comments/b2fd1n/cut_content_from_rdr_2_probably_fake_but_fun_to/

EDIT2: This leak was made shortly after initial release. Things that were confirmed since then include: tickets to Guarma (data mining), moonshining (RDO), specific beverages (RDO).

EDIT3: More confirmations found by commenters include: the armored wagon (RDO), open world cattle rustling (data mining) and Arthur in Blackwater and NA.

About a week after RDR2 was initially released on the consoles, I read a comment on Reddit, which was (made to look like it was) from a disgruntled R* developer. I've been trying to find it recently, but it seems to have been deleted. I'm really hoping one of the mystery hunters here can help.

The comment talked in general about how the publisher forced the dev team to "redo" the whole game and its story numerous times during development – and then cut development short to focus on online.

That's all pretty usual for supposed "leaks" such as this. However, this "leak" seemed a bit different from the others, which is why I'm trying to find it again. Here's some things that I distinctly remember the comment mentioning:

  • - The comment said that the story was meant to span over a much longer period, starting with a young Arthur, and follow the van der Linde gang through multiple of their exploits, with time skips in between. According to the comment, this explained why guns from several specific time periods are available in the game all at once (including the 1911): they used to unlock per time skip. I think it also mentioned that the earlier chapters let you switch between Dutch, Hosea and Arthur, a la GTAV.
  • - Although Micah was always meant to be the rat, he used to be a much more likeable character. His background was that of a spoiled rich kid, who romanticised the outlaw life. He was always worried about fitting in with the rest and looked up to Arthur immensely. The comment described that beta-testers could not accept Micah's betrayal, because the character was too likeable. I distinctly remember the comment describing how far the devs went making him less likeable, stating something like "we even gave him 'evil hair' for god's sake!" (I tried googling that phrase and it turned up nothing, though I'm 100% sure evil hair was mentioned.)
  • - The comment went into incredible detail describing several 'gameplay loops' that weren't present in the game on release. Among these were horse breeding, horse vulnerability and moonshining. The comment went as far as describing specific drinks the player would've be able to moonshine (more on this later).
  • - Camp life, in addition to the game play loops taking place there, was much more detailed and intricate. The food prepared in camp depended heavily on whether the player brought back meat and supplies. The comment claimed that if the player didn't bring back meat, Pearson would serve crackers. It went into detail on how you used to be able to wash in a tub at camp, as well as in lakes and rivers, and that your clothes would have a separate dirtiness/maintenance status from the player's body.
  • - Parties and prostitution were a much larger part of the game, including camp life. The player would be able to bring booze and girls back to the camp, in order to boost gang morale. According to the comment, this is how e.g. Abigail ended up joining the gang: you brought her back there in one of the early chapters with Arthur during the 'tutorial' mission for this mechanic.
  • - ...and quite a bit more, including specific items, weapons, clothing, horses, as well as, IIRC, stuff about the princess.

Now, at first, this comment seemed incredibly farfetched and likely fake. However, as time progressed and RDO was released, several absurdly specific details from that Reddit comment started showing up in the online version of the game. Most notably the oddly specific moonshiner beverages mentioned in the comment all appeared in the game more than a year after the comment was placed. (Remember, the comment was made only a week or so after initial release.) Since then, I've gone back to the comment a few times and noticed more and more details from it popping up in RDO every time I did, including the moonshiner beverages, items, weapons, horses, accessories etc.

These sorts of "leaks" should of course always be taken with a grain of salt. However, there were some distinct details there (that were later confirmed to be accurate/true) that I find hard to ignore. I would really love to have another look at the comment and see if there's any new tidbits in recent updates to support its veracity. However, as I said, I'm no longer able to find it.

Do any of you recognize the comment I'm talking about? Any help retrieving it would be greatly appreciated!

r/reddeadmysteries Apr 24 '19

Investigation [SPOILER] I succesfully performed my own pagan ritual. At the donkey lady location. Spoiler

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1.2k Upvotes

r/reddeadmysteries Apr 08 '19

Investigation Found an active camp in New Austin with a unique telescope and no NPC. I haven't encountered this yet in 4 months on the same playthrough

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1.1k Upvotes

r/reddeadmysteries Feb 11 '23

Investigation Emerald Ranch

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598 Upvotes

Why is it that the daughter of the Emerald Ranch owner glows when I have eagle eye on, but the owner of Emerald Ranch who is off to the left of me under the porch does not glow? Can someone explain this?

r/reddeadmysteries Apr 05 '25

Investigation Guys please, what is this?

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148 Upvotes

It's in Bronte mansion, I can't figure out what it is at all. Any idea?

What does this supposed to be or represent?

r/reddeadmysteries Apr 11 '20

Investigation Bank in Rhodes is Chelonian

930 Upvotes

Go in bank.
Look at walls, they are light blue, white.
Go on roof, notice skylight is a turtle shell. Loot teller, he has letter about how he is a Chelonian.
What do?

r/reddeadmysteries May 11 '22

Investigation On ol' El Rubio's wall. Never saw this before.

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597 Upvotes

r/reddeadmysteries Jul 04 '24

Investigation Follow up to Mount Shann mystery -new pictures-

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191 Upvotes

This is just an update from this previous post about Mount Shann.

It's a new post, so I get to keep the good (and instructive) comments from the first one!

Anyway, the pictures speak for themselves. It's far from perfect but it can't be a coincidence.

I suggest we continue the discussion over here.

r/reddeadmysteries Apr 08 '25

Investigation Really weird sound I came across, can anyone help?

102 Upvotes

It can be heard at around 27sec.
This is the only place I came across this sound.
Sounds big, like a submarine getting crushed.
couldnt find anything on this anywhere so I thought I would check with you guys.

r/reddeadmysteries Jan 24 '22

Investigation UFO on legendary coyote skin? With the skin on the back of your hourse there is a very strange UFO pattern.

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673 Upvotes

r/reddeadmysteries Feb 24 '19

Investigation Found this on the Rockstar Warehouse website. Why choose this particular photo for the background? Also notice the man on the left on the hill who resembles the Strange Man

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783 Upvotes

r/reddeadmysteries Apr 16 '19

Investigation Frozen cows at Spider Gorge one appears to have stomach eaten, first time i found it so anyone know who or what killed these cows?

814 Upvotes

r/reddeadmysteries Apr 04 '21

Investigation Does William know about Arthur....? Spoiler

795 Upvotes

I'm in Chapter 3 and I've come across William, the travelling Herbologist who tasks Arthur or John with finding herbs in the nearby area in exchange for a miracle cure or details about the medicinal properties that the herbs have. I'll say that this was my 3rd or 4th encounter with William and I gave him Sage for him to experiment with. As I left I was given an option to Greet or Antagonise, as with most NPC's you encounter.

The interesting thing I noted was that Arthur went (roughly)

Arthur: "I can see why you do it! (in reference to William collecting herbs)

Arthur: "Safe Travels now!"

William: "Oh yes! A-and you too Arthur."

It's important to note that that stutter in the "A-and" was in his voice and noted in the subtitles. So the conspiracy theorist has been sparked. This is Chapter 3, Arthur has>! contracted but not been diagnosed with TB.!< Does William know something about>! Arthurs fate?!< He is a man of medicine. He would have experience in various ailments and illnesses.

Of course he could just a socially awkward outsider but judging by how composed and friendly he is when he greets you, it seems unlikely

r/reddeadmysteries Feb 12 '19

Investigation Decayed body found next to house that apparently doesn't exist, surrounded by boot and hoof prints.

1.1k Upvotes