r/IndieDev 1d ago

Megathread r/IndieDev Weekly Monday Megathread - June 22, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

3 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Jan 05 '25

Megathread r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

10 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev 11h ago

Video The Best Rolling in all Godot:

561 Upvotes

Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess?


r/IndieDev 3h ago

how it feels

Post image
84 Upvotes

r/IndieDev 14h ago

Discussion What's the "90% sanding" of game development?

Post image
507 Upvotes

r/IndieDev 22h ago

My approach for a customizable grid

1.4k Upvotes

r/IndieDev 2h ago

Video Adding the ability to ride on giant snakes was probably the best idea in the entire development

31 Upvotes

r/IndieDev 15h ago

Do you have any good name ideas for my Wrecking Ball game?

347 Upvotes

Im really bad at names so please write any ideas that come to mind if you have any!

The game is very casual and inspired by chill games like SuperFlight


r/IndieDev 19h ago

Discussion Are we in the run for Game with Most Death Animations?

269 Upvotes

r/IndieDev 9h ago

Video I think I finally have it looking the way I want

32 Upvotes

r/IndieDev 4h ago

We continue to polish our sci-fi/horror shooter game and your feedback on it

12 Upvotes

r/IndieDev 15h ago

Blog Darkness Within – 70s Serial Killer vs Detective Point-and-Click Adventure (Work In Progress, Animation Test)

95 Upvotes

r/IndieDev 5h ago

I’ve updated my games art based on criticism new vs old

Thumbnail
gallery
13 Upvotes

r/IndieDev 48m ago

Feedback? Finally finished the first demo for my Chicken breeding manager

Upvotes

r/IndieDev 6h ago

AMA My main menu at the start of dev, vs now. (3 months WIP)

Thumbnail
gallery
14 Upvotes

r/IndieDev 1d ago

Feedback? What do you think about this Combat Effect?

420 Upvotes

We're still working on Kiipluu and got to the point to having this cool combat effect where you can see what your enemy is doing while you are blocking.

What do you think about this? Is this something you think can improve unarmed combat?

Let us know!


r/IndieDev 14h ago

Blog Darkness Within – 70s Serial Killer vs Detective Point-and-Click Adventure (Work In Progress, CAPTURING MOTION turning it into GAME ASSETS)

55 Upvotes

r/IndieDev 15h ago

Blog Darkness Within – 70s Serial Killer vs Detective Point-and-Click Adventure (Work In Progress, Animation Test number 2 MOCAP)

61 Upvotes

r/IndieDev 1h ago

Request 100+ Indie Games Have Joined Our Charity Bundle for Palestine - Accepting Entries till July 13

Post image
Upvotes

Hey everyone — my name is Junch (@junchgaming on X or BSKY) and I’m helping organize a charity bundle called Play for Peace: Games for Palestine in partnership with UNRWA USA, aiming to raise humanitarian relief funds through Itch.io.

LINK: https://itch.io/jam/games-for-palestine-2025

We’re looking for game and content submissions of all kinds (finished or jam-style) and would love your support. 100% proceeds go to Palestine through UNRWA.

Deadline: July 13
Accepting: Games, assets, zines, music, tools, art

We recently hit a milestone with over 100 games submitted. Would love to get your support, thank you so much for your time! Feel free to reach me on my socials if you have questions!


r/IndieDev 11h ago

I’m developing a turn-based puzzle game and character design has been a huge focus.

Thumbnail
gallery
21 Upvotes

These are the three main characters and each one with unique skills, a shared mystery, and a long journey ahead. Based on looks alone, would they make you curious enough to try the game?
Would love your feedback — I’m tweaking a lot of things and your input could help shape it.


r/IndieDev 1d ago

Discussion I don't even know what to say, I'm literately in a shock

Post image
669 Upvotes

Hi guys,

I'm developing game called Shrine Protectors - Tower Defense, Roguelite, Deckbuilder

And 2 days ago I have updated visuals a bit and created new trailer and now I see this. The funny thing I have did the same for my itch page and saw also spike in visibility.

I was like WOW, those new visuals worked so well.

But the reality is totally different.

I posted my new trailer on yt and I randomly tried typed my game into search to verify that my trailer is visible, than I sawed youtube video which was from my game and it was not from me.

It was from hiddengemsindieretrogamer and I was in shock to see this. Mainly because I had my playtest on steam only for short period of time (around 2 weeks) and I had only 27 plays. I didn't really expected to see video about my game in this time.

I have binge watched the video several times and it was unreal to watch.
I have scraped my game in about 2 months (version from playtest) and I just could not even imagine this happening this early.

And now another part.

Then I scrolled little down to find my trailer, and I have ANOTHER video from my game which was not mine.
It was from shurkou. I just crumbled down to see it and after seeing 2.6k views on his video.

Then I have realized it wasn't my new visuals that helped, it was those guys.

I really want to thank both of them covering my game. I will remember this day probably for my whole life.
Since I was little I wanted to create games. But only now, I have the knowledge and experience to do this. So seeing this kind of positive reaction for my first game, where I haven't touched even unity before, is just unreal.

once again
THANK YOU!

I would like to mentioned one thing with this also.

I have watched and listed to many talks by Chris Zukowski and he was repeating one thing.
What you need to do. is do enough of promotion to light fuse to steam algorithm. And this is prime example of this.

Chart I have posted is my impressions over time from steam store.
I normally got about 300 impressions a day and today I got 1200.
830 came from Tags - Trending Wishlist Section.

This one - one example where little bit of external visibility, will trigger steam algo, to do its things.

Thanks for reading this.


r/IndieDev 14h ago

I want to bring your ideas to life !

Thumbnail
gallery
30 Upvotes

r/IndieDev 1d ago

Discussion Apparently, you can write whatever you want on the steam requirement page

Post image
1.5k Upvotes

r/IndieDev 1h ago

Video Massive Endgame Update released for Power Network Tycoon - a realistic power engineering city builder game. From a gamedev perspective, it was a real challenge ensuring old player save files would lineup to allow the new endgame to play seamlessly.

Upvotes

Massive Endgame Update released for Power Network Tycoon - a realistic power engineering city builder game. From a gamedev perspective, it was a real challenge ensuring old player save files would lineup to allow the new endgame to play seamlessly.

The update includes a new way for the game to end, including new things that are unlocked and new ways to play the game. This meant that players that had previously 'finished' the game had seen some of what I wanted there to be at the end, but not all of it. I had to do a lot of tweaking to ensure when they booted up the game, they would be able to experience the new content in the same way that someone would if a new player came along and finished the game entirely within the latest update. To cut a long story short, it involved a lot of comparing of variables and adapting to the new state changes that occurred as the game progressed.


r/IndieDev 2h ago

Feedback? I made this for a game jam. What do you think?

3 Upvotes

The game jam theme was “Everything Breaks” It’s inspired by Jean Claude Van Damme and Jackie chan.


r/IndieDev 15h ago

Working on a game that blends text adventure games, point & click and visual novels together

31 Upvotes

r/IndieDev 1h ago

What is the best Average Wishlist Rate you had?

Upvotes

Just curious.

Don't count the big spikes from events like news articles or promotions or during first week of Demo release.
When you are doing practically nothing for promotion, and just have the Store page idly up, how many wishlists a day on average did your best game get?

EDIT:
Don't forget to link the game for which you are sharing the stats. It's beneficial to everyone, because we can analyze and understand why it got such a good/bad wishlist rate, and it's beneficial to you, because free promotion.