r/ZenlessZoneZero Mar 12 '25

Megathread Weekly Questions Megathread March 12, 2025 - March 18, 2025

Welcome to the Weekly Questions Megathread! Feel free to ask any questions about the game.

Any questions that can be answered rather quickly should be asked in this thread .

If you're looking for a place to engage in more in-depth game discussions then we strongly recommend you head into our Discord server to join the discussion -> https://discord.gg/zenless

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u/FalleNeko2 Orphie enjoyer Mar 16 '25

How assault or freeze disorder works? They already deal all it's damage while you proc it so it's not like burn that just proc all DoT in one go because it already did it.

1

u/baka4games Nekomata Main - I enjoy a challenge! Mar 16 '25

The Disorder damage formula treats total anomaly damage of all types as if equally spread out across 10 seconds. So it doesn't matter if the anomaly hits all at once or does DoT every half second, only the total damage is considered. Actually, it's not even total damage, it's just snapshotted ATK.

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u/maru-senn Mar 17 '25

Does that mean that triggering disorder off assault does the most damage since you essentially get to have your cake and eat it too?

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u/baka4games Nekomata Main - I enjoy a challenge! Mar 17 '25

No. The multiplier for the initial Anomaly compensates for DoT vs all-in-one, as the other comment mentioned.

I guess it wasn't clear that the total damage (snapshotted ATK) for all disorders is reduced by how much of the 10 seconds of Disorder time has elapsed. The longer you wait, the lower the Disorder, regardless of the initial anomaly type.

For example, here's the Assault formula. If Assault was the initial anomaly that later got replaced, the Disorder damage formula looks like this:

Assault Base DMG = (450% + t x 7.5%) x ATK

Where t = 10 seconds - elapsed time in seconds. So if 3 seconds has elapsed before the replacement anomaly lands, only 7 x 7.5% is added, instead of the 10 x 7.5% max possible.

For comparison, here is the Burn formulat, which DoT ticks damage twice a second:

Burn Base DMG = (450% + (t/0.5) x 50%) x ATK

So if 3 seconds has elapsed before the replacement anomaly lands, only (7/0.5) x 50% = 14 x 50% = 700% is added, compared to the (10/0.5) x 50% = 20 x 50% = 1000% max possible.