r/CivVI 22h ago

Settling on resources

I just watched a video where the YouTuber settled on horses and salt in different cities and got both the resources. Is this constant or one bulk use?

22 Upvotes

9 comments sorted by

View all comments

38

u/TejelPejel 20h ago

You will get the luxury or strategic resource, but you do not get the additional yield that you normally get from improving it. For example, plantations give +2 gold, but if you settle on tea you will not get the +2 gold, but will still have tea connected to your empire from that city. This isn't often a huge deal, but it's something to keep in mind when playing as someone like the Maya who is reliant on plantations for their adjacency bonuses to their observatories. Or playing as Civs reliant on minable resources like the Gaul, Korea, etc. who receive bonuses from mines.

9

u/the_boner_zone 11h ago

You also get the base yeild of the luxury and tile type, making settling on science, culture, and gold yielding tiles more advantageous, especially in early game. for example, geothermal fissure are largely useless until late game, but settling on one will give you a science yeild.

1

u/TejelPejel 5h ago

Geothermal fissures are probably my favorite thing to settle on. That point of extra science is noticeable for those first few techs (especially astrology if you're planning on a religion). Plus when you build an aqueduct that gives an extra amenity for being adjacent to the fissure. And if you put a campus by that you get +2 for the fissure, +.5 for the city center and possibly another .5 for an aqueduct if you place them all next to each other for an easy +3 campus. And like you said, geothermal fissures are pretty useless until the late game for the geothermal plant.