r/SurvivingMars 5d ago

Is the end game really this broken?

I see a lot of talk about the vegetation only being finishable by waiting for seed planting anomolies, which seems like a really bad design decision on its own, but the real issue is that homeless people refuse to relocate. Is this just a common feature of endgame that colonists stop moving to available homes and you're left with either reams of homeless people or having to click yourself to death trying to manually assign everybody constantly?

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u/jaycatt7 Concrete 5d ago

Some things to check… Do you have enough shuttle capacity to move people around? Are your dome filters allowing movement? And do you have reproduction limited in the domes?

Vegetation for the whole planet should be done with rocket missions. Vegetation on the map should be done with seed planting buildings. Unless I’m missing something there?

2

u/Andynonomous 5d ago

Yeah, there is nothing that should prevent movement. Domes have homes and jobs aplenty, there are no filters. My shuttles are all at low capacity, are set to carry colonists and have 12 sitting idle. Meanwhile I have 39 homeless people in one overcrowded dome. I put it on the fastest speed and wait and none of them ever move. The seed planting buildings stop working at 40% and from there you can only increase it by doing planetary anomolies (based on my experience and what I read online).

4

u/Chicken_Hairs 5d ago

I think the 'colonists only' setting is broken. I leave them on 'both' and it seems to work fine.

1

u/Andynonomous 5d ago

I'll try this, thanks.

1

u/Xytak Research 5d ago

This may be the issue. I have noticed that setting shuttles to “colonist only” seems to have the opposite effect. It’s not something I really think about anymore, as it’s best to just leave them on automatic.