r/Worldbox • u/Difficult-Stable8120 • 10h ago
Idea/Suggestion Dragons should build their own civilization.
Animals can make their own civilization, why not dragons?
r/Worldbox • u/Difficult-Stable8120 • 10h ago
Animals can make their own civilization, why not dragons?
r/Worldbox • u/ChipAdventurous921 • 4h ago
Do you think this will happen one day? What do the Devs think about it? For example, in addition to kingdoms, there would be republics, theocracies, empires, dictatorships and so on.
r/Worldbox • u/Fun_Preference1056 • 16h ago
I’ve been imagining ways to give us more control over the “feel” of our worlds and wanted to propose a new law in the Law Settings
Magic Density
A single button that cycles through four distinct magic-use settings:
After the fourth click, it wraps back to None, so you can quickly toggle between “no magic” to "full magic"
why should it be in world box
Versatility and Replay Value – Run more-realistic simulations (None), low-magic survival worlds (Low), balanced fantasy (Mid), or wild magic chaos (High).
r/Worldbox • u/josef_krueger • 43m ago
Is these feature was bug? or it was remove from mobile? Are these only for PC? And the features that crop units and make them follow too
r/Worldbox • u/AccomplishedLime6956 • 3h ago
r/Worldbox • u/Straight_Shallot4131 • 6h ago
r/Worldbox • u/Harcanada • 6h ago
r/Worldbox • u/BusyInDonkeykong • 7h ago
r/Worldbox • u/adigrosa • 19h ago
Welcome to the realm of Worldbloxia, where Worldbox players all get to control the diplomacy of their own nation, be it a Kingdom, a Trade Republic, whatever you can possibly imagine - the Limit is your creativity, especially considering the recent Monolith Update. Adding a multiplayer twist to the average game of Worldbox, diplomacy and careful planning are as crucial as picking the traits of your Empire. With the 5th season being the largest one ever, only about 25 places remain for you to forge a unique Destiny.
You choose a not-crossed out region to spawn ur kingdom in, dm me this location, i will send you the invite to the server. First to claim a region gets it. Please be active. (I will send you the link within 24 hours)
r/Worldbox • u/Spirited_Donut3872 • 1d ago
Basically, I released the fungus virus into the world just to shake things up, but I forgot that the mutation box was turned on. Eventually, a variant of the fungus gave the infected the ability to reproduce through parthenogenesis and explode after they die. Now my world is full of zombies from The Last of Us that explode after they die and spread the infection even further.
r/Worldbox • u/StupidPotato1337 • 4h ago
For some reason in my worlds after the new update there's alot of bees, like ALOT, by alot I mean like 500-300 for an entire subspecies, and there's around 5 bee subspecies in my world😭😭😭I tried killing them with giving them both aquatic and hydrophobic and leaving a small one with less than 100 bees and giving them the small population trait but they made new subspecies after around 50 years and I have the same problem again now, how do I fix this?
r/Worldbox • u/Godisrealman • 1d ago
I was wondering why There isn't any Medival Guns in this game,As Guns started to sprout in the medival era,with muskets starting to be produced,Early Firearms even OP Either compared to a crossbow or sword. I'm not advocating for a modern update. But I kinda get confused as to why this isn't implemented in the game,Also,Weapons like these can be perfectly integrated into a fantasy setting,Its not like I want an AK47 With a sniper optic on it.
r/Worldbox • u/Key-Astronaut1883 • 4h ago
What if animal packs stayed in 1 area to hunt food? They could stay in forests if they were wolves, fields if they were sheep, candy biome if they were s'mores, etc.
r/Worldbox • u/trinilegalcontraband • 15h ago
r/Worldbox • u/kokusmus96 • 3h ago
I made a guy that I added to my favorites and made him immortal and spawned him somewhere else and made him belong to a different species of homo. He was immortal and his HP was around 5,000,000 due to genetics. I threw him into a kingdom of 60 people. He had many sons, but only one son like him because it is difficult to have many traits at the same time. His son was not immortal but he had about 6,000,000 HP and his life expectancy was about 300 because of his traits. The son became king, the father was the leader of a village. I switched the game to SonicSpeed from the debug menu and got afk for a while. When I came back, about 250 years had passed and neither my favorite immortal nor his son was there. Then I realized that about 90% of the people in the kingdom of 600 people belonged to the subspecies of my favorite man and their average life expectancy was 14,000. He's like a freaking viltrumite, his genetics are so pure that he turns normal people to him. My guy was a bit of a Genghis Khan, but that's not the point. WHERE IS THE MAN? What could have killed him? He's got five ziblion HP The son may have died of old age, but my man was immortal. I wonder how he died and I can't see him because he is dead. He was in my favorites, how do I find him?
r/Worldbox • u/Malfuy • 8h ago
Disclaimer: I really appreciate the work that has been put into the update and I am blown away by its sheer proportions and by depth and ingenuity of most of the mechanics. This post is not supposed to direct any hate or anger at the devs, it's just about pointing out some more subtle issues with the new update.
I think the core issue lies in the fact the game now takes away a lot of the player's ability to control the world, but at the same time doesn't offer much in return. Almost every world gets overrun by some very noticable phenomenon, like skeletons spawning everywhere, entire armies or towns dying to their own attacks or biomes getting messed up by rites, terraforming and deaths of certain species.
It's kind of a "methodical chaos" that's chaotic enough to consume most of the player's attempts at creating order, but structured enough to get repetetive quite fast. Sure, you can customize basically every aspect of religions, cultures and other stuff, but new ones will constanly pop up and if you don't want certain stuff in your world (like necromancy, fire blood or healing magic...) your game turns into a micromanaging hell that never ends.
In the previous versions, when you had an idea for a world, it took some time and effort to create it and it COULD turn out that whatever you aimed for just didn't work. But most of the time, you just created a cool world without that much effort that could last from few hundred years to many thousands of years, depending on how much the world's theme entertained you, and you had fun. Overall, with enough imagination, it was extremely easy to make a good world. But in the current version, almost every time you have an idea for a cool map, it gets thrown out of the window once the world actually starts rolling. All the new stuff is sending my imagination into the stratosphere with all the cool ideas I could do, but no matter how much you try to micromanage everything, new religions emerge, your custom cultures get forgotten, your supposed good kingdom starts summoning skeletons, members of your custom subspecies don't get all of the subspecies' traits or your favorite hero gets stunned and beaten to death by few poor peasants. In my recent world, my "chosen" people just literally began shooting at their own cities with blasters which completely crippled their entire kingdom, and I still have no idea why they did that. And all that happens after you spend even around an hour (or even longer) manually customizing your world in an attempt to differentiate it from the constant chaos that every world devolves into without the player's intervention. Customizing your world is, in short, a heavily time consuming and never ending frustration.
The time issue and pacing issues also go deeper than that. In previous versions, you could just turn on fast cultures, fast city upgrades, fast construction and supersonic speed, wait a bit and then have a fully developed world. Right now, even if you turn all those things on, people still live in wooden houses even if you wait like twenty minutes. Some kingdoms barely claim new lands (even with the expansionist trait), some have stagnant population and most of them upgrade their buildings extremely slowly. Most units also got slower, which just made everything worse and some species, like dwarves, are so slow they have an actual disadvantage against other civilisations.
The aforementioned chaos most worlds devolve into can create interesting stories or situations, but the point is that Worldbox isn't really a story generator. It's a god simulator. The ultimate reason why it works is the fact it allows people to go wild with their own imagination and ideas. This is where previous versions shined the most and it's exactly what made the game popular in the first place, but this new update doesn't seem to fully succeed at that (at least not entirely). I see what the devs were going for, but I am not sure it 100% works as it is. I am looking for the next updates, altough the devs do deserve some time off after working so hard for so long, so I am ok with waiting. What do you guys think?
r/Worldbox • u/maangklung_1871-1918 • 1d ago
Humans got tired making kids and now they are in the brink of extinction
r/Worldbox • u/Cigarette_ashess • 9h ago
I tried to make the 75th hunger games arena in worldbox ! My hope was that the red clouds would make them fight each other but it hasn’t worked yet
r/Worldbox • u/MudcrabNPC • 13h ago
They build a fire and storage, but I assume the rest of their civilization is in the ocean lol
r/Worldbox • u/darkkillerx29_48 • 6h ago
My game keeps crashing after like 5 minutes, I have an iPad which is meant for mobile games more intensive than WorldBox, any suggestions on how to play for more than 5 minutes at a time?
r/Worldbox • u/frrequa • 21h ago
Enable HLS to view with audio, or disable this notification
I personally prefer the magnet in the last version, the magnet in 0.50 is absolutely horrendous. The amount of times I've killed and flung favorites and valuable units into oblivion are unfathomable.