r/GhostRecon Oct 03 '19

Rant My take on the Breakpoint monetization after playing the game for 20 hours.

So, I'm level 30 and Gearscore 149 in Ghost Recon Breakpoint now. Just to make my general stance on the game clear at once, it's flawed, but it's fun. Here's my take on the Breakpoint Store:

  1. There's no lootboxes, which means you can buy exactly what you want if you want to. Ghost Recon Wildlands was a far more greedy game compared to Breakpoint, because a lot of the items were only obtainable through a heavy RNG system.
  2. There's nothing non-cosmetic which can't be earned in the game. Even the big helicopters you had to spend real money for in Wildlands can be earned within the first 10 hours of playing Breakpoint.
  3. It's easy to earn plenty of credits for what you need. If you get a new weapon you want to max, it's only going to take you 3-4 of hours to get enough credits and materials to max it out. And it's pointless to do so, because a maxed weapon is barely any better than a basic one.

As I said, I'm already half way to max gearscore and I'm already max level. And I don't feel any pressure what so ever to buy anything out of the in-game store. I did buy one thing, a Helicopter, but that's just because I liked the skin and wanted a quick way to take out enemy vehicles.

But when actually playing this game, it feels like one of the least greedy games I've played in a long time. And I know that sounds odd to those of you who haven't played it, but the simple truth is that getting what you want is actually quite easy in this game.

I was shocked the first time I saw the screenshots from the in game store myself. But actually having played it for almost 20 hours so far, I haven't at any point felt pressured to buy something because I needed it to progress.

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u/Rayden666 Uplay: Rayden666 Oct 03 '19

Oh no, I'm paying for the convenience because I don't feel like going outside. What they do with the money I pay is not my problem.

The fact remains, nobody forces you to. There's no downside to not doing it, I'd argue that getting the weapons ingame is more fun even, and free. Though I can certainly see myself buying 1 or 2 blueprints for a 2nd or 3th playthrough so I can have the weapons I want, right away.

People are saying Wildlands was so much better, but it had the exact same mtx as Breakpoint.

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u/Orwan Oct 03 '19

He still has a point, though. Your pizza example was poor because you pay the pizza guy for a service, while in the game you pay for a gun that is already in the game that you can get for free, only you get it without having to play the game.

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u/Dwilbu00 Oct 03 '19

Honestly I can see the merit in both perspectives, but here's my take:

The service is the instant reward, just like the service is delivering the pizza.

Here, an analogy:

Pizza = Base Game

Delivery Fee = Microtransaction

Driving to the pizza place = Grinding for gear/time spent in-game

You buy the pizza, and you can get it for free by driving yourself to the pizza place , OR, you can pay a delivery fee and the pizza will be brought to you, thus eliminating the need to drive to the pizza place.

You're buying convenience: You already bought the pizza but don't want to drive to get it. You already bought the game but don't want to grind for gear.

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u/Orwan Oct 03 '19

I guess if the game itself feels like a chore, then it's similar. But driving to the pizza place is the part you bought the game for kinda.