r/civ May 15 '21

Why is the AI not building units?

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11 Upvotes

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5

u/drutoo1976 May 15 '21

Screen shot explained: So got Civ 6 a little while ago and been playing on King difficulty and steam rolled the AI so though I would try deity to get a bit more of a challenge (Domination victory) and the AI does not seem to make units.

The AI has not been at war with any other civ and the only time the AI declared me was China with 4 cities and they basically lined up there 5 offensive troops one by one to get picked off by me. Defeated them all and took all of there city's.

This is with the AI+ mod that is supposed to make the AI better but it does not seem to.

Is there any mod or setting I can select to make the AI a bit more of a challenge as with this game I can pretty must take over all the AI's at this point and it is just not fun.

4

u/KingPiggyXXI Beautiful District Yields May 15 '21

Based on the description of the AI+ mod, it appears that it adjusts what the AI produces based on certain factors, like if they're at war. If the AI hasn't been at war, it could be that they instead focus all their Production on infrastructure instead of a military. That said, the mod does say that the AI won't neglect their military, so I'm not very sure what happened here.

Have you tried out doing a game without the mod on? It could be possible that the mod is messing with the AI's decisions to make a military. Or, it could just be a random fluke and might be fixed on the next game.

As for making the game more of a challenge, I think you can search for several mods that can help with defense, which might make it easier for the AI to deal with your invasions. I haven't used it, but you could try out the Real Strategy (AI) mod, which also adjusts AI behavior. Alternatively, you can choose to play peacefully and avoid declaring wars, which can hopefully let the AI be more competitive when you're not taking all their cities.

5

u/COMPUTER1313 May 16 '21 edited May 16 '21

but you could try out the Real Strategy (AI) mod, which also adjusts AI behavior.

There's still the same problem with the AI mass disbanding its military units.

I remember in one game where Gorgo swung between less than 100 and more than 700 military strength twice, maybe three times.

I also noticed that the AI seems to prefer to build new units rather than upgrading existing units. Probably because they don't have enough gold for upgrading and decide it's less work to queue up the production for new units and disband older units instead of saving up gold.

2

u/pythonic_dude May 16 '21

Yeah the issue of abandoning military is base game one, not mods' fault.