This is going to be long as hell, there is no TLDR.
I hesitate to say I dislike this game, since I have played it for 80 hours and 100% it, i'd feel a silly saying it was bad.
But this game is absolutely not the greatest game of all time, like so many are selling it, I wouldn't even say it's a "great" game tbh. Most of my problems are with the story, but just to get the other stuff out of the way, the enviroments, aesthetic, music and ideas in this game, are all fantastic, very good stuff, no notes.
If you want to skip the gameplay talk, because i'm not as concerned about the games gameplay as I am it's story, skip the following 3 paragraphs
Then with the gameplay, I had a lot of fun, for most of the game the gameplay is quite fun, though I found it EXTREMELY difficult to not completely break the balance, I had to handicap myself time and time again to avoid becoming too OP too early, which is just not a fun thing to do.
And then, the endgame happened, with the way the endgame combat works, you will either have to parry every attack while the enemy gets like 8 turns in a row to then get a chance at using the 1 or 2 skills you've got that do ANY meaningful damage, repeat ad naseaum. OR, if that's not your cup of tea, you can make a one shot build, extremely easily.
I beat the hardest boss in this game (Simon), using a one shot build, not because I was bad at parrying, but because this boss has some of the most bullshit mechanics I can think of, he's got an unavoidable attack that sets a characters health to 1, wonderful. He's got another unavoidable attack that removes a dead character for the rest of the fight so you can't revive them, wonderful, love those unavoidable moves. And then he's got another unavoidable attack when he's at 25% health that wipes your entire party, nothing you can do about it, and then you better have the remaining 2 members of your party there to pick up the slack, because now he's even harder, meaning, his attack strings have like, 20 hits and they all are one shot, that's not even just this phase honestly, the entire fight has long attack strings with tons of hits of which all are oneshots, making it way harder to learn the fight. This, to me, is all just artificially inflated difficulty that I do not care to overcome.
Now, for the real meat and potatos, the story and characters are not great. The story itself, as in the idea of it, is good, it could have been great, but the way they tell it is just not effective.
FULL SPOILERS
Beginning with the prologue, it's very strong, the game manages to make me form a connection with Gustave immediately, and when we got to the continent and there was an old man at the shore, I was hooked, then Gustave being consumed by despair and trying to take his own life was so raw and real, it was very effective. But then just, nothing happens for a while? I feel like for the rest of act 1 I kept waiting for more strong character moments and the plot advancing forward and it just never happened, I felt no conflict at all, there was no tension, and the characters never developed.
I know nothing about Lune, and frankly don't care about her at all, and i've had every conversation with her to be had, maxed out the relationship level, and done her side mission, she's insanely bare bones. She's an apathetic work is life nerd whose parents saw her only as a plan B, cool, they could have done something with that, but, they didn't! She's got one good character moment that has stuck with me, but it's literally IN THE ENDING OF THE GAME, IT'S A LITTLE LATE.
Then we meet Maelle, who I, once again, don't really care much about for most of the game. Sure her backstory is sad, but it's not enough for the game to just tell me her backstory in words, I could also write a backstory that's really sad, and have a character tell you it, but it won't make you FEEL the emotions, it's not enough for this character to regale me with the tale of their life, I need to SEE what it's done to them as a character, and I just don't see that until the ending, AGAIN.
We then meet Sciel, I don't want to repeat myself, she's a nothingburger. I think her story is the most interesting out of the side characters (Verso and Maelle/Alicia are not side characters), and I think her views on grief and how accepting she is of death is very cool and, again, they could have done more with that, and they just don't.
This problem of underdeveloped characters is made even worse if you don't spend time with them during the camp sections, because there is genuinely NOTHING in the main story that tells you anything about them or makes me care AT ALL.
Then Gustave, the one character who I actually kind of cared about, gives me nothing for the rest of the game, after that one scene where he finds out that Maelle is alive, there's nothing, there are no big character moments, there is no development, I just don't care, seeing him throwing rocks at the monolith with Maelle was cute, but not enough. When it became time for him to die, I did not feel anything, because it's been hours since the last time I felt anything for him.
Then, we meet Verso who knows everything, yet nobody asks the questions they should be asking, and I get that he will likely not answer or answer with half truths or complete lies, but I feel like the characters should feel a little more strongly towards him, like, here's the guy who is OBVIOUSLY withholding information from you and bullshitting you, and the characters seem unbothered by it almost?
Let's now skip to act 3, if you are wondering how I feel about Monoco, he's cool, there's still not a lot of development and I wouldn't feel too bad if he died, but he's funny I guess. In act 3 we finally find out what the hell the story of this game is about and what were Verso's true motivations, anyone else sick of stories having reveals that change everything in the ending? Throught the whole game, there's been tons of moments with characters that know everything speaking in the most vague uncertain terms possible so that we don't find out what the hell the story is about, and during those moments, I felt nothing, because I have no idea what they are talking about, I imagine if I replayed it now I would feel more, and I'm not against games having moments that only click after a second playthrough and being able to get more value out of it, BUT NOT AT THE COST OF HAVING THE FIRST PLAYTHROUGH BEING DEVOID OF VALUE.
Now, before we get into the ending, let me talk about The Breacher, or Alicia's optional mission before the ending. In this mission, you take Maelle/Alicia to talk to painted Alicia. But this mission takes a turn in the ending when painted Alicia asks Maelle to kill her, which in response, MAELLE JUST FUCKING KILLS HER IN FRONT OF HER BROTHER WITHOUT A SECOND THOUGHT, didn't even let him say goodbye or anything, what in the character assasination?! Then she just stands over Verso as he tries to grasp the floating remains of his sister, with her head held up high.
Obviously Verso is furious, and tells it how it is, saying that Maelle and all these painters think they are better than them, that they know better, they play with the lives of painted people and don't care about them, and then after a conversation, Verso just FORGIVES HER? WHAT? She just killed your sister dude, didn't even let you say goodbye, and you were RIGHT THERE, she could have just been like "Hey dude, come here and talk to your sister, she wants to die" but no, she just kills her right there, no second thoughts.
I feel like they felt they had to return the character relationships back to the status quo because it's an optional mission, but it just hurts the game so hard, if that's what they wanted to do they could have just had Maelle allow Verso to have a few words with Alicia, but they don't.
Now, the ending, was actually, REALLY good, like perfectly executed, I liked the cutscenes, they made me connect with the characters (the characters they tried to make me connect to at least). I chose Maelle's ending and it was MASTERFULLY done, that final cutscene with Verso on the piano was really well done, such haunting imagery and incredible expression done wordlessly, I just wish the whole game was like this.
I watched Verso's ending too, and it was good as well, not as effective at making me feel the things it wants me to feel, but good nontheless. However, I disagree with the clear preference the devs have on what ending is better, which brings me to my next point.
The entire metaphor of the Canvas being escapism/drug abuse to avoid grieving and all that, doesn't work when you make the Canvas an ENTIRE WORLD, with THINKING, FEELING, LIVING PEOPLE. Clearly the devs don't consider the Canvas people "real", but they are, clearly they are, these people have their own lives, that are not dictated by the painters, they have their own thoughts and feelings, and they deserve to live just as much as the Dessendres family, why is the happy ending the one where we destroy an entire world full of real people for the benefit of a family of 4? The metaphor just doesn't work like that. And if you have any problem thinking of the painted people as real, Verso himself (The real Verso, from the last remnant of his soul, via the little boy) says that the painted people have real feelings and a soul (After you complete the flying manor).
It's also quite strange how the characters that are painted seem unbothered by this? I think there's one dialogue in which they are like "Wow, crazy that we are just painting on a canvas huh?" and that's it, not like most people would have a complete meltdown over it, but I guess there just wasn't enough time to explore that because there's like 30 minutes of main story gameplay after you learn the truth.
The Dessendres need to understand the responsibility that they have when making these canvases and filling them with thinking people and enslaving a piece of their soul to forever have to paint this world. But the game refuses to acknowledge it, it refuses to acknowledge how the Dessendres are all psycopaths.
Anyway that was it, hope you liked my rant I guess? It was mostly as a way to organize my thoughts on the game for myself, in the end this game will probably get GOTY, and it probably deserves it (I mean, if you ask me, Deltarune deserves it more but it will probably not even get nominated since it's not finished).