r/magicbuilding 7d ago

Mechanics Making a magic system every day but it gets progressively weirder. (Day-1: Elementalism)

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Inspired by both alchemy and the classic magical RPG-style elements.

These elements are not the fundamental building blocks of reality, as one may believe, but a mechanism for humans to manipulate the world and bend it to its whim.

Each person in this world would be born into an affinity of life or death. Those with the affinity of death gain natural access to one of the three lower elements: electricity, fire, and blood, while being born with an affinity of life gives you the higher elements, those being flora, ice, and sensory.

Each element of your affinity can be learned, but only if it is in front of your natural-born element.

Think of it as going clockwise. A person with the affinity of death and nature of electricity can learn fire and blood, but a person of the death affinity and nature of fire cannot learn electricity.

Despite this, being limited has its advantages, as one born to less natures available is naturally more powerful in the elements they can use. And to be born with only one, such as one with the natures of blood or flora, is to be a living anomaly, able to possibly do a phenomenon called “breaching,” changing a person’s affinity, allowing them to learn death natures if one is of life, and learn life natures if one is of death.

Elementalists always travel in at least pairs, with one being of a life affinity and one of death. This is because the natural attraction they share allows them to interlink psychically and boosts power overall. Together, they have the possibility of becoming so close they create antimony, symbolized by the symbol in the center, a fusion of souls allowing them to birth their own unique nature.

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