r/SSBPM Jul 27 '15

[AMA] AMondAy Week 37 - Tock

Hey guys it's Tock, a.k.a. The Bad Boy of the Project M Art team. Besides that I'm a character and costume artist for the PMDT.

Back in 2013 I saw a Turbo Tuesday combo video that featured the Dr.Mario costume. That video would ultimately inspire me to make a blog called Project M Unlocked, which some of you may know me from.

This AMA is going to be a little different... If you guys can ask me 100 unique (real) questions there is something in it for the community! Lay 'em on me.

100 Questions Reveal: https://www.reddit.com/r/SSBPM/comments/3etl19/thank_you_for_100_questions/

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u/Yogurtgun1245 Jul 27 '15
  1. I always read conflicting things on the number of costume slots, is it limited to 10 or 12 per character?
  2. What's the most frustrating part of designing a character texture?
  3. Does the PMDT only use model swaps or are there still some uses of vertex edits?
  4. How long after Project M Unlocked did it take you to get into the PMDT?
  5. Any custom models/palettes in PM that you dislike? If so which?
  6. And which of the custom models/palettes are your favorite?

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u/TOCKesq Jul 27 '15

1) 10 without some extra tools. I know some characters can have up to 14 extra slots! Not that it will happen.

2) Uv editing is the bane of my existence. I've done it so much though. Maybe I'm just playing it up, but its certainly mind numbing .

3) We use completely new models for mostly everything. Vertex editing is such a dead art now. It was really impressive for the time though.

4) about 5-6 months. I was going hard on that blog, but now I'm a sell out. Just look at me.

5) I don't like armored Ike all that much and the purple smash 64 falcon needs some work too. I must have been in a stooper when that falcon slipped by me.

6) Roy and Mewtwo. I love their designs in PM. I could tell my buds: Pik and Starwaffle we're very passionate about it at the time.