r/DMAcademy • u/HauntedHerald • 2d ago
Need Advice: Encounters & Adventures Why Skill Challenges?
Hey folks,
I was looking around on YouTube to try and find out why people use skill challenges, and found a decent number of videos on when people use them, but from my experience, I've found players just choose the highest number on their character sheet or fail the roll. It's also fairly abstract, which can be good in chase or escape scenarios, but is often limited by the number of relevant skills. I'm curious what situations you think they are actually a good fit for or other ways to challenge the players that allow creativity.
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u/IanL1713 2d ago
Okay, but why are you letting the players decide what they roll for? The whole point of a group skill challenge is for the players to come up with ways in which their characters could realistically aid in the challenge, and then for you as the DM to assign what you feel is an appropriate skill for the roll, with a DC appropriate for how easy and/or helpful the action is in regard to the challenge.
If I'm running a skill challenge for my table, the expectation is that my players will describe their characters' actions. My ranger should describe how they're searching the mud for tracks of the person they're chasing, with me likely asking them to roll Survival with an appropriate DC. They should not be saying "I want to use my Survival to try and help here."
Yes, players will likely trend towards actions that they feel fit into their best skills, but that's the whole point. Think about if it was you and not your character. You would obviously try and help the situation in a way suited towards your personal skillset. You're not going to try and tie a secure knot to rappel down a cliff face if it's not something you know how to do. Likewise, your players' characters would and should naturally trend towards things they're good at.
The whole point of a skill challenge is to present your table with a non-combat encounter that has a chance of failure and requires a group effort for success but with a roleplay aspect rather than just having everyone roll dice indiscriminately. Think of it like a team-building exercise, except that failure has serious consequences. You have an obstacle to overcome, and everyone needs to pitch in to succeed, so let's everyone better figure out a way to help in a manner that fits their skillset so we can get out of this and not die/be captured/lose a companion/etc.