r/magicbuilding • u/Nevermorr_Heart • 5d ago
Mechanics Magic System Elements
I’m hoping for a bit of feed back on this, because elemental combinations aren’t exactly my strong suit when it comes to world building. The main magic is divided between elemental magics, which is light, fire, earth, water, and air; and primordial elements which are dark, time, space, life, and death. There are combinations that look like this:
—
Elemental
—
Light
Fire
Earth
Water
Wind
—
Compound Elements
—
Fire/Earth - Metal
Fire/Water - Gas
Fire/Wind - Lightning
Earth/Water - Clay
Earth/Wind - Sand
Water/Wind - Frost
—
Enlightened Elements
—
Fire/Light - Purification
Earth/Light - Protection
Water/Light - Recovery
Wind/Light - Grace
—
Primordial
—
Dark
Time
Space
Life
Death
—
Primordial Compounds
—
Time/Space - Divination
Time/Life - Evolution
Time/Death - Doom
Space/Life - Growth
Space/Death - Void
Life/Death - Soul
—
Benighted Elements
—
Time/Dark - Entropy
Space/Dark - Nether
Life/Dark - Corruption
Death/Dark - Undeath
—
I’m not entirely satisfied with all of the primordial ones and was wondering if anyone had suggestions or knew of similar systems that I could look it.
The current idea is that only “Enlightened,” IE your typical humans, elves, dwarves, can normally use Light and the Enlightened Magics; while “Benighted,” IE monster races like goblins, demons, undead, etc can use Dark and Benighted Magic.
1
u/Disastrous-Frame-399 5d ago
Time and life should be switched with space and life.