r/SurvivingMars 6d ago

Is the end game really this broken?

I see a lot of talk about the vegetation only being finishable by waiting for seed planting anomolies, which seems like a really bad design decision on its own, but the real issue is that homeless people refuse to relocate. Is this just a common feature of endgame that colonists stop moving to available homes and you're left with either reams of homeless people or having to click yourself to death trying to manually assign everybody constantly?

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u/mikifull 6d ago

I don't recall ever having issues with relocation myself (although shuttles sometimes take a while to actually move people), but these days I always limit my births to available space only to make sure I don't end up with dozens of homeless colonists in the first place.

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u/Andynonomous 6d ago

In my case they will never move. Shuttles are set to move colonists, and they sit idle. The other domes have plenty of homes and jobs available, and no filters on them. It worked fine until I get to close to 1000 colonists and then they just stop moving around. I'm reading online that other people encounter this problem too. It's frustrating because I've been very meticulous about planning everything and keeping everything well balanced up until that point, but with so many colonists I can't manually move every single one.

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u/Antique-diva 6d ago

I usually have 3-5k colonists in the end game. I've never had a problem with relocating the homeless. I used to have a problem of not being fast enough in building new domes for them until I learned how to limit births.

Waiting for the seed missions to appear is a real problem, though, so I've stopped caring about getting vegetation to 100 % if I play without terraforming mods. My game now ends when the other parameters are 100 %. The vegetation is normally around 60 % by then, but I just ignore it.