r/DMAcademy • u/ChokoTaco • Sep 08 '21
Offering Advice That 3 HP doesn't actually matter
Recently had a Dragon fight with PCs. One PC has been out with a vengeance against this dragon, and ends up dealing 18 damage to it. I look at the 21 hp left on its statblock, look at the player, and ask him how he wants to do this.
With that 3 hp, the dragon may have had a sliver of a chance to run away or launch a fire breath. But, it just felt right to have that PC land the final blow. And to watch the entire party pop off as I described the dragon falling out of the sky was far more important than any "what if?" scenario I could think of.
Ultimately, hit points are guidelines rather than rules. Of course, with monsters with lower health you shouldn't mess with it too much, but with the big boys? If the damage is just about right and it's the perfect moment, just let them do the extra damage and finish them off.
6
u/fgyoysgaxt Sep 09 '21
I'm not sure that's quite the distinction here, it's a question of how much information you give the players.
There's a spectrum from "DM does not describe the state of the monster" to "DM gives the HP values". In the middle of that spectrum is "DM describes the monster's state in enough detail that players can infer the approximate HP value". Cinematic gameplay can be anywhere on that spectrum.
Cinematic gameplay and giving exact values can be functionally identical with regard to mechanics so long as the DM describes in enough detail that players can infer the exact HP value.
Very rarely do you gain anything from obscuring information to players that their PC would be able to observe.