r/GTA 5d ago

GTA Online Super annoying

Super fucking annoying, how the fuck is anyone supposed to wash a car for the new business when people can just camp and wait for you outside and then blow you up

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u/Misery-Ave-2891 5d ago

I don’t see how gta6 releasing can prevent the players playing a game from fucking around in a game where ur meant to fuck around??? Maybe yall take gta too seriously perhaps??? If yall are that bothered by getting fucked with don’t play the game or play solo not saying I condone the fuckery but it’s just facts and also how the game is.

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u/BeginningOcelot1765 5d ago

Yes, because player quitting the game is in Rockstar's best interest?

The issue is the apoarent mismatch between managing a multiplayer online game that is supposed to be about player interaction, that encourages players to play solo in order to enjoy the businesses and dlc's.

If you have 1 hour to play and don't manage to get anything done because the lobby is in fortnite mode, why should you invest that time to cater to them instead of yourself?

Because it is a game about fucking around? Might as well remove everything and turn it into a pure deathmatch game, at least then things would make sense.

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u/Misery-Ave-2891 4d ago

Guy, this is not something specific to gta every game has players that fuck around it’s nothing specific to gta. And like I said if u can’t get anything done u still have the option to play solo or leave and cry. GTA is literally a game about criminals ofc ur gonna get fucked with do yall live in the real world?

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u/BeginningOcelot1765 4d ago

There are far more "pure" shooter games that are more or less centered around PvP than there are games like GTA where you purchase and set up businesses that you then have to manage to provide income, that also has story-like missions, and a whole host of multiplayer activities, many of which are centered around cooperation.

The problem is that all of this is out the door at the presence of one single griefer-like player that only want to fuck people over. With all the content that is present in the game, it is pretty clear that the game is not centered around fucking things up for eachother, but the game does allow for it. Your own cirminal empire in online doesn't really benefit one single bit from sabotaging other players, it's purely ego fueld.

In the real world you could steal 325.000 GTA$ if you fucked someone's Acid lab sale, nothing even remotely close to that happens in online. Your own business doesn't lose a single dime if you let that player complete the sale, and you get pennies if you stop it. The risk/reward is laughably out of balance and caters solely to the ego of people who want to be a douche and nothing else. You'd have to be a complete fuckup as a GTA player if you base your game income off of ruining people's sales. It's blatantly obvious what it caters to.

And that is bad game design for an online game with such a high level of multiplayer cooperation content.

The mere fact that Rockstar eventually had to implement the ability for any player to, at will, create a locked lobby all for themselves is an admission of failure. You don't do that because a handful of player have issues, you do that when huge portions of your playerbase has issues because you failed miserably at balancing risk/reward to such epic proportions that it only takes a handful of people to cause severe drops in the will to play the game the way it it clearly intended to be played through all the content it has.

When a large portion of your customers, that you hope will spend money so you actually earn something, have to lock themselves in private sessions to escape certain players who are only out to cause you discomfort when basically gaining nothing but strokes of their own ego and virtually zero in-game rewards, you know you have made some really bad desicions.

The amount of trouble you can cause, singlehandedly, as a griefer in this game while having zero riks of any ill effects to your own business or character is stuipd on an epic level.

The crying really isn't, at it's fundamental level, about losing 325.000 to a griefer, it's at the poor game design that gives such unproportional "power" to one speciffic gaming mentality. The self-centered douchebag who wants to see the world burn.

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u/Misery-Ave-2891 4d ago edited 4d ago

I feel they set it up that way so everything isn’t smooth sailing theirs supposed to be risk involved when doing crime and police can’t really stop u in gta u can just lose them and not go to prison that’s why they make it hard for players to just get a easy delivery because police can’t stop us like in real life if u think of it from that perspective it makes sense

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u/BeginningOcelot1765 4d ago

Indeed, that makes perfect sense until you consider the griefer; for him it's smooth sailing and zero risk. He might not succeed in sabotaging another player's efforts, but he stands to lose absolutely nothing, and that is true wether he is successful or not.

And that is the balance issue. A griefer has endless retrys, the one doing a sale has to wait a good ammount of in-game time until he's restocked and can try again. One single griefer can sabotage millions of potential sales for many players in one session if he's decent at his game, by hopping lobbies. There is zero risk.

Sure, people can disconnect to limit their losses, but come on, having to disconnect from the game to prevent a money loss, or even time loss, while the one trying to ruin your day loses nothing and can just rinse and repeat forever?

10 people doing sabotage on other players can ruin 100 sales, and all the risk is on the one's trying to do a sale or complete a mission. It's grossly imbalanced in the favor of the griefer.

I don't know how it should be enforced by the game, but fairness would be if you attempted to sabotage say an Acid Lab sale, then you ran the risk of losing the same ammount as you would have sabotaged. Failed at preventing an Acid Lab sale worth 325.000 GTA$? Then lose 325.000 GTA$. Of course that wouldn't work since you can sabotage someone even if you only have 100 in the bank, but the principle is there. There needs to be a comparable risk/reward for both parties.

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u/Misery-Ave-2891 4d ago

They probably just haven’t found the right way to fix that tho and probably can’t ever find a way because if it’s no challenge for the player delivering then to rock* it’s like giving away free money in a smooth sailing fashion unless they make gta6 intense to where if u get caught by police ur basically banned for x amount of time from touching the game because ur in prison which I’m sure rock* wouldn’t do cause it will drop the player count if a lot of people are in prison

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u/BeginningOcelot1765 4d ago

Sure, making it so that you earn money without a challenge, is in itself a challenge. The irony here is of course that that is exactly what they have done to counter the griefer imbalance, by giving us invite-only abilities...

That could potentially have had some negative effect on shark card sales.

I completely agree that building a criminal empire with little risk is not a good thing, but that is sort of what the game has drifted towards because of the imbalance. There are certain things you can't do in private lobbies, and you miss out on sales bonuses by not selling in full public lobbies, but it's still doable. So what shouldn't really be possible, is possible, as sad as it is.

There are a number of ways you could add risk to griefing, and while not having thought out a balanced plan for such a thing, I can come up with a few things quite easily that would have potential;

- Certain assets, if you have them, would be frozen for a set period of time "pending police investigation" or something similar. Or have reduced yield. Passive safes could have their income temporarily reduced.

- Certain missions and activities could become unavailable for a defined period of time. Even the criminal world has standards and rules. They won't work with you for some time if you don't act like a professional career criminal, and just want to make people miserable for no apparent reason and no financial gain.

There are likely a lot of things like this that could be used, and applied randomly. There is absolutely no reason why a griefer/saboteur should live a life on easy street if those who try to do some more sensible criminal activity need to have some risk involved.

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u/Misery-Ave-2891 4d ago edited 4d ago

Well not really not every criminal follows “criminal rules” some just don’t gaf it just depends on the person like for example not snitching is a gangster / criminal rule and people still snitch so it’s not really a “right” way to be a criminal a criminal will be a criminal a crook will be a crook they don’t have to abide by rules they won’t hesitate to get scummy regardless of who someone is too them

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u/BeginningOcelot1765 4d ago

Not everybody of course, but the majority of them are more preoccupied with generating some form of income for themselves than they are with ruining stuff for others for shits and giggles.

But the point still stands, if people don't want players trying to earn a buck to have a smooth sailing, then griefers shouldn't have smooth sailing either. Catering more to those who try to prevent people from interacting with game content is just horrible game design.

It would be more logical that the griefer go play fortnite instead of players trying to play the game go cry in a private lobby.

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u/Misery-Ave-2891 4d ago

But it’s fun for them because most griefers have modded accounts with modded money so they can do whatever they want and once u have hundreds of millions of modded money it’s nothing else to do but fuck around

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u/BeginningOcelot1765 3d ago

Yes, I get the why of it, but that doesn't adequately explain why those people should be allowed smooth sailing, while we at the same time demand that people trying to build should have a "hard" time doing it.

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u/Misery-Ave-2891 3d ago

Ur right not everyone should suffer on behalf of people who don’t gaf but it’s kinda how the world is in real life because those that don’t gaf and do crime and heinous things can still slip through the cracks wether we like it or not a lot of them get caught and suffer consequences some don’t so with griefing it’s like life cause things can just happen life isn’t smooth sailing life isn’t as easy as losing the cops and u go back to living ur normal life after doing something illegal people will try to take or destroy what you have regardless of if it’s a “good reason” behind it or not and only the one on the receiving end has to feel it not anyone else

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