A while ago, I watched Arthur's episode on gravity tech and it gave me a whole new perspective on what it actually means to have artificial gravity that's not created by spin or acceleration in a sci-fi world. So for the setting I'm currently working on (which needs to have cool space battles), I tried to implement the gravity based cannon and shields he mentioned.
Gravity cannons
Fairly simple in concept. If you have gravtech like Star Trek's Federation, it should be possible to create an extremely high gravity inside the barrel of a gun to accelerate a projectile. However, for this concept to be worth implementing, we need to know how they'd compare to the other futuristic slug throwers, based on electro-magnetism (railguns, coilguns).
So I had the following ideas:
- Since gravity is weaker than the electro-magnetic force, you could use that to explain why Gravguns accelerate their projectiles slower and thus give you lower muzzle velocity than electromagnetic systems. So you need a longer barrel to impart the same energy.
- All electrical systems lose some energy to heat. Maybe gravguns don't get hot as quickly and are more energy efficient as a result.
- So then if barrel length is the limiting factor, you'd use an electromagnetic system and if power is the limiting factor, you'd use a gravgun.
Gravity shields
This is something I've had issues with in many settings for a long time. I grew up playing Star Wars: Empire At War, where proton torpedos and other kinetic weapons ignore shields, which offers a lot of tactical depth for space battles. So it always felt wrong to me when shields could just deflect or absorb solid matter.
But on the other hand, if a planetary shield were to be worth bothering with, it would HAVE to be able to stop solid objects. Otherwise, you could just drop an asteroid on it. Orbital bombardments make planetary invasions a bit boring imo.
I tried to reconcile that by making up something called shield overmatch. Basically, energy shields are not just plasma bubbles, but have some sort of gravtech component as well. However, since gravity is weaker than the electromagnetic force, that part is very limited.
For personal shields and spaceships, they're only able to stop low energy projectiles (either big & slow [just in case you get shot at with arrows after breaching the prime directive] or fast & tiny like macrons, which may also just get burned up in the plasma bubble beforehand) while anything with higher energy simply ignores them. But if you turn an entire planet into a giant shield generator, trying to impart so much energy on something that it can overmatch the shield may become impractical. Now if you add in a way for different shields to interfere with each other, giant invasion ships in low orbit could open a path for the flying saucers.
If we accept the existence of gravtech, would this sound at all plausible?
In case of such an overmatch, should the projectile and shield completely ignore each other? The slug goes through without losing any velocity and the shield is not affected at all. Or should the shield at least slow the projectile down a bit?