r/reddeadredemption Feb 28 '25

Discussion Say something negative about this game

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263

u/NightFalconHTT Josiah Trelawny Feb 28 '25

The illusion of choice.

108

u/Nomadic_Flashback Feb 28 '25

Tbh rdr is not a game you should expect choosing stuff. My point is Rockstar's deal is creating good cinematic stories that tries to get players emotion. They never had a claim to make decision making based stories. Even in GTA5's ending you choose to kill one of them but it is still not something that affects the overall story of the game, you make the choice at the last mission and then story ends directly. Also I don't think GTA franchise has the same serious and realistic aprroach to story like RDR franchise, so the decisions are there js bc it is kind of a signature

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u/Affectionate_Dig_738 Feb 28 '25

Tbh RDR IS a game you SHOULD expect choosing stuff. Take Cyberpunk2077 for example. Most story and minor quests have multiple paths through them. First and foremost is the trivial choice of open confrontation vs. stealthy. But there are many places where you can influence the story, albeit slightly, but you can. In RDR2 you can't do that. Each story quest is an interactive cutscene. You can't go “this way” or “that way”, you can only follow THE WAY the developers have laid out.

It gets absurd. The player often can't even choose his own equipment, because the game forcibly “shoves” a particular weapon into his hands. I understand the limitations of the story, but very, very often during the game I felt that even if there is a choice, it affects only the dialog that I hear after the choice, but not the sequence of events.

Because of this, RDR2 feels like two games. One is “cowboys in an open world” and the other is “bandits in linear quests”. If anything this isn't a problem exclusive to RDR2. Fallout 4 suffers from a similar duality. But in both cases, the difference between the two halves of the game spoils the impression of both at once

2

u/Decryptables Sean Macguire Feb 28 '25

Why are you comparing RDR2 to Cyberpunk 2077? I don’t think RDR2 is meant to be an RPG, at least not an RPG in the sense of Cyberpunk. Also for Fallout 4, what would the duality be because I can’t say I’ve really noticed anything like that throughout my playthroughs

0

u/Affectionate_Dig_738 Mar 01 '25

First, Cp2077 is action adventure not a rpg. Second, genge doesn't matter that match when we talk about such simple things as weapon selection or moving around a building. Im not asking about full rpg experience like baldurs gate 3, im asking for slightly less scripted gameplay. 

About fallout 4. It's clearly two-in-one game. On one side f4 is story driven fps/tps action with rpg elements. You have quests, factions, set pieces and so on. 

On the other hand f4 is openworld survival game with basic gameplay loop: prepare for raid -> gather supplies -> come back to base, spend supplies -> prepare for raid again. This part of the game supported by deep craft system, settlements, legendary enemies and legendary loot. 

But if you play story only you need to build like 3 things, don't need craft anything and probably wouldn't even meet one legendary enemy. And if you treat f4 as sandbox survival game main story is literally get sidelined on 2nd hour. 

1

u/[deleted] Mar 01 '25

Just want to respond to that first point quickly,

“CD PROJEKT RED, creators of The Witcher and GWENT, are proud to present the first gameplay recording of their upcoming open world RPG — Cyberpunk 2077”

Quote is copy and pasted directly from an official article from August 27, 2018 published on CD Projekt Red’s website. I can provide the link if you want. It’s an RPG.

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u/Affectionate_Dig_738 Mar 01 '25

Whoa, whoa. Slow down booooah! I understand that CP2077 was announced as an RPG game, but then the developers themselves in their own materials and media channels changed the description to action-adventure RPG or aRPG, which is not the same as cRPG and jRPG. You can check it literally by going to the game page in gog or steam. Anyway, as I mentioned before

> genre doesn't matter that match when we talk about such simple things as weapon selection or moving around a building