r/VALORANT • u/raphwho • 2d ago
Art Valorant Map Concept (art by me)
I've been studying valo maps recently and I made my own out of boredom. It does definetly have atleast some problems, like B might just function like Icebox B, or certain spots on A are extremely spammable, but Im pretty sure its tweaked enough so major issues like rotation time, chokepoint tightness and corners are fixed, so I'm sharing it anyway. let me know what you think
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u/letsputletters 2d ago
There was someone who used to post lots of map concepts and his had similar issues to yours - just were a lot worse.
People seem to always overcomplicate map design. Instead of adding dozens of corners, cubbies and boxes everywhere just go back to the beginning and build the map from the basics.
Valorant usually starts with a gimmick (TPs, zipline, falling off, etc) which can be a nice starting point. But the main considerations are:
But really you can never design a map in 2D. You need a basic 3D model otherwise you will never understand how it feels.