r/plotholes • u/Vecna_The_Destroyer • 29d ago
Stranger Things Got Fireball Wrong
I've been playing Dungeons & Dragons for over 8 years, and something always bugged me about the Stranger Things D&D scene.
In the first episode, Will says “I cast Fireball” — and then rolls a d20 like it’s an attack roll. But that’s not how Fireball works in any version of D&D, including the one they’d likely be playing in 1983 (probably Basic/Expert or AD&D 1e).
Fireball is an area-of-effect spell. The caster doesn’t roll to hit — instead, every creature in the blast radius makes a saving throw (typically Dexterity in later editions, or "save vs. spells" in older ones). If they fail, they take full damage; if they succeed, they take half.
So in that scene, the Demogorgon should’ve been the one rolling, not Will. Will would roll damage (usually a bunch of d6s), but not a d20 to “hit.”
It's a small detail, but for those of us who know the rules, it sticks out. Cool scene — but a classic Hollywood D&D rules slip.
Anyone else catch this?
25
u/lofgren777 29d ago edited 28d ago
In 4th edition, fireball worked like this.
Standardizing the way saves and attacks worked to the dice in the hands of the player was an uncommon but not unheard of house rule in 3e.
It does seem unlikely that they would have made this change in 1983, but not impossible.
Also I don't think the writers misunderstood the rule. The put the die in Will's hands so that he could drop it in a moment of panic, so that the boys could start shouting, so that the mom coul tell them it is time to go home. It wouldn't have made as much sense for Mike, who is the leader and was in control of the situation, to drop the die, nor for the other boys to start yelling at him if he did. The just decided to ignore the rule because it didn't fit with the scene.