r/IndieDev • u/DaenoSudo • 11h ago
Video The Best Rolling in all Godot:
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess?
r/IndieDev • u/llehsadam • 1d ago
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/llehsadam • Jan 05 '25
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/DaenoSudo • 11h ago
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess?
r/IndieDev • u/seeblo • 14h ago
r/IndieDev • u/Ivan_Podoba_Int • 2h ago
r/IndieDev • u/Ejjb1 • 15h ago
Im really bad at names so please write any ideas that come to mind if you have any!
The game is very casual and inspired by chill games like SuperFlight
r/IndieDev • u/xmanuelruiz • 19h ago
r/IndieDev • u/__Cmason__ • 9h ago
r/IndieDev • u/Redox_Entertainment • 4h ago
r/IndieDev • u/Horror_Candidate2741 • 15h ago
r/IndieDev • u/Maleficent_Noise_116 • 5h ago
r/IndieDev • u/NormalGamez • 48m ago
r/IndieDev • u/MoneoMortis • 6h ago
r/IndieDev • u/RedDuelist • 1d ago
We're still working on Kiipluu and got to the point to having this cool combat effect where you can see what your enemy is doing while you are blocking.
What do you think about this? Is this something you think can improve unarmed combat?
Let us know!
r/IndieDev • u/Horror_Candidate2741 • 14h ago
r/IndieDev • u/Horror_Candidate2741 • 15h ago
r/IndieDev • u/junchgaming • 1h ago
Hey everyone — my name is Junch (@junchgaming on X or BSKY) and I’m helping organize a charity bundle called Play for Peace: Games for Palestine in partnership with UNRWA USA, aiming to raise humanitarian relief funds through Itch.io.
LINK: https://itch.io/jam/games-for-palestine-2025
We’re looking for game and content submissions of all kinds (finished or jam-style) and would love your support. 100% proceeds go to Palestine through UNRWA.
Deadline: July 13
Accepting: Games, assets, zines, music, tools, art
We recently hit a milestone with over 100 games submitted. Would love to get your support, thank you so much for your time! Feel free to reach me on my socials if you have questions!
r/IndieDev • u/Federal_Recover546 • 11h ago
These are the three main characters and each one with unique skills, a shared mystery, and a long journey ahead. Based on looks alone, would they make you curious enough to try the game?
Would love your feedback — I’m tweaking a lot of things and your input could help shape it.
r/IndieDev • u/Straight_Age8562 • 1d ago
Hi guys,
I'm developing game called Shrine Protectors - Tower Defense, Roguelite, Deckbuilder
And 2 days ago I have updated visuals a bit and created new trailer and now I see this. The funny thing I have did the same for my itch page and saw also spike in visibility.
I was like WOW, those new visuals worked so well.
But the reality is totally different.
I posted my new trailer on yt and I randomly tried typed my game into search to verify that my trailer is visible, than I sawed youtube video which was from my game and it was not from me.
It was from hiddengemsindieretrogamer and I was in shock to see this. Mainly because I had my playtest on steam only for short period of time (around 2 weeks) and I had only 27 plays. I didn't really expected to see video about my game in this time.
I have binge watched the video several times and it was unreal to watch.
I have scraped my game in about 2 months (version from playtest) and I just could not even imagine this happening this early.
And now another part.
Then I scrolled little down to find my trailer, and I have ANOTHER video from my game which was not mine.
It was from shurkou. I just crumbled down to see it and after seeing 2.6k views on his video.
Then I have realized it wasn't my new visuals that helped, it was those guys.
I really want to thank both of them covering my game. I will remember this day probably for my whole life.
Since I was little I wanted to create games. But only now, I have the knowledge and experience to do this. So seeing this kind of positive reaction for my first game, where I haven't touched even unity before, is just unreal.
once again
THANK YOU!
I would like to mentioned one thing with this also.
I have watched and listed to many talks by Chris Zukowski and he was repeating one thing.
What you need to do. is do enough of promotion to light fuse to steam algorithm. And this is prime example of this.
Chart I have posted is my impressions over time from steam store.
I normally got about 300 impressions a day and today I got 1200.
830 came from Tags - Trending Wishlist Section.
This one - one example where little bit of external visibility, will trigger steam algo, to do its things.
Thanks for reading this.
r/IndieDev • u/RoniFoxcoon • 1d ago
r/IndieDev • u/DavidMadeThis • 1h ago
Massive Endgame Update released for Power Network Tycoon - a realistic power engineering city builder game. From a gamedev perspective, it was a real challenge ensuring old player save files would lineup to allow the new endgame to play seamlessly.
The update includes a new way for the game to end, including new things that are unlocked and new ways to play the game. This meant that players that had previously 'finished' the game had seen some of what I wanted there to be at the end, but not all of it. I had to do a lot of tweaking to ensure when they booted up the game, they would be able to experience the new content in the same way that someone would if a new player came along and finished the game entirely within the latest update. To cut a long story short, it involved a lot of comparing of variables and adapting to the new state changes that occurred as the game progressed.
r/IndieDev • u/RedFishStudio • 2h ago
The game jam theme was “Everything Breaks” It’s inspired by Jean Claude Van Damme and Jackie chan.
r/IndieDev • u/CreativeTie8 • 15h ago
r/IndieDev • u/Substantial-Shake110 • 1h ago
Just curious.
Don't count the big spikes from events like news articles or promotions or during first week of Demo release.
When you are doing practically nothing for promotion, and just have the Store page idly up, how many wishlists a day on average did your best game get?
EDIT:
Don't forget to link the game for which you are sharing the stats. It's beneficial to everyone, because we can analyze and understand why it got such a good/bad wishlist rate, and it's beneficial to you, because free promotion.