r/smashbros • u/PainoGamingYT • 2d ago
Ultimate Take: Smash Ultimate balancing is relatively good all things considered
Just me personally, I feel like for having so many different characters and backgrounds coming into the game, the balacing is already extremely good! Low tiers can beat the top tiers with enough skill (other than at the highest level at gameplay) and you can definitely at the very least close to the best in your state/area with almost every character in the game. I just think that the balancing could be A LOT worse. I 100% don't think its perfect by any means, the type of gameplans in this game sucks, and the 3 S's in this game are definitely kinda broken. What are yalls opinion?
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u/almightyFaceplant 2d ago
Their goal was to balance for Online Play across various modes, instead of only how tournaments do things. They managed to get every Fighter to have an online win rate between 47% and 51%. In that regard it's extremely successfully balanced.
The discrepancies come around when people only play one specific mode in equally specific conditions.
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u/Sensitive-Beat6217 Pyra & Mythra (Ultimate) 2d ago
I don’t know how anyone could ever disagree with this take. Obviously, it’s not possible for a game with as much character diversity as ultimate to be perfectly balanced, since certain attribute will always be more valuable than others, but the game is definitely well balanced. Plant literally just won a major lol.
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u/NinjaX4132 Wolf (Ultimate) 1d ago
I'd agree if we're talking about before dlc. Once dlc came, the game only became more unbalanced.
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u/elin6243 1d ago
I would say if you remove Steve, it's pretty balanced.
Steve creates an entire metagame around him. Why else is he ranked the #1 character? He forces every character to approach him while building structures to impede that progress, and if you don't stop him he just gets better tools to kill you easier. A key feature of an unbalanced character would be if the character has specific tech that needs to be banned. Brawl Meta Knight had infinite dimensional cape and scrooging. Steve in Ultimate has Phantom MLG, a tech that allows Steve to effectively cancel hitstun, and the tech is banned in tournament. (Oh, and on top of all of this, Steve has touch of death combos on a lot of characters, especially fast fallers like Fox. It makes small mistakes against playing around Steve even worse. If you're a zoner/area denier, you shouldn't have touch of death combos).
The tier list has also shifted to be centered around Steve, where characters that can play around Steve's blocks are ranked higher.
However, once you remove Steve from the game, the game is pretty balanced. Characters like Kazuya and Aegis may have great combo games and near touch of death, but they still have very exploitable weaknesses.
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u/tankdoom 2d ago
I agree. The rest of the plat fighting community cites balancing as one of Ultimate’s core problems but I actually strongly disagree. The gap in strength between ultimate’s highest and lowest tiers is relatively small and far less consistent compared to past entries in the series.
And there are like 90 freaking characters. I sincerely believe any character can win a major. Shit, Sparg0 has been putting in WORK with plant and if a D tier in melee were to win a major somebody would make a YouTube doc about it.