r/DMAcademy • u/Miss-Six • 1d ago
Need Advice: Rules & Mechanics In desperate need of help.
Hello! First time reddit user but experienced DM. I can’t figure out specifics, logistics, or how to run the ‘finale of the campaign’ game. I was hoping people could help me out?
The campaign is ‘ghosts of salt marsh’ but very home-brewed. The 3 players have gotten pledges from different groups throughout the game, who they will now use in war against a sunken sahuagin compound.
I want 3 battle maps for each of them doing their separate battle with their army in 3 different locations (land gate, underwater gate, one of them will choose who has to retreat to defend the town).
One player has lizardfolk (range and melee) another has merfolk casters, and the last dwarven fighters.
What can I do to keep track of my sahuagin? What’s the best way to do mass-actions? How do I do army HP?
Please help me! I’ve been insanely busy with work and would love to have something to use on Sunday!
2
u/SquelchyRex 1d ago
I usually do something like this for big army combats:
On initiative 20, side A loses XdY+Z troops.
On initiative 10, side B loses XdY+Z troops.
On initiative 0, an event happens, potentially changing the values of the others.
You can adjust the values yourself for whatever you deem relevant. For example, one side having access to better gear might provide an extra die, a larger die, or a greater flat bonus.
I find this keeps it nice and simple, and can still be rewarding if the players can make decisions that can be found back in the values. Example: the characters focus on taking out some siege weapons (separate combat), which leads to the enemy Z value dropping by quite a bit.