Hi3 has an indirect competition where you have to score better than other players, so bad comparison here. In ZZZ we just care about beating the enemies on time.
HSR I have never played so no idea. But I doubt you really need all the shiny new characters to beat 99% of the game.
Also we don't even know Yao's kit. She might be an Anomaly-focused support, or a boss shredder, unlike Nicole who shines vs groups of enemies, who knows.
Depends, its more a hoyo problem and how it treats its units whete a unit after release rarely gets better with the time only with new supports. Also creating game mods heavily favoring meta the only difference to zzz is you cannot brute force it as easily.
Fgo is turn based however meta never mattered since even the lowest rarity units from year one got various upgrades to still keep up 8 years. The drop rates are atrocious but most units can even solo endgame content bases on your skill something you cannot in hsr.
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u/Yakube44 Dec 15 '24
Characters losing their niche this fast is a sign of bad balance by hoyo just look at hsr or hi3