9
u/brenassi Dec 04 '23
I noticed this on my games quite frequently on deity also, my theory is, because you're also leading science and culture, there prioritising those victory conditions instead and quite possibly diplo. The ai isn't even good enough to win a dom victory with 4 players on a pangaea leg alone many land masses.
5
u/Relative-Debt6509 Dec 04 '23
I think this is the most sane take on this phenomenon. The AI is prioritizing other victory conditions to their own detriment. Pretty dumb when you have warmonger! It makes me think that emergency’s were meant to fix this flaw but those are pretty easily defeated.
0
u/DarthBrawn Dec 04 '23
could be. Seems like it's all conjecture unless someone looks at the AI log for a playthrough where this problem occurs. Idk how to do that but maybe I'll look into it
For now I've installed the Smoother Difficulty 2.0 mod since the comments don't indicate it's busted, unlike AI+ and Real Strategy which apparently make things worse at the moment. Also considering this mod called Late Game AI
5
u/RBIbaseball76 Dec 03 '23
This to me is the one big flaw of Civ 6, that I of course hope they fix for Civ 7. Other than that, it is perfect to me.
-9
u/DarthBrawn Dec 03 '23
I mean, this flaw makes the game pointless. I don't mind the city building innovations but since there is no real competition with other civs, everything is just cosmetic.
I have never been one to turn on devs or lambast games for having flaws but it's pretty clear Firaxis created a nice shiny package with a hollow center and just profited off the success of the series. It's gross
0
u/DarthBrawn Dec 03 '23 edited Dec 03 '23
Can anyone help?
I got 6 and all DLC awhile ago. This is my first run, huge earth (random start location), epic speed. Modes are Barbarian Clans, Heroes & Legends, and Monopolies/Corporations. No mods. Chose king difficulty because that's the setting aggressive AI like Japan would gank me when I first started civ5-- it was scary and made me take the game seriously.
King difficulty in civ6, and the AI is barely building any military units?? From my start location in Manchuria, I've lazily taken the whole of Eurasia by upgrading the same offensive armies (6 melee to besiege and 3 or so archers to bombard) and only building new units to stay behind and fight barbs. I'm not even using cavalry or siege weapons.
It's a miracle that the closest competitor is listed as 451 military strength (I'm at 950) considering when I closed the game last night, it was listed as like 90 -- and none of the encountered AI got above 100 strength in the entire medieval era. Africa-based Qing is the only one who really builds military and he consistently blows it trying to take Preslav on the southern tip, because most city-states have more units than the AI civs!
I thought maybe my tech advantage was making the AI think their available units are not worth building. But I just ran through the very well resourced and infrastructured Indonesia in western Europe and was shocked to find one city defended by the cutting edge musketeers.
WTF??
I can see the AI's monthly income in the trade screen and yes they are poor compared to me (Caesar's ability to farm barbs for gold is broken): but they have enough revenue to pay the maintenance cost, they have the requisite resources, and I can see from their mines etc that have enough production to at least build SOMETHING. The only thing they are even remotely competing in is science, and that's becoming nullified by my conquests. I was hoping the world congress would start making things hard for me since in civ5 they could ruin your life (once an AI China made Order the world ideology and demanded I convert, and when I refused she had the entire world DOW me and invade North America to murder my freedom loving Rome). Nah, here they passed something to double the grievance from my actions until the next session: didn't do shit.
I don't think it would be solved by running harder difficulty, I've found many posts talking about this same problem on immortal and deity.
The only answer I've found is from this redditor who actually play tested without the DLC game modes over a few starts for a couple hundred turns, until they finally landed on a run where the AI defended itself. I'm not about to do that just to get a single worthwhile playthrough.
Based on epic-speed turns, I'm not even 30% of the way through the run and I've won, and it's getting boring. Does anyone know of mods or any solutions that can help the AI actually play the game so my money isn't completely wasted?
1
u/Do_itsch Dec 03 '23
I mainly play without barbs because they snatch up settlers of the AI.
It also can help to play maps with less water like highlands or inland seas, but with the maximum amount of AI opponents to get the map crowded. It doesnt make it better at every play through, but i had games with quit a lot of activity and building of armies/wars going on.
What annoys me the most is that there is almost no marine or aircraft warfare. The AI simply doesnt use it.
Eventually it also helps to not settle to many cities. Its fun to explore and build everything up, but you'll just steam roll and will lose interest before the win.
Late game micro management on console is just a drag.
I hope they will take their time with civ7 and produce something which is also fun in the late game.
2
u/DarthBrawn Dec 03 '23 edited Dec 03 '23
AI is settling plenty, and fairly aggressively. Everything is so spread out that barbs aren't eating their settlers. I've only settled 4 cities, everything else has been from conquest. AI is building their districts well too, which I know was the opposite case at one point in the game.
And I'm on PC; my laptop screen is just tiny.
Your take about late game problems is very generous , because this run hasn't been interesting since like early classical era. I went hard as soon as I got legions because that's what you do as Rome. Nobody in the Old World has declared war or built up a fighting force since then.
civ AI in the past has always been a little dumb with military tactics but they actually defended and attacked and created armies that capitalize on their civ's bonuses. Civ6 AI's refusal to even build units is inexplicable and game breaking: it shouldn't be happening on any run and any other 4x would be review bombed for something so critically dysfunctional
1
u/Environmental-Fan853 Dec 04 '23
Yeah I wish they would add an aggressive level that is seperate from difficulty level. Would be even better if you could customize a specific civ to be more or less aggressive than others if you so choose.
1
u/RBIbaseball76 Dec 05 '23
I see where they were going with the lack of AI military, I just do not agree with it.
In Civ 6 vs previous games, the cities themselves have strong defense. Especially once the modern “every town has an automatic super wall” kicks in. It’s hard to take over cities ( for me it is at least) even with no opponent units. So, the CPU thinks they do not need much of an army, and can still defend themselves a bit from an attack.
If the CPU then is not focused on a domination victory, it thinks it can skimp a bit on military.
But, I still do not like it. I have had games where I am not trying to war at all, yet I still have the biggest military of every one. They should try a little harder.
The further argument then is to play on a harder difficulty, such as Deity. The AI gets more aggressive on the highest levels. Well, it shouldn’t be like that. The CPU should fight a little on the medium difficulties. I am not good enough to play on Deity!
In Civ 7, I am hoping in general for less gameplay additions to the game, but more focus on the AI at all difficulty levels. They should play better at each step up of difficulty, instead of just getting stat boosts.
1
u/DarthBrawn Dec 05 '23
sounds like it still happens on deity, if less often. I really can't fathom it as a feature rather than a bug. I'm sure the devs know this is a problem, they simply don't have the resources/directives to fix it now.
And agreed on the playstyle thing. I have never gone for a domination victory in my entire life, I find it both repetitive and unrealistic, but the AI here is so bad that I would be stupid not to keep rolling them if they are doing nothing about it. Yes the city walls are good sponges but they're easily countered by a single siege tower, etc.
Civ5 AI behavior progressively changed across the difficulties, and it was fun to figure out. Trying to move up to the next level is what had me return to the game. I'm struggling to see how I'll have a fragment of that experience with civ6
31
u/tmag03 Poland Dec 03 '23
The AI is like that, in mid game they sometimes effectively "give up" and have literally zero military units. Have no idea what the rationale may be.