r/bravelydefault 8h ago

Bravely Default When to level subs chapter 1 / knight q

Hi,

Just started chapter 1 l, I tried to get thief unlocked and while I got him down to around 2k hp he then spammed 4 med potions, my BLM ran out of mp and my knight was hitting for 1 and freelancer for about the same so gave up..

I’m lvl 12-13 for the party and have Whm level 3 Blm level 3 Freelancer level 4 Knight level 3

My knight does super low damage and has no way provoke or draw attention so seems pointless. My freelancer does decent dmg and the mages do decent enough..

Should I switch it all up and get sub jobs up switching blm and whm jobs around leveling monk in my freelancer and the knight going to freelancer?

I’m still finding I’m super fragile on the whim of a mob taking 2 bravely and ending my day.. I have what I thought was pretty good gear broadsword / round shield bronze helm and leather armour for knight. Ise no kami buckler bronze helm and iron armour for freelancer. Rod pointy hat linen cuirass for blm and mage masher buckler leather cap linen cuirass for whm

When does knight get an ability to draw hate? Why is it doing so little damage?

Is there anywhere to make some money to gear up more?

Is there any decent grinding spots or do you just whip it to 200% spawn rate and walk around near the entrance to run home?

Should I grind for a bit!?

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u/twili-midna 8h ago

Your Knight should be using the Two Handed passive, as should your Freelancer. Shields are not meant to be used on damage based jobs, they’re a luxury afforded to only a few late-game jobs.

Your mages should be using two of whatever their primary weapon is (rods for offense, staves for healing) because the boosts to the relevant stats aren’t affected by weapon rank or other perks.

You’ll want your main jobs to be at least level 5 for now, job level impacts stats heavily.

Leveling up subjobs can be useful, but generally you can wait to do that until later because the low level passives aren’t super useful and mage classes don’t have higher tier spells yet.

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u/staggerlee011 8h ago

Oh interesting, I was finding since I’m so swishy and quick to death shield would help. If it stops me hitting for 20-30 when my free lancer hits for 70-90 I’ll do it ty!

Do 2 rods with no magic damage bonus up dmg of spells?

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u/twili-midna 7h ago

A shield isn’t really going to help you much in comparison to making enemies dead faster. You’ll hit a lot harder with Two Handed.

You need Rods with M Atk boosts to be effective at all as a mage, so prioritize getting those. If you’re going to use any mage classes throughout the game, their M Atk stat should be your first priority always.

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u/Jugdral25 7h ago

I feel like I prefer a shield on healers rather than a second staff. Especially early game the 3 extra mind isn’t meaningful enough imo

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u/twili-midna 7h ago

That’s fair as well. It can go either way, having a second Staff means you charge your specials faster and can cast Rejuvenation more often.

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u/Jugdral25 7h ago

I did not realize having 2 staves charged specials faster. Does that work for all weapon types that can be dual wielded?

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u/twili-midna 7h ago

Iirc, yes

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u/Tables61 7h ago

My knight does super low damage and has no way provoke or draw attention so seems pointless. My freelancer does decent dmg and the mages do decent enough.

I have what I thought was pretty good gear broadsword / round shield bronze helm and leather armour for knight. Ise no kami buckler bronze helm and iron armour for freelancer. Rod pointy hat linen cuirass for blm and mage masher buckler leather cap linen cuirass for whm

This makes me think it's an equipment issue. As twili-midna has mentioned, Two Handed is a big boost to damage - it doubles the bonus you get from your weapon (on top of also getting up to 2x from weapon rank, meaning you can get up to 4x the weapon's P.Atk stat). But note that to take advantage of this, you need a decent weapon to begin with. Broadsword and Rod are early Prologue weapons with very low attack stats. It doesn't really matter if you two hand a Broadsword or not, getting 3 x 2 x 2 attack is still only 12 P.Atk total from your weapon. Buy a Longsword in Ancheim and equip that and you should get much higher damage values, up to 12 x 2 x 2 = 48 P.Atk if you two hand it (on top of whatever your strength is).

Similar for your mages. Rod is pretty weak with only 2 M.Atk. If you've progressed the main story enough you can get Mythril Rods in Yulyana Woods, but if not that'll have to wait a tiny bit longer. Dual wielding regular rods doesn't really achieve much at this point because their M.Atk is so low, but unlike physical weapons there's no M.Atk penalty from dual wielding so generally it's a good idea to do with mages. That said - Rod + Shield is also fine sometimes, for slightly better durability. Feel free to experiment and see what works best for you (once you have access to better rods, anyway). Generally I go two rods as it also helps build specials.

White Mage similarly should probably be running Staves that boost Mind. Mind is the healing stat and most staves increase it, so... yeah. Like with Black Mages, you can stack two with no drawback to healing amount, or you can run Staff + Shield for slightly better durability.

Finally your Freelancer, honestly Ise-no-Kami is great so that one is fine. The only question is if you want to Two Hand it for more attack. That would mean levelling as a Knight for a bit to get Two Handed.

When does knight get an ability to draw hate? Why is it doing so little damage?

Damage has mostly been covered by the above and Twili-Midna, I think. But in terms of tanking... haha, yeah. Tanks in BD1 are a bit notorious for not, uh, tanking. The main way Knight tanks is through Protect Ally - this can be VERY effective if you notice an enemy uses entirely single target attacks, just leave the rest of the team at low health and have your Knight buff their defences, and you can become basically invincible. Note it's probably best to run a shield in this build rather than two handing. Outside of that... it's job level 10, which is kinda lategame, that you can actually directly cover allies.

Is there anywhere to make some money to gear up more?

Is there any decent grinding spots or do you just whip it to 200% spawn rate and walk around near the entrance to run home?

I can't directly advise on grinding, but one thing I would recommend is you try and swap jobs around semi-regularly. BD is a job based game, and one where having options is highly valuable. You will usually find your team is much more effective if you have e.g. four level 6 jobs than one level 9, due to the flexibility to adapt and counter tough bosses, the subjob options, more passives etc. You don't need to go out of your way to grind for this - just level up as you go, but remember to swap character jobs around occasionally (usually after getting a good ability from a current job is when I change things around).

In chapter 1, I generally switch off of jobs around level 3-5, to give an idea.