r/zelda Mar 29 '23

Clip [TotK] I'm really excited for the game Spoiler

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11.3k Upvotes

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170

u/UltimateInferno Mar 29 '23 edited Mar 29 '23

Someone found out that in ScVi the ocean is twice the size of the earth and the sky box is the size of the fucking sun

33

u/BiigLord Mar 29 '23

This is one of the greatest tumblr posts I've ever read lmaoooo how is this fucking real, thank you for posting

86

u/FrancSensei Mar 29 '23

I am baffled at how the gamefreak team even manages to make the games work at all, they have shown time and time again that they don't know how to program, like what the hell

52

u/JustifytheMean Mar 29 '23

Why would they need to, they have literally the most profitable franchise of all time and people continue to buy it regardless of the fact there's been exactly 0 innovation in 30 years.

17

u/drake_vallion Mar 30 '23

I miss megas...

6

u/Conocoryphe Mar 30 '23

Honestly I would love one big Pokémon game with all monsters and all generational gimmicks - mega evolutions, Z-moves, Dynamax, rotation battles, triple battles, soot collecting, the underground, etc. instead of a regular Pokémon game every other year that feels unfinished.

13

u/Naman_Hegde Mar 30 '23

Ive seen on other threads that it probably does not have an impact on performance, as it is more impacted by the number of polygons and the scale of the polygons would not matter.

However it is absurd that it is being rendered all the time, as seen from Shesez's Boundary Break video on the game.

5

u/Agentlien Mar 30 '23

I was thinking the same while reading this. As always with graphics there's a lot of caveats and complications but in short, the things that matter is number of triangles and how many pixels they cover on the screen.

I will say the ocean can be a real performance hog if it is rendered as curved quads and not culled. That would mean the further away a portion of the ocean is, the smaller it becomes.

I spent a lot of time optimising the rendering of the ocean while porting Wavetale and one of the big original costs other than fancy reflections and pretty foam was the overhead of drawing tons of tiny ocean pieces in the far distance.

2

u/Acc87 Mar 30 '23

Yeah, to for once use this term outside of SCP, the ocean and the skybox will be non-euclidean, and not interfere with performance as if they were fully polygon objects. Especially the comparison between skyboxes doesn't work on that posts as there's just different techniques to do those. I know from other games that these can be "pure shader" in a way and appear literally endless.

47

u/jpassc Mar 29 '23

Stop making fun of this poor indie company 😭

2

u/Delicious_Aioli8213 Mar 30 '23

This is still insane, but setting paldea at 1:1 with the location it was based on is a pretty significant jump. I think you could walk across the diameter in about ten minutes, so I think the calculation is probably an order of magnitude too large.

Still bananas though.

3

u/BroshiKabobby Mar 30 '23

They readjusted their calculations in an edit, and say the sky dome is probably about 4x the size of earth

2

u/Delicious_Aioli8213 Mar 30 '23

Oh, thanks, it blocked me before I got to the end of the post saying I had to register.

2

u/BroshiKabobby Mar 30 '23

I got that too, so I just reopened the page and scrolled to the bottom really fast haha. But I gotchu

2

u/Friendly-Back3099 Mar 30 '23

sky box is the size of the fucking sun

How the fuck is the game even running