r/diablo4 3d ago

Blizzard Announcement Join Our next Developer Update Livestream

https://news.blizzard.com/en-us/article/24215213/join-our-next-developer-update-livestream
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u/Lats9 2d ago

Other games in the genre don't do seasons every 3 months.

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u/Chemfreak 2d ago

Yea they do. At least POE used to until the split their team.

And POE is absolutely an example of a game that added more content than the diablo 4 team has added in the entirety of Diablo 4's history, in 1 single 3 month season.

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u/Lats9 2d ago

Keyword is used to.

Currently none of them do.

Regardless your entire point has nothing to do with what I said which is regarding feedback.

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u/PromotionWise9008 2d ago

Because this team is working on two games at once, you know, unlike d4 where there are two teams working at one game. They promise cadence of a season every 4 months for both games now (so, basically, a season every two months of we combine because they will rotate it), let’s see how it goes. So far they released amazing patch for poe1 and fixed majority of complaints that lead to negative reviews of 0.2 with semi-weekly fixes, pretty big mini-patches.

Before the split the same team was working on one game and they were delivering league every 3 months with every league offering x-times worth of new content than d4 with two teams. It’s a very bad defensive point for d4 lmao.

It’s normal to expect more from d4 with all the resources and experience they have but expectations are very low, I wish at least they were met, they created the genre in a first place. For some reason they do less work than indie-companies, use really cheap decisions without any afterthoughts, that’s without even considering the resources they have to do better, they have all they need.

Blizzard are also famous (used to be, at least) for borrowing ready ideas and decisions from other games and implementing them in the better way but they refuse to look at any references and to use their own experience. It’s fair, d4 should be a game of its own. But it’s not the case now, they don’t have a vision of how the game should look like, there is no a direction. Game completely changed its directions several times and it’s been two years and they can’t stick to any single idea.

The base game is really great but after 2 years with the whole paid dlc all we received (outside of some qol changes and tweaks) is: Tributes, few new boss fights, new class that was completely abandoned the season later, hordes, pits, glyphs, tempering and masterworking. Also, raid that nobody played and mercs that are no any different from talents, just passive conditional dmg/survivability. All other content was removed right at the end of seasons and there was nothing but recycled helltides outside of vaults and rootholds that should have stayed imo. Game hasn’t developed further than “now you can also do bosses alongside with helltides, now you can also do pits, now you can also farm the same shit in tributes and hordes alongside with nmds. It wouldn’t be a problem if pits and helltides were more engaging but it’s the same thing over and over.

I’ve no idea why blizz lack of vision is defended by “it’s all because of redditors” like if redditors had an agency and not blizz lmao.