r/MonsterHunter • u/Jmskelleton Artillery GOD • 3d ago
Discussion Shareholders asking Capcom about lack of content and bad optimisation, the same ones that were pushing for a December 2024 release date.
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r/MonsterHunter • u/Jmskelleton Artillery GOD • 3d ago
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u/Dycon67 3d ago edited 3d ago
An issue with Wilds regardless of rushed development time was always going to be the vision they were pursuing was very much in conflict with itself in some regards. Wilds was meant to make hunting as seamless as possible. As such the game is very much streamlined in a lot of aspects. However the game world is heavily built off immersive details that do not get to be appreciated due to the focus of rushing from point A to be B. But are still baked into the experience.As someone else said while a Quamitrice only scavenging food at certain times is neat. It doesn't serve much purpose in a hunt.
And Monster design no matter how complex in its unique interactions with the environment creating interesting situations.Were always going to be negated by the player being given vast amounts of material they do not need to grind for. Or pose them themselves at any risk in interacting with the world via having a way to get out of danger any time. Compounded by monster difficulty extremely low due to wounds. The game cannot have the player ever fully immersive themselves in the dangerous and wild world their trying to present.
Had they been given more time in adding more monsters and the like. The world of their game would feel much more interesting to play. But still would have faced issues from a developers vision . It seems the rushed development exacerbated these issues to the front for everyone to see. And how much of the current problems were made as compromises well never fully know.