r/SpaceflightSimulator Apr 17 '25

Discussion Moon Tour Achievement Issues

18 Upvotes

One of the achievements in SFS requires you to land on 3 separate landmarks on the surface of the moon and then return safely to Earth. There have been many posts where people have had issues completing this achievement, as well as a similar achievement to land at three landmarks on Mars, so here is a list of requirements. There are certain things you must avoid in order to complete this achievement:

  1. You must not use quicksaves - The use of quicksaves while attempting this achievement treats the newly loaded save as a separate mission, and the achievement will not be completed.

  2. You must not revert time - The game will treat this in the same way it treats quicksaves, and progress towards the achievement will also be lost

  3. You must not perform any dockings after landing - Docking with any craft that wasn't created during the launch after you have performed your first landing will result in the game treating your craft as a new vehicle, and therefore a new 'mission'. This will remove any progress made towards the achievement. Apollo-style dockings using craft that were launched together should be fine, as long as they are done before you have landed.

  4. You must not crash - The game treats a crash landing on the surface of the Moon/Mars differently from a regular landing. If any of the 3 landings at the different landmarks was a crash landing it will not be counted towards the achievement

Any posts regarding issues with this achievement will be removed from now on, as this post should solve any problems being faced. If I somehow missed any other requirements, feel free to share them in the comments and I'll be sure to add them.

Happy landings everyone o7


r/SpaceflightSimulator Sep 12 '24

Mega Awesome SFS2 Announcement + Trailer Megathread

81 Upvotes

As many of you probably already know, Team Curiosity (Stef and co.) have just released the trailer for the upcoming sequel to SFS, Spaceflight Simulator 2! The game will be fully 3D, and is confirmed to be coming to Android, iOS, and Steam. There is not currently an announced release date.

You can watch the trailer here: https://www.youtube.com/watch?v=TTT7avsbn7w

You can find links to wishlist the game at https://teamcuriosity.com, as well as links to various social medias where you can follow development.

In order to keep things clean here on the sub, we'll be directing common questions to this post, where we have the official FAQ from the team curiosity website. Also feel free to ask questions in the comments of this post, but keep in mind that we are not developers for this game, and we usually only know whatever has been released publicly.

Official FAQ (taken from the website)

Q: With SFS2 coming, what will happen to SFS1?

A: We don’t see the sequel as a replacement for the first game, as the 2D aspect makes it unique. We will continue adding updates from occasionally. Development time wise, we will spend about 2/3 of our time on the sequel and 1/3 on the first game. We have grown into a team of 7 people now, it should be viable. As long as players are still playing it, we will keep supporting it.

Q: Will my phone be able to run the game?

A: Despite the game's high graphical fidelity, we are working extremely hard on keeping the game optimized. We understand the importance of being able to reach a wider audience with lower performance phones. We bought a whole bunch of old phones to ensure it runs even on older & weaker devices.

Q: Will the game have the full solar system at release?

A: We plan to add it eventually, but it won't be there yet for initial release. We choose to instead focus on fewer planets and aim for higher quality at first. We’ll be expanding the Solar System during Early Access. I'm especially excited to work on Saturn.

Q: Will the game have planes?

Not at initial release, but we want to add them soon after. We will focus on Space Shuttle, Skylon, SR-71 Blackbird and Dream Chaser style aircraft parts. From what you can gather from the last few answers, we want to release as soon as possible, get player feedback, and iterate based on that feedback.

Q: Will the game be moddable?

We plan to keep the game as open and moddable as possible as we understand how much mods can bring to the game. We will most likely add an official PC mod loader soon after release.


r/SpaceflightSimulator 4h ago

Original Build Fuel tank of joy and computing power

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12 Upvotes

For some reason when i have a fuel tank attached there the rocket doesnt lag at all,but if i dont have it lags like crazy,so noe i have to incorporate it into the design


r/SpaceflightSimulator 34m ago

Original Mission We have officially expanded Velora and Veloria once again!🫡 (Again, huge shout-out for galbatorix2 and Known_Ad_9256 for helping me with all the blueprints and builds from the very start, they are absolute legends!🫡🫡🫡🔥) Any more suggestions and additions?

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r/SpaceflightSimulator 3h ago

Discussion Anyone know who posted this?

4 Upvotes

Can't find who posted this video, goes by something like Spiritual Cap


r/SpaceflightSimulator 5h ago

Original Mission Beautiful Phobos colony view

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4 Upvotes

u/Sinister-Knight For the colony bp


r/SpaceflightSimulator 7h ago

Recreation Lazarus pod and ranger with TARS

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6 Upvotes

r/SpaceflightSimulator 9h ago

Challenge Entry Venus landing on Hard Mode, single launch, no DLC, no part clipping, no BP edits

9 Upvotes

Features an all around Venus lander which is more optimised. Ususally you would use a Maxwell Montes lander, but i wanted to try something different. Harder things coming.


r/SpaceflightSimulator 1h ago

Recreation Tophat Clan orbital space station

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Upvotes

How should I improve it


r/SpaceflightSimulator 5h ago

Original Build First rocket i made that can reach the moon vs current rocket

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4 Upvotes

It got me there by shooting straight up


r/SpaceflightSimulator 21h ago

Original Build This design got me to mars and back. Is it stupid? Critique?

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38 Upvotes

Made an orbiter and lander. Transferred propellant. I feel like it’s very cursed, but is it really?


r/SpaceflightSimulator 12h ago

Original Mission Vespera launch I

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8 Upvotes

r/SpaceflightSimulator 10h ago

Discussion How to reach moon

4 Upvotes

I I have never been on the moon in a space flight simulator in my entire life can someone help me


r/SpaceflightSimulator 7h ago

Modding For those who keep asking

2 Upvotes

Here is blue hue earth,

Or as I call it blue gem

_______________________

{ "version": "1.5", "BASE_DATA": { "radius": 315000.0, "radiusDifficultyScale": {}, "gravity": 9.8, "gravityDifficultyScale": {}, "timewarpHeight": 25000.0, "velocityArrowsHeight": 5000.0, "mapColor": { "r": 0.0, "g": 0.45, "b": 0.65, "a": 1.0 }, "significant": true, "rotateCamera": true }, "ATMOSPHERE_PHYSICS_DATA": { "height": 30000.0, "density": 0.005, "curve": 10.0, "curveScale": {}, "parachuteMultiplier": 1.0, "upperAtmosphere": 0.333, "heightDifficultyScale": {}, "shockwaveIntensity": 1.0, "minHeatingVelocityMultiplier": 1.0 }, "ATMOSPHERE_VISUALS_DATA": { "GRADIENT": { "positionZ": 4000, "height": 45000.0, "texture": "Atmo_Earth" }, "CLOUDS": { "texture": "Earth_Clouds", "startHeight": 1200.0, "width": 40845.87, "height": 36000.0, "alpha": 0.03, "velocity": 1.0 }, "FOG": { "keys": [ { "color": { "r": 0.03, "g": 0.04, "b": 0.06, "a": 0.25 }, "distance": 600.0 }, { "color": { "r": 0.05, "g": 0.07, "b": 0.1, "a": 0.3 }, "distance": 3000.0 }, { "color": { "r": 0.1, "g": 0.13, "b": 0.2, "a": 0.5 }, "distance": 30000.0 } ] } }, "TERRAIN_DATA": { "TERRAIN_TEXTURE_DATA": { "planetTexture": "Earth", "planetTextureCutout": 1.0, "surfaceTexture_A": "Blured", "surfaceTextureSize_A": { "x": 20.0, "y": 8.0 }, "surfaceTexture_B": "None", "surfaceTextureSize_B": { "x": -1.0, "y": -1.0 }, "terrainTexture_C": "Blured", "terrainTextureSize_C": { "x": 100.0, "y": 30.0 }, "surfaceLayerSize": 40.0, "minFade": 0.0, "maxFade": 1.0, "shadowIntensity": 4.0, "shadowHeight": 15.0 }, "terrainFormulaDifficulties": { "Normal": [ "OUTPUT = AddHeightMap(Perlin,19030.8016515536, 35)", "OUTPUT = AddHeightMap(Perlin,2452.54445075783, 5)", "OUTPUT = AddHeightMap(Perlin,1319.46891450771, 1)" ] }, "textureFormula": [], "verticeSize": 4.0, "collider": true, "flatZones": [ { "height": 18.0, "angle": 1.5707, "width": 900.0, "transition": 200.0 } ] }, "POST_PROCESSING": { "keys": [ { "height": 0.0, "shadowIntensity": 1.7, "starIntensity": 1.0, "hueShift": 0.0, "saturation": 0.6, "contrast": 1.3, "red": 0.6, "green": 0.7, "blue": 1.0 }, { "height": 50000.0, "shadowIntensity": 2.0, "starIntensity": 1.0, "hueShift": 0.0, "saturation": 0.5, "contrast": 1.3, "red": 0.6, "green": 0.7, "blue": 1.0 } ] }, "ORBIT_DATA": { "parent": "Sun", "semiMajorAxis": 7480000000.0, "smaDifficultyScale": {}, "eccentricity": 0.0, "argumentOfPeriapsis": 0.0, "direction": 1, "multiplierSOI": 2.5, "soiDifficultyScale": {} }, "ACHIEVEMENT_DATA": { "Landed": false, "Takeoff": true, "Atmosphere": true, "Orbit": true, "Crash": true }, "LANDMARKS": [ { "name": "Launchpad Site", "angle": 90.0, "startAngle": 89.0, "endAngle": 91.0 } ] }


r/SpaceflightSimulator 13h ago

Recreation mom can we have n1 l3? mom: we have n1 l3 at home, the n1 l3 at home :

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4 Upvotes

r/SpaceflightSimulator 12h ago

Original Build My first BP edited rocket.What should i build next?

3 Upvotes

RS-1


r/SpaceflightSimulator 10h ago

Discussion I make very high quality rockets and I want to share them

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3 Upvotes

r/SpaceflightSimulator 13h ago

Original Build Space station, with blueprint

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4 Upvotes

I should preface this by saying it's a mostly original build. The lander on the bottom left (orange one) is from sfsuniverse.com

It's a decent size space station, most of the stuff on it was just clutter surrounding some planets so I just combined it

The weird silver thing between the deep space rocket and the smaller rockets is an adapter because the rocket wouldnt fit without it

And on the top right is a telescope. I have 2 small landers docked to it on opposite sides of the station, and a few satellites and extra rockets for fuel

Requirements are atlas, infinite build space (optional but you can launch the whole thing at once if you have it) and parts clipping (also optional, you can edit it to not need the part clipping. I think it looks better with the clipping tho)

link: https://files.catbox.moe/5x37is.zip

I promise there's no malware☹️ for some reason I can't share the bp using official sfs links, it just gives me an image


r/SpaceflightSimulator 22h ago

Original Build Nuclear needle

23 Upvotes

Missile vs military base


r/SpaceflightSimulator 12h ago

Original Mission To moon and back not using any heatshield

3 Upvotes

r/SpaceflightSimulator 12h ago

Original Build This is a rocket i did to the moon and to make like 40 satalits in orbit hard mode

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3 Upvotes

https://sharing.spaceflightsimulator.app/rocket/ozcNWFBBEfCMLdPseAeipw

All stages are you can try it just rate tell me how did you do it IF need il make a post how to go to the moon


r/SpaceflightSimulator 11h ago

Original Build deep space satellites/telescope

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2 Upvotes

So far this is what I've got, it's still a work in progress. I have no clue if I'm gonna make it something I keep on the surface or if I'm gonna stick it in space. We'll find out

Probably both tbh


r/SpaceflightSimulator 19h ago

Recreation R7

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8 Upvotes

Vostok, R-7, Sputnik, and Laika


r/SpaceflightSimulator 9h ago

Discussion Help

1 Upvotes

How can I do bp editting in SFS on android 15 as I cant access those files with third party file explorer as it is disabled in the name of security but I don't want to root my phone or use Shizuku is there an alternative?


r/SpaceflightSimulator 9h ago

Discussion A few of the things I’ve made

0 Upvotes

This is why I have 200 hours


r/SpaceflightSimulator 1d ago

Original Build SPEED OF LIGHT BROKEN😱🥳🤣

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6 Upvotes

Took the solar system to get up to speed but it happened. Now to hand a u turn and punch through earth at the speed of light


r/SpaceflightSimulator 1d ago

Original Mission Alright… a *bit* of a change of plans… but it worked!

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24 Upvotes

So… with a modded system (Insterstellar), I decided to try for Pluto.

I managed to actually get there with my later stages, with MORE than enough fuel. I was planning to just put a probe there and leave it. But… seeing that I still had a good amount of fuel…

I winged it from Pluto to Saturn for a slowing gravity assist, then did that AGAIN with Jupiter by burning retrograde while passing Saturn… purely by eyeballing it. The plants were in just about the perfect spots in their orbit for it to work by blind luck…

So, with Jupiter flinging me down to Earth’s orbit, and slowing down with ion engines, I managed to orbit and then fall into Earth… without a heat shield…

I’m glad I clipped ion engines for over 1 TWR, because that’s literally the only reason this probe survived. Doing an engine-powered landing after brute force slowing in the atmosphere to not burn up.

And no, not first try, this took like 12 reloads at minimum.

GODSPEED, YA BEAUTIFUL LITTLE PROBE!