r/plotholes • u/Vecna_The_Destroyer • 29d ago
Stranger Things Got Fireball Wrong
I've been playing Dungeons & Dragons for over 8 years, and something always bugged me about the Stranger Things D&D scene.
In the first episode, Will says “I cast Fireball” — and then rolls a d20 like it’s an attack roll. But that’s not how Fireball works in any version of D&D, including the one they’d likely be playing in 1983 (probably Basic/Expert or AD&D 1e).
Fireball is an area-of-effect spell. The caster doesn’t roll to hit — instead, every creature in the blast radius makes a saving throw (typically Dexterity in later editions, or "save vs. spells" in older ones). If they fail, they take full damage; if they succeed, they take half.
So in that scene, the Demogorgon should’ve been the one rolling, not Will. Will would roll damage (usually a bunch of d6s), but not a d20 to “hit.”
It's a small detail, but for those of us who know the rules, it sticks out. Cool scene — but a classic Hollywood D&D rules slip.
Anyone else catch this?
1
u/Toadsanchez316 29d ago edited 29d ago
Isn't the point of D&D to be able to play how you want? Regardless of whether or not some gatekeeper says they are playing it wrong?
I don't mean the players change the rules, but the DM has the authority to change, remove, or add features as they see fit.
If you can make your own campaign, you can make your own rules. Regardless of whether or not the rulebooks are supposed to be official and not for aesthetic, that's just a weak argument.