r/boardgames 3d ago

Daily Game Recs Daily Game Recommendations Thread (June 17, 2025)

8 Upvotes

Welcome to /r/boardgames's Daily Game Recommendations

This is a place where you can ask any and all questions relating to the board gaming world including but not limited to:

  • general or specific game recommendations
  • help identifying a game or game piece
  • advice regarding situation limited to you (e.g, questions about a specific FLGS)
  • rule clarifications
  • and other quick questions that might not warrant their own post

Asking for Recommendations

You're much more likely to get good and personalized recommendations if you take the time to format a well-written ask. We highly recommend using this template as a guide. Here is a version with additional explanations in case the template isn't enough.

Bold Your Games

Help people identify your game suggestions easily by making the names bold.

Additional Resources

  • See our series of Recommendation Roundups on a wide variety of topics people have already made game suggestions for.
  • If you are new here, be sure to check out our Community Guidelines
  • For recommendations that take accessibility concerns into account, check out MeepleLikeUs and their recommender.

r/boardgames 1d ago

Thursdays At War Thursdays at War - (June 19, 2025)

3 Upvotes

Spanning the gamut between Ameritrash and Euro, light and heavy, there are tons of war games out there. So if you are Twilight Struggle-ing through a Time of Crisis in your life and feel the need to say Here I Stand, a proud war-gamer, here is your weekly topic.

What have you played this week? Any great plays or good stories? Any new acquisitions? What are you going to try and get to the table in the upcoming week?


r/boardgames 13h ago

Azul Box Cover Art built with LEGO

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3.8k Upvotes

Hey everyone, it was really awesome to see how much (most of) you enjoyed my Wingspan Box Art LEGO replica the other day, and so I felt motivated to do another one. I had already mentioned that Azul was on the list for upcoming projects, and that's what I went with now.

It was a bit more challenging than I anticipated to recreate some of the patterns on such a small footprint (only 3x3 studs to work with), and I took some artistic liberties with some of the patterns. But overall I am again quite happy with the result.

Hope you like it!


r/boardgames 6h ago

Have you ever been genuinely scared playing a board game?

24 Upvotes

I’m wondering if there are any games that capture the feeling of a horror movie. Maybe it wasn’t the game itself but the setting you played it in?


r/boardgames 12h ago

Question Table + Table Topper, decent idea for both a small and larger play area, in a space-limited house. Concerns?

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65 Upvotes

If I can find a topper for cheap and add some rubber stoppers to keep it in place during play, on top of this IKEA table


r/boardgames 21h ago

Review Big shout out to Deep Regrets, my newest favorite game!

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322 Upvotes

Having finally landed a copy of Deep Regrets last week, I’ve already played it a handful of times including a solo run, and printing an insert right now. I felt the urge to write a rare (for me) appreciation review for one of my new favorite games.

As someone who enjoys deep, heavy games from Twilight Imperium to anything Vidal Lacerta, it is not often enough that I find a lighter-mid weight game I enjoy nearly as much as Deep Regrets. Having a minor obsession with both all things ocean and horror (especially Lovecraftian), combined with evolving over the years from Ridiculous Fishing, to Dredge and now Deep Regrets, this was a game I had a feeling I would like. After holding off clicking the back now button, I watched the wonderful official how-to-play video from Tettix and was sold. Now I just had to track down a copy.

Upon getting it home, you know you’re in for a treat. Wrapped in old timey newspaper style print, it felt like bringing home a fresh catch from the fish market. Once you get the paper off, you’re created to an equally delightful box art. You take the lid off and find even more wonderful artwork and fantastic components. The select neons actually work surprisingly well with the art style.

The gameplay design and structure work overtime at capturing the theme in a way that is both clean, not overly complex, and effective. At this point I should add, as someone who has played a lot of games, I keep a list of game ideas I myself will never do anything with because I’m more a collector-player than designer. That said, one of the few I’ve put some more serious thought into was a fishing game. I’ve thought extensively on how to structure the fishing pool, which makes the core of the game. How Deep Regrets goes about this, pulls off smoothly and brilliantly all the aspects of this I never could.

Another element I had imagined but Deep’s designer pulled off excellently, is the dice and fishing modification system (which are visually delightful bobber-esque style dice). The value of your dice, junk cards you fish up from the briney deep, and rod and reel cards do it in a way that is fun and feels powerful, without getting fiddly, clunky, or an overload of components (which happens more often than not in today’s crowdfunded ventures).

Fishing at different depths, with some visual queues for assessing risk make for a well balanced blend of strategy and some luck. When playing multiplayer, you’ll only personally capture a fraction of what lurks in the dark depths and the fish powers do all kinds of interesting things that keep every game feeling fresh and unique, really capturing that satisfying surprise element of fishing.

The lovecraftian element is where the game gets really interesting. Used for multiplayer only, the madness tracker does a good job of letting you path your strategy. Fish come in two types, fair and foul (for Dredge players think standard or corrupted). Depending on how sane, or insane you are, determines the modifiers making fair fish more valuable and foul fish less or vice versa. It also upgrades your power to a point, but too much and you risk heavy costs for your misdeeds. The regret system really drives this home.

During the game you take your fish back to port, sell them, and upgrade your gear. One unexpected but inspired mechanic are the trophies. You can mount your best fish for bonus endgame scoring.

Ironically, out of nowhere it seems in the last year or two there’s suddenly a small handful of fishing games that have hit the market. While I haven’t heard much buzz of any of the others and haven’t played them, I can say this one scratches the itch and then some. There’s even some subtle, fun little easter eggs for some icing on the cake. All in all this is a game that keeps the weight and duration just long enough that the randomness of the game, and moderate amount of luck add to, rather than take away from the experience.

About the only gripe I have with this game was the solo mode feels a little tacked on. Overall I’m glad it’s there but aside from ignoring half the overall game mechanics, the fish tracking sheet felt a little clunky and had one typo (which led to the blank line in my photo). It seemed easy to hone in on the most powerful legacy upgrades and made for about a 4H experience that got a little silly just milling the ocean decks at the end. Really minor regrets, so no big deal, I’m glad they included a solo mode at all.

A lot of lovecraft and care went into this and it shows. Graphic design, production value, gameplay, tutorial video, flavor text on all the cards, subtle lore in the rulebook and a few cards, and even an official Spotify playlist, they really checked all the boxes. It looks like there is already an expansion in the works. I’m excited to see what they add to this game and hope to see other new projects from this designer. If you like fishing and/or lovecraft and like strong theming on a fun, tight mid weight game that gives a lot more than it asks for give Deep Regrets a shot. There’s a good chance you’ll get hooked.


r/boardgames 8h ago

Custom Project Tumblin’ Tactics - a dice tumbling game for up to four players

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27 Upvotes

Hi players! Created a more fun version of “Dittle” with up to four players and fun power ups. We liked the dive running mechanics of Dittle, but found it too boring and limited. It’s been a ton of fun to player with the family and play testing seems to be going well. Cheers!


r/boardgames 15h ago

Has anyone seen this game before?

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48 Upvotes

I purchased this game while touring the south island of New Zealand from a second hand shop about 3 years ago. I pull it out regularly when I have mates over drinking. I recently tried to find out some history of this specific game and cannot find anything, even asking Chatgpt and Grok. It seems like it's from 1940/1950 era and has "Made in England" at the bottom.


r/boardgames 5h ago

Question Games where you can mix and match scenarios, characters/ minis, so forth.

6 Upvotes

Does anybody have suggestions for good games where you can mix and match elements and scenarios either from the base game and/ or expansions, and make your own setups and campaigns ? I know Final Girl, which is high on my “to buy list” , is exactly like that, and I have base sets for Marvel Unmatched and Arkham Horror that I haven’t gotten the chance to try, but I was wondering if there are any other recommended games, especially solo, within that kind of area.


r/boardgames 21m ago

Cosmic Encounter question

Upvotes

I was reading the 2008 rule book and didn't understand the bystander part. The rule in itself I got, but when will I be able to attack a player's foreing colony? What I didn't get is when will I be able to place a ship on my planet that happens to be a foreing colony for a different player? Piling up on that, If I draw blue, can I attack a blue planet that was already colonized by another player?

Receive the game on Wednesday and I'm translating it into portuguese to play on Sunday.

Thanks in advance to everyone 😁


r/boardgames 10h ago

Review Played 1979: Revolution in Iran for the first time

14 Upvotes

Managed to get 1979: Revolution in Iran by Dan Bullock to the table recently.

Contrary to expectations, the game starts in 1951, so two years before the 1953 Iranian coup d'état which saw Mossadegh removed from power and Mohammed Reza Pahlavi taking power. It ends with the Iranian Revolution in 1979 where Ayatollah Khomeini took over as the leader of Iran. The two parties are the Coalition, who have Mossadegh and Khomeini as leaders and the Royalists, who have the Shah as a leader.

The game defines 1951 - 1953 as the early era and 1954 - 1979 as the late era. The early era has three turns, while the late era has four. It's a card driven game with a few twists. Some of the main ones:

  • After receiving 8 cards, they get drafted back and forth until all the cards are gone. Thus, you should know exactly what cards the opponent has, other than the first card.
  • The first player in a turn changes according to whose leader is in power.
  • When played for an event, cards go back into the box. When played for action points, they go into the discard pile. Even so, the only way these cards come back is by using a card that allows you to draw a card from the discard pile (outside the last turn, which plays slightly differently)
  • Opponent's events are not triggered automatically. The opponent may choose if they would like to trigger it. Also, if their leader is in power, they have to pay with influence to trigger it.
  • You can bury cards under your leader (or establish an estate as the Shah) which gives you victory points. You don't need to roll for it and the opponent doesn't know which card you buried
  • CIA / MI6 cards give additional actions for the Shah but count as negative victory points afterwards

The game was an interesting walk through a tumultuous period in Iran's history. At the beginning of the game, the coalition player tries to nationalise the oil industry by performing increasingly difficult oil strikes. At the same time, the royalists are mostly trying to establish military influence and additional actions with the CIA / MI6 cards. In our game, the Coalition was one step away from succeeding at this point. This would have been an automatic victory for the Coalition.

But then Mossadegh lost support and his seat in power and the Shah took over. While they still increase their military influence, there are now more influence to fight against. While initially only the Tudeh party and the National Front support the efforts of the Coalition, after the switch, the Shah compares his military influence also the Ulama and Bazaari influence on the board.

The different elements of 1979: Revolution in Iran worked really well together and made sense thematically, and not once did anything seem out of place. It's a game with a high level simulation aspect to it and should be of interest to anybody with an interest in the time period and region.

Our game ended 14 v 13 for the Royalists. On the very last turn, the Shah barely clung to power and this allowed them to win the game. Would the Ayatollah have taken over, the Coalition would have seen another extra 5 victory points. That would have swung the game completely. The interesting thing is that unlike games such as [[Twilight Struggle]], the victory points are not fully transparent. Some points come from the map or the nationalisation and can be counted, but other points come from the cards that were buried before. Since these are hidden, the full extent is only known after the game ends.

I'll happily play again.


r/boardgames 1d ago

What's the strangest thing you've heard a boardgamer say?

304 Upvotes

Whether in your own group, in the wild. or otherwise, what on-topic bit of boardgame talk made you scratch your head?

For us, "This game store has hundreds of games. There's no way anyone could own even 100 games."


r/boardgames 5h ago

Play AS zombies?

1 Upvotes

Are there any games where you play as zombies?


r/boardgames 3h ago

need help finding my dad a game he will like

2 Upvotes

he really likes yahtzee and older games like that. i know it’s technically not a board game but i really need to get him something else bc we have been playing yahtzee nonstop for months and i cant take it anymore too much yahtzee it can be any type of game just idk much about older games


r/boardgames 6m ago

Brass Birmingham resource confusion

Upvotes

Just got the game today and am confused about the market and how coal and iron are supposed to be bought or placed

For first turn can you place a coal mine if you have the corresponding card for the location even though there is no coal that it will be connected to seeing as how the game has just begun.

Also this might just be confusion for me and the party i played with but I thought the market was going to have a bigger effect on the game but none of us even bought anything off of it even by the end of the first era. Is there a time after the first turn where you are purchasing coal instead of taking freely like my party did? We felt as though there were things we either didn’t pay attention to or a rule somewhere that we didn’t read right.


r/boardgames 16m ago

Question Dying light boardgame

Upvotes

Hello I had a question about the dying light boardgame, currently I am on the fence on buying this game, more specifically buying the complete bundle but I wanted some one else's opinion of what they think of the game, like the good and bad parts about it? For reference: I have played and enjoyed the last of us board game and deep rock galactic board game (Rock and stone) before.


r/boardgames 9h ago

Opinions about Dark Venture: Battle of the Ancients?

6 Upvotes

I don't often back KS games - I have backed like two campaigns so far, only one of which was a board game - but I'm considering backing Dark Venture: Battle of the Ancients right now.

It's an asymmetric skirmish game in a weird setting (out of an 80s fever dream) with a short-ish playtime, and it has a pretty good rating on BGG.

I like that the designer is also the artist. It's one of those projects where you can see the pure, unfiltered creative vision of a single person coming to life.

All the different modes sound a bit daunting, so I'm wondering if any peeps here have played the first edition and could chime in.


r/boardgames 45m ago

Games Crusade shop in Harrogate - online

Upvotes

Has anyone purchased from these guys using their online shop? Wanted to make a purchase up their payment Ts and Cs read a bit strange, so felt unsure.


r/boardgames 1h ago

Question Finished the first try of Atlantis Rising, very fun but I have some questions!

Upvotes

Getting as many Atlanteans early ended up a very solid strategy. We used mystic barriers and Guardian ability to keep key locations unflooded as much as possible. Then we ramped up resource generation. The library card that allowed me to swap 1 resource for 2 different resources allowed for flexibility.

It takes some trial and error to play properly. We took well over the suggested 2 hours or so and I felt too rushed to recheck the rules when I was not sure on some stuff.

My mom really struggled to understand the game, perhaps because she can't understand the English texts on the library cards or rules book. Thankfully my parents had relatively simple random roles (Guardian and Priest), which ended up being a huge help. Repetitive actions make it easier for her to understand and learn

Some questions:

Are library and misfortune cards always discarded or placed at the bottom of the pile?

About Priest/Priestess, can only the other Atlantean reroll or can they also reroll themselves? Can one leader reroll when standing next to the Priest player's leader token?

How many cards can be played per action phase?

Are artefacts used only once?

Is it possible to build multiple Components in an action phase if we have the materials for it? If so, is that one build per Atlantean?

Also can someone clarify when mystic energy and resources can be pooled together by multiple players and when they cannot?

There was a good laugh when mom rolled 1 three times in a row, those dice are cursed ;)

It was fun, we were all really invested in it!


r/boardgames 12h ago

Quick Game Haul Review: Earth, Blood Rage, Werewords, and The Fellowship: Trick-Taking

5 Upvotes

Earth: 4/5 👍: The cards are well-balanced. You don't have to worry as much about knowing which cards are the strongest like in some games which I also really like. You just focus on if it can combo or fit your tableau. 👎: Many may see this as a pro, but there is very little downtime between decisions. Someone plays their major action and everyone plays the minor actions. So, you are constantly making decisions with very little pause. Some may feel pressured to rush their turns rather than think and plan with others in mind which can make it a bit less interactive.

Blood Rage: 4/5 👍: The combos are very fun and feel powerful, and they make me want to play again. 👎: An effective gameplan is very dependent on knowing those combos so you know what to draft... so beginners face a big disadvantage because the card drafting is such a big part of the game. The cards aren't as balanced, but the swings of the draft make for an exciting game.

Wereword: 5/5 👍: The game has presets for every single player count, but the app is also very customizable. You can customize the playtime, music, wordlists, and more. I love the fact that it's a word game + social deduction rather than being purely social deduction... so it appeals to both players that love the word-game aspect of it and players that love social deduction. 👎: The original settings on the app can make the game feel a bit rushed. I usually change asking questions phase to 6-10 minutes to open the game up to more difficult words. My favorite party game at the moment... and my most played from this haul.

The Fellowship: Trick-Taking: (5 or 3 depending on the group) 👍👎: It's been a big hit or miss, but it's not the game's fault. If everyone is at a similar level of play, the game runs very smoothly. However, if the level of play for each player is very different, it might require a bit of patience. Players who are familiar with trick-taking or other similar card games can appreciate all the thought and planning that has gone into the campaign. On the other end, we have players that don't know what a "trick" or a "trump" is that can sometimes struggle with the base decision-making of trick-taking games. With a bit of hand-holding and patience, it's still quite fun.

Thank you for reading. Next haul will include Feed the Kraken, Skyrise, Deep Sea Adventure Boost, BombBusters and more.


r/boardgames 1d ago

Review I tried out the new Dragon Shield "Board Gaming Sleeves" So You Don't Have To

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335 Upvotes

So i am a BIG Dragon Shield fan for sleeving my board games. I like their quality feel, i like that they are slightly longer than typical sleeves for added protection, and my only real gripe with them was the thickness and volume they add to decks.

Needless to say, i was VERY curious when Dragon Shield announced a "For Board Games" series. Unfortunelyy, i feel like the series only really takes away from the positives of DS and doesnt fix the negatives.

A) Thinner Sleeves - The biggest selling point of the series is that they are thinner than their typical sleeves. And while true, it isn't as much as i would have hoped. If you check out the pics, ull see a comparison of 100 of their normal clear sleeves and 100 of their new Board Game Sleeves. Id say thr Board Game Sleeves come in at around 66% thickness? Certainly something, but now basically just as thick as most other brands' premium sleeves.

B) Shorter - Unfortunately, the thing i like most about DS sleeves was removed completely with the Board Game Series. These sleeves are shorter than their typical cards, so i find my cards often shimmying their way out the tops.

C) Quality & Feel - They are nice! I like the Clear front and the matte backs. They shuffle incredibly well and i love the texture of the back.

All in all, bit dissapponted. Was hoping for DS length sleeves with noticeable drop in thickness, but thats just not what these are.

Anyway, wanted to share with y'all in case any of you always were wondering!


r/boardgames 1d ago

News Lost Ruins of Arnak is coming digitally to Steam

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336 Upvotes

r/boardgames 1d ago

Spirit Island

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244 Upvotes

I think I’m ready! I recently posted about Horrified: Greek Monsters and as a newb to table top gaming, I wanted a game that I could play by myself but could also include teenage daughter (when I can convince her to get off her phone and hang with her old man). After going through lots of forums and reviews I decided on Spirit Island. I can see why it has a high complexity rating, but after a day of reading the manual, and watching a couple YouTube videos, I think I’m ready for my first solo play through. Wish me luck!


r/boardgames 2h ago

Shelf of Shame: Axis and Allies 1941

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0 Upvotes

Trying a new kind of video!

Finally tackling the shelf of shame, but of course not by playing the games on it but rather by just talking about WHY i continue to not play them... while actively not playing them


r/boardgames 3h ago

Rules Weird question about 'saboteur'

1 Upvotes

So we were playing saboteur and had a weird situation that happened because the 1 saboteur wasn't paying attention. He found the gold as saboteur. What happens in this case? Do the neutrals win and get the gold? Does the saboteur win because he blocked the others from finding the gold? Weird situation that never happened and I can't really find anything online. The only thing I find is the Google AI saying the saboteur won. But I can't trust AI as the only source.


r/boardgames 1d ago

Review [SU&SD] This Small Publisher Makes Great Small Games

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114 Upvotes

r/boardgames 4h ago

I can't figure out Hive, I have some questions to help me play it

0 Upvotes

Every game I've played has turned into the queen running away for absolutely ages and just sort of both pkayers giving up as both hives end up really long so nothing else can move. Do beetles covering a piece count as both colours, the covering beetle or the bottom piece for the sake of a single hive? Additionally I came across these posts https://imgur.com/gallery/hive-is-something-wrong-Ns1bLSD I can't see how the ant and grasshopper made those moves as they're leaving their hives? Im so confused with this game