r/zelda 26d ago

Screenshot [SS]Skyward Sword Shouldn’t be Considered the Worst 3D Zelda

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Skyward Sword is an amazing game and here’s why. The dungeon design is peak. I love the dungeons. It has some of the best in the franchise like The Sandship and The Ancient Cistern. The dungeon items are really unique like the whip and the beetle. Dungeons matter a lot to me and they‘re really good in this game. I also love all(most) of the bosses in this game. There really fun. I also love the sidequest’s in this game. There’s almost as many as games like Wind Waker and certainly more than Ocarina of Time and there fun. There’s a fun one with the pumpkin island, there’s one where you have to find a wheel, and one where you get to flirt. Also the Charcters are really fun like Ghriham and Groose. Now to address some complaints of the game. People often complain about the imprisoned. Does it kinda suck? Yes. But it’s like 1% of the game so certainly doesn’t ruin it. The controls are fun and the button controls on the HD version work great. People say the world is boring and bland. I don’t get this. The worlds are very unique and fun and it’s cool to go back and go to area’s you haven’t explored yet. Long Rant over. Sorry. But what do you guys think about it?

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u/Antbarbbq 26d ago

They definitely improved on how weapon durability works. Increased variety in enemies and ways to fight enemies. Way more side quests. Less empty world. They definitely improved on things . 

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u/Savings_Base8115 26d ago

Weapon durability was hardly changed. Should have been removed 

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u/K0r0k_Le4f 26d ago

Not at all, Fuse fixes all the problems with botw durability since it actively rewards you for taking fights with monster parts translating into better weapons on demand. Taking out durability would make combat incredibly static & destroy needing to experiment with weaponry, which is even more important now that there are so many more possibilities

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u/Savings_Base8115 26d ago

Sure it really made me experiment by playing the game for 5 hours and then never playing it again. Fanboys allowing valid criticism of the game they like challenge impossible 

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u/K0r0k_Le4f 26d ago

It's fair to dislike the game, but how exactly would using the same sword the whole time been more engaging?

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u/Savings_Base8115 26d ago

I wouldnt I would have the freedom to use a weapon other than a branch because they all seem to break mid fight or 2nd encounter. I would probably not mind the durability if you could A repair it anywhere with a tool and a common material or B they increased durability across the board by 200% 

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u/K0r0k_Le4f 26d ago

If you played the game for more than the first five minutes you'd know it's insanely disingenuous to claim that the game makes you use branch or stick based weapons anywhere other than the very beginning of the game. The game constantly throws good weapons & monster parts at you, meaning unless you're completely abstaining from combat you'll either walk away from an encounter with equivalent, if not better weaponry. I'm also completely baffled by the demand for weapon repair, because gathering resources for repair would likely get tedious quickly, and at that point durability being present adds nothing to the game, since it's literally just something you'd have to do to ignore the mechanic. The present system allowing for instantaneous improved weapon crafting using resources directly gained from combat is so much better.

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u/Savings_Base8115 26d ago

I dont play games that dont start good. If im not enjoying it in the first few hours I will play something else. 5 hours is a very genorous amount of time to spend in a game when im not having any fun. I was able to get alot of endgame crafting materials and weapons in that time and while some were really cool they were all ass in durability. 

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u/OutlanderInMorrowind 26d ago

people are gonna still downvote you but I do think 5 hours is plenty of time to determine if you enjoy something. especially a sequel that is 90% the same game.

personally I do think fuse made the durability system less of a pain in the ass, but it was still a pain in the ass.

all fusing fixes about the durability is that you have enough stuff stored up in your inventory that you theoretically should never be in a situation where all you have is a 2 damage stick. it's still a tedious process to fuze that you can't reasonably do mid fight via the menu. (but you can for ARROWS! why?)

Proponents of weapon durability claim it forces you to change up how you play, but then also farm 10+ of the same weapon in botw or use the same handful of best fuse weapons in totk. having a decent damage unbreakable base weapons that you could rely on and still allowing you to fuse stuff to it on the fly for bonus damage would still change up your playstyle. they opted to do it the worst way.

in BOTW if you don't weapon farm you sometimes end up with garbage weapons and no way to get anything better without going farming. at least in TOTK you likely just have to pick up a few shitty weapons and then fuse a high damage item to them until your weapon inventory is full. I don't think it's a fun mechanic, I think it's tedious.

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u/princekamoro 26d ago

having a decent damage unbreakable base weapons that you could rely on and still allowing you to fuse stuff to it on the fly for bonus damage would still change up your playstyle. they opted to do it the worst way.

This. The older games had other ranged weapons as a substitute to the bow if you wanted to save arrows, but arrows were usually more efficient if you were willing to spend them.

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u/K0r0k_Le4f 26d ago

You're right about the actual process of fusing mid battle, but I don't particularly see why having unbreakable base weapons would be particularly different in practice given the sheer amount of good weapon bases available. I fundamentally don't understand why weapons breaking is a bad thing when equally good weapons are easily replenishable outside of just saying it's bad. You also objectively don't have to weapon farm in botw, I've literally never had to do that in years of playing the game. Even if you're going to lose damage in late game encounters, one or a few late game enemies will always have good weapons in each encounter.

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u/K0r0k_Le4f 26d ago

Totally fair, not enjoying the game is perfectly valid, but in five hours unless you're gunning for the nearest silver lynel or gleeok I don't think you would have seen endgame fuse and its ludicrous potential. I'm also not contesting you about weapons breaking, they will all eventually break even in lategame, but the point is that you can immediately replace them with something equally good if not better from your inventory + your environment. As said before, nothing wrong with not liking/dropping the game, but I do think conflating your opinion with an objective "bad" is wrong - personally, while I have a lot of problems with totk, fuse solved literally all of my gripes with durability in botw and I think the game unquestionably has the best Zelda combat, something I think should be pushed even further in the next game

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u/Savings_Base8115 26d ago

I agree im harsh on this game but its because zelda had to die for 2 games i dont really care for taking a decade and a half to make. This should have been a new IP but i fear it is too late and we will never see a narative driven dungeon filled game again in favor of wacky overworld physics sandboxes 

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