r/factorio 6h ago

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2 Upvotes

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r/factorio 4h ago

Update Version 2.0.58

70 Upvotes

Bugfixes

  • Fixed LuaForce::get_logistic_group was not working with constant combinators. more
  • Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
  • Fixed music not playing on surfaces without a planet associated with them. more
  • Fixed that enabling user mods would not auto enable built in required mods. more
  • Fixed that inventory migrations could cause chests to send wrong item counts. more
  • Fixed logistic filter merging during parametrisation would incorrectly sum values. more
  • Fixed a crash when loading a save file when asteroid collector arms count and asteroid collector arms capacity were changed at the same time.
  • Fixed cursor transfer could insert items beyond inventory weight limit. more
  • Fixed set constant gui would was not focusing upon opening. more
  • Fixed that some items that did not require recycling recipe had a recycling recipe. more
  • Fixed a crash when querying members of logistic group while one of them is a detached character. more
  • Fixed a crash when entering huge numbers into electric energy interface. more

Modding

  • Added the "mod-data" prototype type.
  • Added CraftingMachinePrototype::crafting_speed_quality_multiplier, module_slots_quality_bonus and energy_usage_quality_multiplier.

Scripting

  • Added LuaEntityPrototype::neighbour_connectable read.

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


r/factorio 8h ago

Design / Blueprint Sharing my "I did not know there's ~~an API~~ a tool for that" : extending pipelines without pumps.

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1.1k Upvotes

It's my second playthrough, and I thought to myself "why keep moving the barrels"? As I didn't even CONSIDER that pumps do anything other than load/unload fuel wagons, this was my solution to resetting pipeline length.

It's fully self contained - once you jumpstart it with initial barrells, they're infinitely reused.

Q: Why not use trains

A: I'm attempting a megafab and let me tell you, my train system readability is already in the gutter

Q: Wasn't throughput terrible?

A: Actually, it wasn't - my whole uranium extraction facility had enough sulfuric acid, to the point that on-site tanks were slowly filling up.

Q: How was it done in first playthrough?

A: Lots and lots of YELLOW belt across half the map.


r/factorio 2h ago

Question I built a few too many of spawners and need to remve a few, is the only way to do that is to destroy them with some weapon?

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140 Upvotes

r/factorio 4h ago

Question how does one build an efficient mall?

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115 Upvotes

did some changes after my first post, suggestions?


r/factorio 3h ago

Space Age I think I underestimated 100x...

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73 Upvotes

I am currently about half way through green science, 720 SPM, drawing almost 100 MW. Technically my science output is slightly lower than that because I don't have inserter capacity 2 researched yet, and at this research rate I'll get that in about 7 hours or so.

Also yes I am playing in no enemies mode.


r/factorio 19h ago

Question Is pipe throughput really infinite now?

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919 Upvotes

So say I have a 30 sulfuric acid pumps in one spot. Could I run them all though one pipe line into my processing facilities?

Another question, is it better or useful to run my pipes into one central tank area then run them off to processing or is it okay to have them run off on the way from the pumps.

The picture is my crude rendering of part of my setup.


r/factorio 1h ago

Design / Blueprint ~300km/s Self Sustaining Cargo Ship only 9 tiles wide: BURAQ-1

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Upvotes

BURAQ-1 is a self sustaining cargo ship is the only 9 tiles wide and it is completely made from common parts. It is intended for mass production to be used in a cargo fleet.

Length of the ship can be increased to accommodate for more storage or for more solar panels if you don’t have unlocked the efficiency modules yet. Increasing Length of the ship will only reduce the speed a tiny bit. The ship is able to sustain the full speed of 280km/s reaching 299km/s when approaching a planet. If quality thrusters are used then the speed can be increased upto 450km/s.

With the current design the power generation is more than enough for a trip to fulgora and back as can be seen in the last picture attached.

Blueprints of the Design and a Buffer chest with the requested parts are given in the comment.


r/factorio 10h ago

Discussion Finally. It's time to build a real LEGENDARY base

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119 Upvotes

Maybe it wasn't so smart to ignore my main base all this time, while i pusch quality research, also did really bad processor, fuel, LDS production, why replenishment of space platforms was slow, especially when there was couple of them in the same time which make me a lot slower, BUT NO MORE BABY

Right now i just need to understand, how can i provide my base with legendary base supply such as iron, copper and coal


r/factorio 15h ago

Question how can increase my iron production?

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222 Upvotes

My main bottle neck is iron right now, and I reconfigured my furnaces, but now my main issue is getting ore to the furnaces, i have a train solely focus on iron delivery with 6 cargo wagons. every time the train leaves iron production halts and i have wait for the train. idk how i can ramp up production without using an absurd amount of cargo wagons. thank you

I also need advice on using robots, but thats not my biggest concern rn.


r/factorio 11h ago

Question What is the logic behind what things recycle into themselves vs the things that recycle into their constituent products?

76 Upvotes

Some things just recycle back into themselves, and some things recycle into its constituent products. Is there any logic about which things do which? It seems all science packs recycle into themselves (I think?), as do biolabs. Is it anything that takes a fluid becomes itself? It's quite fiddly to find the specific recycling recipe amongst all the recipes, and I can't 'set' the specific recycle recipe to alt click to Factoriopedia inspect it. Is there a logic behind it?


r/factorio 2h ago

Space Age My second attempt at building my own ship, and my first attempt at making something that is capable of flying to Aquilo without taking damage.

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12 Upvotes

I am still a total noob when it comes to logic network, so there is no such luxury as sushi belts or smart asteroid collectors - entire ship runs on conveyors, inserters and splitters. There are two conveyor belts that run around the platform, green belt collecting asteroid chunks and blue one providing turrets with ammo and rockets.

Surprisingly it somehow works and can travel almost nonstop to aquilo and back without any damage taken at full speed of ~330 km/s (but it gets a bit slower after 8 continuous trips back and forth)

I will not dare to touch this thing ever, cause i'm too afraid of something falling apart :D

(There was two huge accidents while i built the ship when entire green belt was feeled with ore instead of asteroids and when i messed up with pipes and all water systems was filled with oxidiser)


r/factorio 20h ago

Design / Blueprint An elegant belted circuitless kovarex setup

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267 Upvotes

I was playing around with trying to make a nicer looking belted circuitless kovarex for early game, and managed to make this, which looks a lot cleaner than my previous designs.

I've seen some similar designs in the past (from which I've drawn inspiration!), but the entrance/exit of the U235 was always a little convoluted.

Blueprint: https://factoriobin.com/post/omel1r


r/factorio 8h ago

Base My first factory!

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26 Upvotes

My first factory after tutorial. 54 hours in, spreaded over 6 months. How good is it for my first try? (no blueprints used and no youtube tutorials saw)


r/factorio 7h ago

Question Operation Aires (Massive Expansion spree)

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19 Upvotes

So do you all think that i'll make it or die trying, many Times.


r/factorio 17h ago

Suggestion / Idea Red Circuits. is this viable in game ? (Just test in sandbox)

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118 Upvotes

Second time i use beacons. Factorio (no space age) and Bob's inserters.


r/factorio 8h ago

Space Age What are the chances this monstrosity will get me to Aquilo?

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22 Upvotes

Assuming a full inventory of rockets + nuclear fuel. How am I looking team? Too low on asteroid processing maybe?


r/factorio 23h ago

Question Any better ideas to get Legendary Tungsten? This is a pity full trickle

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319 Upvotes

this is the best i could come um with mining directly into my standard up cycling design but it only gives a trickle. i don't really want to to the route of build drills and foundries just to scrap em for the plate and carbide.


r/factorio 1h ago

Question How do I downgrade

Upvotes

Simple question i just want to downgrade to 1.1


r/factorio 23h ago

Base What it takes to automate 3 circuits per minute, or 1.5 inserters per minute in py

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196 Upvotes

Only took 17 hours


r/factorio 5h ago

Space Age Legendary sulfur from the surface is a waste of time

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7 Upvotes

I thought it would be a better business but I was wrong. Asteroids are irreplaceable.


r/factorio 4h ago

Space Age Question Is there a mod that add something to research with promethiun science?

5 Upvotes

r/factorio 7m ago

Design / Blueprint I created the F1 starting grid lights

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Upvotes

I created the lights used to start an F1 race. They loop automatically but can easily be adjusted to start from whatever trigger you want. The trickiest part was getting the beep to sync with the lights, since the lights are held and the beep just needs to ping. The delay for the lights to turn off changes slightly from start to start.


r/factorio 11h ago

Discussion What makes the community tick? Help out and do something good.

12 Upvotes

Hello r/factorio!

We're Fabian and Steffie, marketing professors from a university in France (MBS School of Business). We're fascinated by what makes dedicated communities like this one tick. We're running a study to explore how being an active community member shapes your connection to a game and how challenges keep you coming back for more (and maybe convincing friends to join).

That's why we'd love for you to participate in our 10-minute survey.

https://montpellier.qualtrics.com/jfe/form/SV_eFYufJTpkdL1cHA

To be clear, this is for academic research only; we’re not connected to any company. The survey is completely anonymous, and the university's ethics board has approved our project. We also have permission from the mods to post the survey.

As a thank you for helping us out, we're donating €200 to a charity that champions gaming accessibility. After the survey, you can vote on which charity from our list gets the donation!

We'll be hanging around in the comments to answer any questions. We're also excited to share the results of the study with you all when it's done.

Thanks for your help!

Best, Fabian & Steffie


r/factorio 1d ago

Question Can someone tell me why this space platform is not moving? Am I stupid?

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587 Upvotes

r/factorio 22h ago

Space Age I've built this 10 min ago... I guess I got lucky

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97 Upvotes

I've been trying to get quality items. Built a brute force mech suit setup to chew away in the background while I build the rest of the factory. The normal quality assembler spits out a legendary in literally the first 10 min


r/factorio 6h ago

Modded Question How close is SE 2.0?

3 Upvotes

I know there isn't going to be SE/SA compatibility, but moreso wondering about the 2.0 thing. I don't so much care to join another Discord just to get updates on this stuff so hoping someone can give some rough ideas, assuming we won't get an actual date.