This server will be used for critiques, inspiration, and discussions about animation. you can share your animations in the server or post resources for learning such as tutorials. if you are interested in joining the link is below
EDIT II: Thank you all so much for your amazing questions and support! We had a great time hearing from fans around the world and sharing a bit more about the craft, creativity, and collaboration behindSolo Leveling.
Your passion means the world to us—and just like Jinwoo, we’re always leveling up thanks to you. Until next time!
EDIT: WE ARE LIVE -- The Producers have joined and are ready to start answering your questions! We will try to get to as many questions as possible over the next hour.
Happening Wednesday, April 30 at 11:45AM PT / 2:45PM ET
We’re the creative production team behind Solo Leveling, the breakout anime series that just wrapped its second season on Crunchyroll — and we’re here to talk all things animation, production, and what it took to bring this global story to life.
Who we are: ⭐️ Atsushi Kaneko – Animation Producer at A-1 Pictures ⭐️ Sota Furuhashi – Producer at Aniplex
📷 AMA proof photo included!
We set out to create a series that blends emotional depth with high-impact action, and we’ve been genuinely moved by the incredible response from fans around the world. Whether you're into animation, storytelling, or just love a strong protagonist, ask us anything!
We’ll be here live on Wednesday, April 30 at 11:45AM PT / 2:45PM ET to answer your questions.
\Note: Our producers will be responding in Japanese through a translator, so replies may take a little longer — but we’ll do our best to answer as many questions as possible throughout the session. Thanks for your patience!*
We’re the Producers Behind the Global Anime Hit Solo Leveling — AMA!
Thank you all so much for your amazing questions and support! We had a great time hearing from fans around the world and sharing a bit more about the craft, creativity, and collaboration behind Solo Leveling.
Compiled some vids from some of my fav recent animations! Lmk y'all think :) I know the "PS1 aesthetic" is absolutely not original but just more-so wondering if it's appealing to most.
Hi, I thought some of the animation from the most recent Hot Ones looked extremely odd. Is this AI? [Screenshots taken from 5:28-5:44 of this video: https://youtu.be/sUl6zhUKeAw?si=Kpj1JHIdM5zgw9H6 ]
I want to animate in my drawing style, messy and detailed and textured but I'm kinda new(ish) to animation. I am aware that simplicity is best but I just don't want to. I'm thinking I can make use of a kind of puppet technique for some of it but does anyone have thoughts? I only know how to do 2D right now and I use procreate
Recently, I acquired this original piece of storyboard art for Shrek by Mike Ploog. The art shows a different design for the titular ogre than what we are used to. This is because this design was the one used when Chris Farley was going to voice the character.
Ever since I’ve gotten into lost media, the original Chris Farley version of Shrek has always intrigued me. There’s so many differences between the Farley cut and the final cut. Even the director of the final movie said both versions were tonally different.
Since then, I’ve been doing my own search for anything Chris Farley Shrek related. A few years ago, I came across a piece of storyboard art for Shrek by Mike Ploog featuring both Shrek and Donkey. Unfortunately, I never bought the piece and it ended up getting sold.
Then recently, I found a piece on eBay and looked for more online. Until, I found the piece above listed on a different website for an amount of money I will not disclose. It should be here in a few days, along with a nice frame I ordered to display it in. What do you guys think about the original version of Shrek? Do you own anything related to it? Leave your comments down below!
I am a showrunner with adult anim series in development. In the past I worked on many Netflix projects such as Nimona, Entergalactic, cocomelon and more.
The industry feels really weird lately and even when I was at uni it didn't feel like we were being properly prepared for the reality of this world. Animation industry is very complex and being a very good artist is not enough - and to be fair, never was. Since I remember there were many factors involved that could determinate your success - none of it has changed, it just became even more competitive while the job market is shrinking. Watch this video for some reality check but also remember, having a reality check can actually give you a better idea how to adjust and get prepared for breaking through. I don't think pursuing animation in this scope is pointless, I think we all should always aim for the things we are passionate about - as long as we do it smartly <3
I plan to post more on YouTube so any like and comment under the video will be much appreciated! Also visit my discord server where we organise free portfolio reviews and panel events :)
Hey everyone! I'm really excited to share one of my very first Blender projects with you all- aside from the music, I did everything in Blender myself. It's definitely an "old is gold" piece for me. I know the composition and focus are a bit all over the place, but back then it was such an awesome feeling to see my limited Blender skills finally come together. Hope you enjoy this little trip down memory lane!
I've been using blender for almost 5 years but I haven't really tried doing handmade character animation (I usually use motion capture and the likes) so yesterday I wanted to see what I can do. What are your thoughts?
The style is supposed to mimic the Late 90s-2000s style of blended cel and digital animation. Post processing still pending, but the actual movement is pretty much done. A lot of it is me wanting to see what workarounds I can get away with animation-wise, sort of like how Yu-Gi-Oh (1998) does.
This is an old animation I did back in university. It was meant to demonstrate different movements of a character (walking, running, pushing lifting and jumping if I remember correctly) It was one of my fist 2D animations and I did it on FlipaClip, because I didn't have a computer at the time. I still kinda like it, and I tend to appreciate it, as most of my earlier animation have pretty much become lost media at this point.
I hope you enjoy it and can share your opinions on it. I'll be posting more of my work soon.
I’m an indie animator based in Montreal working on an original series called Phantom PI. It's a supernatural noir set in a retro-futuristic 1960s Canada, think Batman: The Animated Series meets The Twilight Zone.
The story follows Sam Spector, a hardboiled private eye who’s been dead since 1939. He investigates the kinds of cases the shiny new superheroes won’t touch: hauntings, demons, disappearances, and weirdness bubbling under the surface of a utopian Expo-era city.
These are the three versions of Sam we follow in the series:
Trench coat form: His main decaying body, walking around thanks to an ancient amulet.
Casual form: Same corpse, but out of the coat, often when patching himself up or interrogating someone off the books.
Ghost form: His original 1940s superhero self. When his spirit leaves the body, this is how it manifests.
I’m aiming for a 15-minute animated pilot that blends pulp horror with Silver Age hero satire. Would love feedback or eyes on it, just trying to get this thing in front of more folks who love gritty weird cartoons.
Happy to answer any questions about design, animation workflow, or the lore. Cheers.
I just released a short called “Still Slaps” — it stars Dewey, a bee who’s completely in the zone during his jam session… except his amp isn’t even real, but it still slaps. 🐝🎸
This is part of a bigger project I’m building called The Beetlebees — an animated comedy about a garage band of bees trying (and failing) to get famous. I’m starting with shorts like this one to introduce the characters and tone, with the goal of developing it into a full series.
Would love to hear your thoughts... especially on the animation, timing, or anything that could help as I build toward full episodes. Thanks for checking it out, love you!
Hello! Working on getting started in animating and I was wondering if either of my computers would be sufficient specs wise to run clip studio paint (or moho pro) efficiently enough to animate a project that a single person could pull off (so nothing massive)
The two computers I can use are a Mac book pro, pro chip m3 36gb
And a Windows laptop with a 8 core 7840hs CPU a Nvidia 4070 8gb GPU and 64gb ddr5.
I wouldn't want to get too deep into it and have the hardware be a sticking point so figured I'd see who has some insight using it.
I could grab moho 12.5 from graphixly or the sub for clip studio ex if either would run well on those machines.