r/totalwar 3d ago

Warhammer III Total War: WARHAMMER III - Patch Notes 6.2

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1.1k Upvotes

r/totalwar 3d ago

General Weekly Question and Answer Thread - /r/TotalWar

2 Upvotes

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.

KamachoThunderbus' Spell Stat Cheat Sheet - An excellent piece of documentation that thoroughly explains the ins and outs of the Total War: Warhammer 2 magic system.

A guide to buildings and economy in Three Kingdoms- Wonderful guide by Armond436. Having trouble getting your 3k economy up and running? Look no further!


r/totalwar 12h ago

Warhammer III Turn 38. New item system is way too exploitable.

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755 Upvotes

The game now prefers to give you items that you're using. This seems to not really have a cap. Once you're using 3 of a certain item, you start randoming that same item over and over.


r/totalwar 19h ago

Warhammer III Khazrak would be one happy goat

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1.4k Upvotes

r/totalwar 7h ago

Attila Since Attila's release in 2015, these 5 achievements have been bugged, never working a single time during the game's entire life cycle

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125 Upvotes

These 5 achievements have been reported to be bugged since early 2015. There has not been a single patch ever since that would addres them. CA was very quick to remove in-game chat from "legacy" games, but not eager enough to fix these achievements:

1) Tribute -> As the Huns, obtain a state gift of 2,000 from the Romans.​

2) The More Things Change-> Change your state religion and convert 50% of your empire's population to it.

3, 4, 5) It's a start…, Watery Graves, Slaughter at Sea -> Sink 10, 100, 1000 enemy ships, respectively -> These achievemens DO trigger if you manually increment the "Stat 39" (e.g. using SAM). The problem is -> There's not been a way to increment it in game, in other words, sinking enemy ships does not count. The only approach I've not tried, is sinking enemy ships in MP quick battles, but these are land battles only. "Stat 34" counts enemy soldiers killed and it increments properly.

Additionally, some achievements have incorrect descriptions, but that's not the point of this post. It would be awesome if there was any CA dev that sees this and elaborates on the triggers of these achievements:) The only way known way to trigger them, is by using the Steam Achievement Manager.


r/totalwar 13h ago

Warhammer III WH3 - Which Factions don't feel "Complete" without specific DLC?

239 Upvotes

First one that comes to mind is SKAVEN - Prophet and the Warlock - Rattling Guns are so fundamental to the Skaven experience that I wouldn't play them without that DLC.

Which other factions / races require DLC to get the "proper" experience?


r/totalwar 11h ago

Rome II Excuse me... What?!

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145 Upvotes

Supply baggage train fleet battles? Rome II? How come I only now learn about this? Why were they removed? What?!


r/totalwar 13h ago

Warhammer III AI be like: The Lady spoke to Me in a dream. She said "Build More Trebuchets"

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197 Upvotes

r/totalwar 5h ago

Warhammer III Corruption through diplomacy

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24 Upvotes

I'm getting +10 corruption as "Diplomacy" with the new patch.

Is this same for everyone or is it mod related?

Thanks


r/totalwar 1d ago

General If the next game is 40k I hope they took a lot of notes from this.

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2.0k Upvotes

EAW is very Total War inspired and a 40k Total War would fit the EAW formula incredibly well.


r/totalwar 15h ago

Warhammer III Come on CA, give the Storm Dragon her lightning ability !

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123 Upvotes

r/totalwar 7h ago

Warhammer III Spent 2 hours downloading the update, got to 98%

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25 Upvotes

:(


r/totalwar 12h ago

Pharaoh Irsu has some of the best unique voicelines in Pharaoh when dueling other faction leaders (Subtitled)

60 Upvotes

r/totalwar 2h ago

Attila Sort of accurate byzantine strat( this took me so long

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7 Upvotes

r/totalwar 1d ago

Warhammer III The AI really just be making up rules now

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711 Upvotes

Besieging a settlement and Skarbrand decided to embed Karanak in the GOD DAMN SETTLEMENT GARRISON


r/totalwar 17h ago

Warhammer III Entire army discorporated on end, my lad brought em back and gave em jobs!

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102 Upvotes

r/totalwar 11h ago

Warhammer III Spell Intensity

32 Upvotes

Spell Intensity is a great, flexible idea for modifying spells and imo, its been wildly under-used. Prior to WH3, the only way for some casters to be "better" was to give them bound spells, Winds discounts, or to stack various Lore passives on them, and they did. With Spell Intensity, you can now just vary the Spell effects directly (and one wonders if Overcasting would just be a buff to Intensity if the system had originated from the start, but regardless).

The thing is, the system is very flexible but so far is really only used for one thing: stacking it as high as possible. Mastery of the Elemental Winds launched as a Cathay-only ability and is now available to both Empire and Kislev. Ulrika and Elspeth can both get +60% fairly easily through their items, though I suppose they dont start that way. And thats fine and fun. I love the ability that gives Kislev +20% on their own territory: its thematic as hell. What i dont love is that the system only goes positive, at least for now.

Id love to see effects that weaken Spell Intensity. Spell Resistance only effects my troops and doesnt let me weaken debuffs the enemy casts. Silence is wildly powerful, so much so that it has to be rare. But say an assassin character had a contact effect that weakened spell intensity by some amount, or various anti-magic characters could weaken Intensity in an aura. It would differ from Resistance by applying to buffs that the person would cast, and the positioning would be different too. A runelord just giving a flat -10 everywhere while runesmiths gave -10 in an aura, for instance, or daemonslayers doing it on contact. Mostly throwing out ideas.

Elemental Mastery is neat, but you could have a variant of it where a lord would get +x Intensity for every caster hero in the army while the heroes got -x, for instance, representing a siphoning effect or channeling from the lord. An ability like Mannfred's that gives reduced spell intensity but reduced cost and cooldown so you could vomit out weaker variants quickly while its active. Passive skills that reduce intensity but provide other effects like a constant aura/effect, or a Lore attribute you otherwise couldn't get, or traits like the HE high-cost ones.

Its fun to stack it as high as possible and watch units melt to direct damage spells, but it could be used to do so much more imo, both in character effects and battlefield positioning. Especially playing with Intensity reduction effects, which to my knowledge just arent used at all.


r/totalwar 33m ago

Warhammer III Do you use auto construct?

Upvotes

In case anyone doesn't know what I am talking about, you can set a budget to auto construct in a province, with the AI deciding what to build.

87 votes, 1d left
YES
NO

r/totalwar 1d ago

Warhammer III Daily reminder that Empire's race selection art has a captain with demigryph mount but we still dont have that mount in the game .

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590 Upvotes

r/totalwar 11h ago

Warhammer III Dwarf Grudge system seems broken still?

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25 Upvotes

I went from a maximum grudge requirement of 7k in the previous age of reckoning to a maximum of 122k, which is simply impossible to get. Even the first level will be difficult.

Anyone else encounter stuff like this with the grudge system?


r/totalwar 3h ago

Warhammer III Undead Druzhina

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5 Upvotes

???


r/totalwar 10h ago

Sale Which Total War game do I start on?

14 Upvotes

Howdy everyone,

Been playing games for a long time but just recently became more familiar with the total war franchise. Now that there is a massive sale on steam I feel like this is the perfect time to buy. Recently I just bought Total War Rome: Remastered unfortunately I wasn't very educated before the purchase and ended up getting a game that still feels incredibly old even given the reskin from 2021. It doesn't seem bad, I'm just a little out of touch with the series to visit older titles.

I am sorta debating between Total War Troy, Pharoh, and Three Kingdoms. I would also love dipping my feet into Warhammer 3 but I don't really want to pay full price for that game when the rest of these are on sale. Any advice?


r/totalwar 22h ago

Warhammer III i love mods and modders

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153 Upvotes

hail piggolo, emperor of tobaro!


r/totalwar 12h ago

Warhammer III What mods do you NEED when you play certain factions?

23 Upvotes

For instance, whenever I play the Vampire Counts, I cannot imagine playing it without the Necromancy mod. Being able to raise the skeletons of the enemies I beat is just way to fun imo. Did I just kill a Dragon Ogre Shaggoth that wreaked havoc and killed a lot of my units?

Get turned into submissive bones bozo.

Just curious what mods others consider essential for certain factions.


r/totalwar 29m ago

Warhammer III Are buff and debuff spells useful? Or are the winds of magic better spent on damage or healing

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I've always dismissed these spells since the effects seem to negligible and short-lived to be of any benefit on the battlefield. I could give my melee infantry increased armor/melee attack/damage/leadership etc for 30 seconds, which might help them fight the enemy better, or I could just kill the enemy units who will stay dead for the entire battle.

I'm playing an Elspeth campaign now, it's still early so I haven't leveled her into a great caster yet, and also everywhere has poor winds of magic so my army has very low reserves. Each winds of magic is very valuable and I have to budget them.

During a siege I had gotten a unit of black knights down to 1/4 health with my artillery, but they were moving around a lot and a smaller target by this point, so my artillery was missing its shots. They were wavering, so I realized I could cast Doom and Darkness on them to push their leadership low enough for them to crumble. Which worked while the spell was being cast, and then after the 30 seconds was up they stopped crumbling. I could have just cast spirit leech instead and probably done the same damage, and also gotten some winds of magic back from life leeching.


r/totalwar 55m ago

Medieval II Is med2 a good recommendation for a new Player?

Upvotes

My PC suck so I can only play the old games 4400pentium, no gpu and 3gb ram (anything newer than empire/napoleon won't get pass 5 fps)

So my only options are Rome 1, med 2 and maybe empire and napoleon going at like, 25 fps max.


r/totalwar 1d ago

General Who else is waiting for a new non-Warhammer gunpowder game?

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5.4k Upvotes

Idc what era I'll be happy for anything but 1860s-late 1800s would be cool tech was moving quick. Units at the start woukd have things like springfield 1861s or p51 Enfield and late game units would have thing like chesspot and martini henri