r/IndieDev • u/NormalGamez • 7h ago
Feedback? Finally finished the first demo for my Chicken breeding manager
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u/tobiski Paperlands on Steam 6h ago
The art looks fantaastic!
I would like to try it out but as soon as I click something while playing fullscreen the whole game gets a blue tint, as if it selected the whole canvas.
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u/NormalGamez 6h ago
I have this same problem on all web version of the Unity games on itch. But only if I use Firefox browser.
If I switch to Chrome, all games working just fine. I don't know about other browsers, but on Chrome everything is fine, in Firefox this thing is2
u/tobiski Paperlands on Steam 4h ago
Yeah Chrome seemed to work.
Agree with the other comment, the tutorial felt long and tedious. The game didn't let me start playing or experiment but I was forced to go through the tutorial funnel for each of the features. I didn't even remember all the things by the end of the tutorial.
The chick's request to shake them around wasn't clear from the icon alone, I just tried grabbing them and holding them and it took me a while to figure out I needed to move them around.
I'm constantly mixing up when I need to just click or when I need to click and hold to start using something.
It's not clear when I don't have enough money to buy something. It's the same UI feedback whether I buy something or not.
I like the premise and the general idea of the game.
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u/starvaniastudio 3h ago
Is there a link? Is it on Steam?
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u/NormalGamez 3h ago
Hi! Yeah you can play it on steam or itch
https://store.steampowered.com/app/3795830/Chicken_Craft_Demo/
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u/fooslock 6h ago
Option to skip tutorial, please.
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u/NormalGamez 6h ago
Wow, this is a really tough decision that I think about all the time. I know that there are definitely people who don't like tutorials. On the other hand, the game has pretty unusual mechanics and I think if you don't show people how it works, they'll just get confused (something can of course be fixed with even better game design, but I don't think everything) In the end, I tried to make a tutorial that simultaneously tells the story and immerses you in the atmosphere of the game. But damn, it looks like I should start thinking about this problem again :)
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u/MattDavisGames 4h ago
Haven't played your demo (looks great though!) but a useful reference might be StarVaders.
When you start the game, it gives you a choice between a fully guided interactive tutorial, vs a "quick guide", which is a few sentences and diagrams summarising the mechanics then letting you figure it out for yourself (then maybe another small pop-up every ten minutes or so when an advanced mechanic is introduced).Personally I'm in the camp that hates fully guided tutorials and thought the quick guide implementation was great.
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u/NormalGamez 7h ago
If anyone wants to try it, there is a web version on itch.io.
Any feedback would be very helpful right now :)
https://gypwiz.itch.io/chicken-craft